#ifndef GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP #define GODOT_CPP_AUDIOSTREAMPLAYER3D_HPP #include #include #include #include #include "AudioStreamPlayer3D.hpp" #include "Spatial.hpp" namespace godot { class AudioStream; class AudioStreamPlayback; class AudioStreamPlayer3D : public Spatial { struct ___method_bindings { godot_method_bind *mb__bus_layout_changed; godot_method_bind *mb__is_active; godot_method_bind *mb__set_playing; godot_method_bind *mb_get_area_mask; godot_method_bind *mb_get_attenuation_filter_cutoff_hz; godot_method_bind *mb_get_attenuation_filter_db; godot_method_bind *mb_get_attenuation_model; godot_method_bind *mb_get_bus; godot_method_bind *mb_get_doppler_tracking; godot_method_bind *mb_get_emission_angle; godot_method_bind *mb_get_emission_angle_filter_attenuation_db; godot_method_bind *mb_get_max_db; godot_method_bind *mb_get_max_distance; godot_method_bind *mb_get_out_of_range_mode; godot_method_bind *mb_get_pitch_scale; godot_method_bind *mb_get_playback_position; godot_method_bind *mb_get_stream; godot_method_bind *mb_get_stream_paused; godot_method_bind *mb_get_stream_playback; godot_method_bind *mb_get_unit_db; godot_method_bind *mb_get_unit_size; godot_method_bind *mb_is_autoplay_enabled; godot_method_bind *mb_is_emission_angle_enabled; godot_method_bind *mb_is_playing; godot_method_bind *mb_play; godot_method_bind *mb_seek; godot_method_bind *mb_set_area_mask; godot_method_bind *mb_set_attenuation_filter_cutoff_hz; godot_method_bind *mb_set_attenuation_filter_db; godot_method_bind *mb_set_attenuation_model; godot_method_bind *mb_set_autoplay; godot_method_bind *mb_set_bus; godot_method_bind *mb_set_doppler_tracking; godot_method_bind *mb_set_emission_angle; godot_method_bind *mb_set_emission_angle_enabled; godot_method_bind *mb_set_emission_angle_filter_attenuation_db; godot_method_bind *mb_set_max_db; godot_method_bind *mb_set_max_distance; godot_method_bind *mb_set_out_of_range_mode; godot_method_bind *mb_set_pitch_scale; godot_method_bind *mb_set_stream; godot_method_bind *mb_set_stream_paused; godot_method_bind *mb_set_unit_db; godot_method_bind *mb_set_unit_size; godot_method_bind *mb_stop; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer3D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum AttenuationModel { ATTENUATION_INVERSE_DISTANCE = 0, ATTENUATION_INVERSE_SQUARE_DISTANCE = 1, ATTENUATION_LOGARITHMIC = 2, ATTENUATION_DISABLED = 3, }; enum OutOfRangeMode { OUT_OF_RANGE_MIX = 0, OUT_OF_RANGE_PAUSE = 1, }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED = 0, DOPPLER_TRACKING_IDLE_STEP = 1, DOPPLER_TRACKING_PHYSICS_STEP = 2, }; // constants static AudioStreamPlayer3D *_new(); // methods void _bus_layout_changed(); bool _is_active() const; void _set_playing(const bool enable); int64_t get_area_mask() const; real_t get_attenuation_filter_cutoff_hz() const; real_t get_attenuation_filter_db() const; AudioStreamPlayer3D::AttenuationModel get_attenuation_model() const; String get_bus() const; AudioStreamPlayer3D::DopplerTracking get_doppler_tracking() const; real_t get_emission_angle() const; real_t get_emission_angle_filter_attenuation_db() const; real_t get_max_db() const; real_t get_max_distance() const; AudioStreamPlayer3D::OutOfRangeMode get_out_of_range_mode() const; real_t get_pitch_scale() const; real_t get_playback_position(); Ref get_stream() const; bool get_stream_paused() const; Ref get_stream_playback(); real_t get_unit_db() const; real_t get_unit_size() const; bool is_autoplay_enabled(); bool is_emission_angle_enabled() const; bool is_playing() const; void play(const real_t from_position = 0); void seek(const real_t to_position); void set_area_mask(const int64_t mask); void set_attenuation_filter_cutoff_hz(const real_t degrees); void set_attenuation_filter_db(const real_t db); void set_attenuation_model(const int64_t model); void set_autoplay(const bool enable); void set_bus(const String bus); void set_doppler_tracking(const int64_t mode); void set_emission_angle(const real_t degrees); void set_emission_angle_enabled(const bool enabled); void set_emission_angle_filter_attenuation_db(const real_t db); void set_max_db(const real_t max_db); void set_max_distance(const real_t metres); void set_out_of_range_mode(const int64_t mode); void set_pitch_scale(const real_t pitch_scale); void set_stream(const Ref stream); void set_stream_paused(const bool pause); void set_unit_db(const real_t unit_db); void set_unit_size(const real_t unit_size); void stop(); }; } #endif