#ifndef GODOT_CPP_EDITORINSPECTORPLUGIN_HPP #define GODOT_CPP_EDITORINSPECTORPLUGIN_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Control; class Object; class EditorInspectorPlugin : public Reference { struct ___method_bindings { godot_method_bind *mb_add_custom_control; godot_method_bind *mb_add_property_editor; godot_method_bind *mb_add_property_editor_for_multiple_properties; godot_method_bind *mb_can_handle; godot_method_bind *mb_parse_begin; godot_method_bind *mb_parse_category; godot_method_bind *mb_parse_end; godot_method_bind *mb_parse_property; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorInspectorPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void add_custom_control(const Control *control); void add_property_editor(const String property, const Control *editor); void add_property_editor_for_multiple_properties(const String label, const PoolStringArray properties, const Control *editor); bool can_handle(const Object *object); void parse_begin(const Object *object); void parse_category(const Object *object, const String category); void parse_end(); bool parse_property(const Object *object, const int64_t type, const String path, const int64_t hint, const String hint_text, const int64_t usage); }; } #endif