#ifndef GODOT_CPP_AUDIOSTREAMSAMPLE_HPP #define GODOT_CPP_AUDIOSTREAMSAMPLE_HPP #include #include #include #include #include "AudioStreamSample.hpp" #include "AudioStream.hpp" namespace godot { class AudioStreamSample : public AudioStream { struct ___method_bindings { godot_method_bind *mb_get_data; godot_method_bind *mb_get_format; godot_method_bind *mb_get_loop_begin; godot_method_bind *mb_get_loop_end; godot_method_bind *mb_get_loop_mode; godot_method_bind *mb_get_mix_rate; godot_method_bind *mb_is_stereo; godot_method_bind *mb_save_to_wav; godot_method_bind *mb_set_data; godot_method_bind *mb_set_format; godot_method_bind *mb_set_loop_begin; godot_method_bind *mb_set_loop_end; godot_method_bind *mb_set_loop_mode; godot_method_bind *mb_set_mix_rate; godot_method_bind *mb_set_stereo; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioStreamSample"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum LoopMode { LOOP_DISABLED = 0, LOOP_FORWARD = 1, LOOP_PING_PONG = 2, LOOP_BACKWARD = 3, }; enum Format { FORMAT_8_BITS = 0, FORMAT_16_BITS = 1, FORMAT_IMA_ADPCM = 2, }; // constants static AudioStreamSample *_new(); // methods PoolByteArray get_data() const; AudioStreamSample::Format get_format() const; int64_t get_loop_begin() const; int64_t get_loop_end() const; AudioStreamSample::LoopMode get_loop_mode() const; int64_t get_mix_rate() const; bool is_stereo() const; Error save_to_wav(const String path); void set_data(const PoolByteArray data); void set_format(const int64_t format); void set_loop_begin(const int64_t loop_begin); void set_loop_end(const int64_t loop_end); void set_loop_mode(const int64_t loop_mode); void set_mix_rate(const int64_t mix_rate); void set_stereo(const bool stereo); }; } #endif