#ifndef GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP #define GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP #include #include #include #include #include "Joint2D.hpp" namespace godot { class DampedSpringJoint2D : public Joint2D { struct ___method_bindings { godot_method_bind *mb_get_damping; godot_method_bind *mb_get_length; godot_method_bind *mb_get_rest_length; godot_method_bind *mb_get_stiffness; godot_method_bind *mb_set_damping; godot_method_bind *mb_set_length; godot_method_bind *mb_set_rest_length; godot_method_bind *mb_set_stiffness; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "DampedSpringJoint2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static DampedSpringJoint2D *_new(); // methods real_t get_damping() const; real_t get_length() const; real_t get_rest_length() const; real_t get_stiffness() const; void set_damping(const real_t damping); void set_length(const real_t length); void set_rest_length(const real_t rest_length); void set_stiffness(const real_t stiffness); }; } #endif