#ifndef GODOT_CPP_CHARFXTRANSFORM_HPP #define GODOT_CPP_CHARFXTRANSFORM_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class CharFXTransform : public Reference { struct ___method_bindings { godot_method_bind *mb_get_absolute_index; godot_method_bind *mb_get_character; godot_method_bind *mb_get_color; godot_method_bind *mb_get_elapsed_time; godot_method_bind *mb_get_environment; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_relative_index; godot_method_bind *mb_is_visible; godot_method_bind *mb_set_absolute_index; godot_method_bind *mb_set_character; godot_method_bind *mb_set_color; godot_method_bind *mb_set_elapsed_time; godot_method_bind *mb_set_environment; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_relative_index; godot_method_bind *mb_set_visibility; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CharFXTransform"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CharFXTransform *_new(); // methods int64_t get_absolute_index(); int64_t get_character(); Color get_color(); real_t get_elapsed_time(); Dictionary get_environment(); Vector2 get_offset(); int64_t get_relative_index(); bool is_visible(); void set_absolute_index(const int64_t index); void set_character(const int64_t character); void set_color(const Color color); void set_elapsed_time(const real_t time); void set_environment(const Dictionary environment); void set_offset(const Vector2 offset); void set_relative_index(const int64_t index); void set_visibility(const bool visibility); }; } #endif