#ifndef GODOT_CPP_AUDIOEFFECTDISTORTION_HPP #define GODOT_CPP_AUDIOEFFECTDISTORTION_HPP #include #include #include #include #include "AudioEffectDistortion.hpp" #include "AudioEffect.hpp" namespace godot { class AudioEffectDistortion : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_drive; godot_method_bind *mb_get_keep_hf_hz; godot_method_bind *mb_get_mode; godot_method_bind *mb_get_post_gain; godot_method_bind *mb_get_pre_gain; godot_method_bind *mb_set_drive; godot_method_bind *mb_set_keep_hf_hz; godot_method_bind *mb_set_mode; godot_method_bind *mb_set_post_gain; godot_method_bind *mb_set_pre_gain; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectDistortion"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Mode { MODE_CLIP = 0, MODE_ATAN = 1, MODE_LOFI = 2, MODE_OVERDRIVE = 3, MODE_WAVESHAPE = 4, }; // constants static AudioEffectDistortion *_new(); // methods real_t get_drive() const; real_t get_keep_hf_hz() const; AudioEffectDistortion::Mode get_mode() const; real_t get_post_gain() const; real_t get_pre_gain() const; void set_drive(const real_t drive); void set_keep_hf_hz(const real_t keep_hf_hz); void set_mode(const int64_t mode); void set_post_gain(const real_t post_gain); void set_pre_gain(const real_t pre_gain); }; } #endif