#ifndef GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP #define GODOT_CPP_AUDIOSTREAMRANDOMPITCH_HPP #include #include #include #include #include "AudioStream.hpp" namespace godot { class AudioStream; class AudioStreamRandomPitch : public AudioStream { struct ___method_bindings { godot_method_bind *mb_get_audio_stream; godot_method_bind *mb_get_random_pitch; godot_method_bind *mb_set_audio_stream; godot_method_bind *mb_set_random_pitch; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioStreamRandomPitch"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioStreamRandomPitch *_new(); // methods Ref get_audio_stream() const; real_t get_random_pitch() const; void set_audio_stream(const Ref stream); void set_random_pitch(const real_t scale); }; } #endif