#ifndef GODOT_CPP_CRYPTO_HPP #define GODOT_CPP_CRYPTO_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class CryptoKey; class X509Certificate; class Crypto : public Reference { struct ___method_bindings { godot_method_bind *mb_generate_random_bytes; godot_method_bind *mb_generate_rsa; godot_method_bind *mb_generate_self_signed_certificate; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Crypto"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Crypto *_new(); // methods PoolByteArray generate_random_bytes(const int64_t size); Ref generate_rsa(const int64_t size); Ref generate_self_signed_certificate(const Ref key, const String issuer_name = "CN=myserver,O=myorganisation,C=IT", const String not_before = "20140101000000", const String not_after = "20340101000000"); }; } #endif