#ifndef GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP #define GODOT_CPP_AUDIOEFFECTSPECTRUMANALYZERINSTANCE_HPP #include #include #include #include #include "AudioEffectInstance.hpp" namespace godot { class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance { struct ___method_bindings { godot_method_bind *mb_get_magnitude_for_frequency_range; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectSpectrumAnalyzerInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum MagnitudeMode { MAGNITUDE_AVERAGE = 0, MAGNITUDE_MAX = 1, }; // constants // methods Vector2 get_magnitude_for_frequency_range(const real_t from_hz, const real_t to_hz, const int64_t mode = 1) const; }; } #endif