#ifndef GODOT_CPP_EDITORSCENEPOSTIMPORT_HPP #define GODOT_CPP_EDITORSCENEPOSTIMPORT_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class EditorScenePostImport : public Reference { struct ___method_bindings { godot_method_bind *mb_get_source_file; godot_method_bind *mb_get_source_folder; godot_method_bind *mb_post_import; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorScenePostImport"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods String get_source_file() const; String get_source_folder() const; Object *post_import(const Object *scene); }; } #endif