#ifndef GODOT_CPP_COLLISIONPOLYGON2D_HPP #define GODOT_CPP_COLLISIONPOLYGON2D_HPP #include #include #include #include #include "CollisionPolygon2D.hpp" #include "Node2D.hpp" namespace godot { class CollisionPolygon2D : public Node2D { struct ___method_bindings { godot_method_bind *mb_get_build_mode; godot_method_bind *mb_get_one_way_collision_margin; godot_method_bind *mb_get_polygon; godot_method_bind *mb_is_disabled; godot_method_bind *mb_is_one_way_collision_enabled; godot_method_bind *mb_set_build_mode; godot_method_bind *mb_set_disabled; godot_method_bind *mb_set_one_way_collision; godot_method_bind *mb_set_one_way_collision_margin; godot_method_bind *mb_set_polygon; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CollisionPolygon2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum BuildMode { BUILD_SOLIDS = 0, BUILD_SEGMENTS = 1, }; // constants static CollisionPolygon2D *_new(); // methods CollisionPolygon2D::BuildMode get_build_mode() const; real_t get_one_way_collision_margin() const; PoolVector2Array get_polygon() const; bool is_disabled() const; bool is_one_way_collision_enabled() const; void set_build_mode(const int64_t build_mode); void set_disabled(const bool disabled); void set_one_way_collision(const bool enabled); void set_one_way_collision_margin(const real_t margin); void set_polygon(const PoolVector2Array polygon); }; } #endif