#ifndef GODOT_CPP_ENGINE_HPP #define GODOT_CPP_ENGINE_HPP #include #include #include #include #include "Object.hpp" namespace godot { class MainLoop; class Object; class Engine : public Object { static Engine *_singleton; Engine(); struct ___method_bindings { godot_method_bind *mb_get_author_info; godot_method_bind *mb_get_copyright_info; godot_method_bind *mb_get_donor_info; godot_method_bind *mb_get_frames_drawn; godot_method_bind *mb_get_frames_per_second; godot_method_bind *mb_get_idle_frames; godot_method_bind *mb_get_iterations_per_second; godot_method_bind *mb_get_license_info; godot_method_bind *mb_get_license_text; godot_method_bind *mb_get_main_loop; godot_method_bind *mb_get_physics_frames; godot_method_bind *mb_get_physics_interpolation_fraction; godot_method_bind *mb_get_physics_jitter_fix; godot_method_bind *mb_get_singleton; godot_method_bind *mb_get_target_fps; godot_method_bind *mb_get_time_scale; godot_method_bind *mb_get_version_info; godot_method_bind *mb_has_singleton; godot_method_bind *mb_is_editor_hint; godot_method_bind *mb_is_in_physics_frame; godot_method_bind *mb_set_editor_hint; godot_method_bind *mb_set_iterations_per_second; godot_method_bind *mb_set_physics_jitter_fix; godot_method_bind *mb_set_target_fps; godot_method_bind *mb_set_time_scale; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline Engine *get_singleton() { if (!Engine::_singleton) { Engine::_singleton = new Engine; } return Engine::_singleton; } static inline const char *___get_class_name() { return (const char *) "Engine"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Dictionary get_author_info() const; Array get_copyright_info() const; Dictionary get_donor_info() const; int64_t get_frames_drawn(); real_t get_frames_per_second() const; int64_t get_idle_frames() const; int64_t get_iterations_per_second() const; Dictionary get_license_info() const; String get_license_text() const; MainLoop *get_main_loop() const; int64_t get_physics_frames() const; real_t get_physics_interpolation_fraction() const; real_t get_physics_jitter_fix() const; Object *get_singleton(const String name) const; int64_t get_target_fps() const; real_t get_time_scale(); Dictionary get_version_info() const; bool has_singleton(const String name) const; bool is_editor_hint() const; bool is_in_physics_frame() const; void set_editor_hint(const bool enabled); void set_iterations_per_second(const int64_t iterations_per_second); void set_physics_jitter_fix(const real_t physics_jitter_fix); void set_target_fps(const int64_t target_fps); void set_time_scale(const real_t time_scale); }; } #endif