#ifndef GODOT_CPP_EDITORINTERFACE_HPP #define GODOT_CPP_EDITORINTERFACE_HPP #include #include #include #include #include "Node.hpp" namespace godot { class Resource; class Control; class Node; class EditorSettings; class EditorInspector; class EditorFileSystem; class EditorResourcePreview; class ScriptEditor; class EditorSelection; class Object; class EditorInterface : public Node { struct ___method_bindings { godot_method_bind *mb_edit_resource; godot_method_bind *mb_get_base_control; godot_method_bind *mb_get_current_path; godot_method_bind *mb_get_edited_scene_root; godot_method_bind *mb_get_editor_settings; godot_method_bind *mb_get_editor_viewport; godot_method_bind *mb_get_inspector; godot_method_bind *mb_get_open_scenes; godot_method_bind *mb_get_resource_filesystem; godot_method_bind *mb_get_resource_previewer; godot_method_bind *mb_get_script_editor; godot_method_bind *mb_get_selected_path; godot_method_bind *mb_get_selection; godot_method_bind *mb_inspect_object; godot_method_bind *mb_is_plugin_enabled; godot_method_bind *mb_make_mesh_previews; godot_method_bind *mb_open_scene_from_path; godot_method_bind *mb_reload_scene_from_path; godot_method_bind *mb_save_scene; godot_method_bind *mb_save_scene_as; godot_method_bind *mb_select_file; godot_method_bind *mb_set_distraction_free_mode; godot_method_bind *mb_set_main_screen_editor; godot_method_bind *mb_set_plugin_enabled; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorInterface"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void edit_resource(const Ref resource); Control *get_base_control(); String get_current_path() const; Node *get_edited_scene_root(); Ref get_editor_settings(); Control *get_editor_viewport(); EditorInspector *get_inspector() const; Array get_open_scenes() const; EditorFileSystem *get_resource_filesystem(); EditorResourcePreview *get_resource_previewer(); ScriptEditor *get_script_editor(); String get_selected_path() const; EditorSelection *get_selection(); void inspect_object(const Object *object, const String for_property = ""); bool is_plugin_enabled(const String plugin) const; Array make_mesh_previews(const Array meshes, const int64_t preview_size); void open_scene_from_path(const String scene_filepath); void reload_scene_from_path(const String scene_filepath); Error save_scene(); void save_scene_as(const String path, const bool with_preview = true); void select_file(const String file); void set_distraction_free_mode(const bool enter); void set_main_screen_editor(const String name); void set_plugin_enabled(const String plugin, const bool enabled); }; } #endif