#ifndef GODOT_CPP_COLLISIONSHAPE_HPP #define GODOT_CPP_COLLISIONSHAPE_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Shape; class Resource; class CollisionShape : public Spatial { struct ___method_bindings { godot_method_bind *mb__shape_changed; godot_method_bind *mb__update_debug_shape; godot_method_bind *mb_get_shape; godot_method_bind *mb_is_disabled; godot_method_bind *mb_make_convex_from_brothers; godot_method_bind *mb_resource_changed; godot_method_bind *mb_set_disabled; godot_method_bind *mb_set_shape; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CollisionShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CollisionShape *_new(); // methods void _shape_changed(); void _update_debug_shape(); Ref get_shape() const; bool is_disabled() const; void make_convex_from_brothers(); void resource_changed(const Ref resource); void set_disabled(const bool enable); void set_shape(const Ref shape); }; } #endif