#ifndef GODOT_CPP_EDITORSPINSLIDER_HPP #define GODOT_CPP_EDITORSPINSLIDER_HPP #include #include #include #include #include "Range.hpp" namespace godot { class InputEvent; class EditorSpinSlider : public Range { struct ___method_bindings { godot_method_bind *mb__grabber_gui_input; godot_method_bind *mb__grabber_mouse_entered; godot_method_bind *mb__grabber_mouse_exited; godot_method_bind *mb__gui_input; godot_method_bind *mb__value_focus_exited; godot_method_bind *mb__value_input_closed; godot_method_bind *mb__value_input_entered; godot_method_bind *mb_get_label; godot_method_bind *mb_is_flat; godot_method_bind *mb_is_read_only; godot_method_bind *mb_set_flat; godot_method_bind *mb_set_label; godot_method_bind *mb_set_read_only; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorSpinSlider"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _grabber_gui_input(const Ref arg0); void _grabber_mouse_entered(); void _grabber_mouse_exited(); void _gui_input(const Ref arg0); void _value_focus_exited(); void _value_input_closed(); void _value_input_entered(const String arg0); String get_label() const; bool is_flat() const; bool is_read_only() const; void set_flat(const bool flat); void set_label(const String label); void set_read_only(const bool read_only); }; } #endif