#ifndef GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP #define GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectStereoEnhance : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_pan_pullout; godot_method_bind *mb_get_surround; godot_method_bind *mb_get_time_pullout; godot_method_bind *mb_set_pan_pullout; godot_method_bind *mb_set_surround; godot_method_bind *mb_set_time_pullout; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectStereoEnhance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectStereoEnhance *_new(); // methods real_t get_pan_pullout() const; real_t get_surround() const; real_t get_time_pullout() const; void set_pan_pullout(const real_t amount); void set_surround(const real_t amount); void set_time_pullout(const real_t amount); }; } #endif