#ifndef GODOT_CPP_AUDIOSTREAMGENERATOR_HPP #define GODOT_CPP_AUDIOSTREAMGENERATOR_HPP #include #include #include #include #include "AudioStream.hpp" namespace godot { class AudioStreamGenerator : public AudioStream { struct ___method_bindings { godot_method_bind *mb_get_buffer_length; godot_method_bind *mb_get_mix_rate; godot_method_bind *mb_set_buffer_length; godot_method_bind *mb_set_mix_rate; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioStreamGenerator"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioStreamGenerator *_new(); // methods real_t get_buffer_length() const; real_t get_mix_rate() const; void set_buffer_length(const real_t seconds); void set_mix_rate(const real_t hz); }; } #endif