#ifndef GODOT_CPP_AUDIOEFFECTRECORD_HPP #define GODOT_CPP_AUDIOEFFECTRECORD_HPP #include #include #include #include #include "AudioStreamSample.hpp" #include "AudioEffect.hpp" namespace godot { class AudioStreamSample; class AudioEffectRecord : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_format; godot_method_bind *mb_get_recording; godot_method_bind *mb_is_recording_active; godot_method_bind *mb_set_format; godot_method_bind *mb_set_recording_active; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectRecord"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectRecord *_new(); // methods AudioStreamSample::Format get_format() const; Ref get_recording() const; bool is_recording_active() const; void set_format(const int64_t format); void set_recording_active(const bool record); }; } #endif