#ifndef GODOT_CPP_EDITORNAVIGATIONMESHGENERATOR_HPP #define GODOT_CPP_EDITORNAVIGATIONMESHGENERATOR_HPP #include #include #include #include #include "Object.hpp" namespace godot { class NavigationMesh; class Node; class EditorNavigationMeshGenerator : public Object { struct ___method_bindings { godot_method_bind *mb_bake; godot_method_bind *mb_clear; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorNavigationMeshGenerator"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void bake(const Ref nav_mesh, const Node *root_node); void clear(const Ref nav_mesh); }; } #endif