#ifndef GODOT_CPP_BONEATTACHMENT_HPP #define GODOT_CPP_BONEATTACHMENT_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class BoneAttachment : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_bone_name; godot_method_bind *mb_set_bone_name; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "BoneAttachment"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static BoneAttachment *_new(); // methods String get_bone_name() const; void set_bone_name(const String bone_name); }; } #endif