#ifndef GODOT_CPP_EXPRESSION_HPP #define GODOT_CPP_EXPRESSION_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class Expression : public Reference { struct ___method_bindings { godot_method_bind *mb_execute; godot_method_bind *mb_get_error_text; godot_method_bind *mb_has_execute_failed; godot_method_bind *mb_parse; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Expression"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Expression *_new(); // methods Variant execute(const Array inputs = Array(), const Object *base_instance = nullptr, const bool show_error = true); String get_error_text() const; bool has_execute_failed() const; Error parse(const String expression, const PoolStringArray input_names = PoolStringArray()); }; } #endif