#ifndef GODOT_CPP_ATLASTEXTURE_HPP #define GODOT_CPP_ATLASTEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Texture; class AtlasTexture : public Texture { struct ___method_bindings { godot_method_bind *mb_get_atlas; godot_method_bind *mb_get_margin; godot_method_bind *mb_get_region; godot_method_bind *mb_has_filter_clip; godot_method_bind *mb_set_atlas; godot_method_bind *mb_set_filter_clip; godot_method_bind *mb_set_margin; godot_method_bind *mb_set_region; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AtlasTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AtlasTexture *_new(); // methods Ref get_atlas() const; Rect2 get_margin() const; Rect2 get_region() const; bool has_filter_clip() const; void set_atlas(const Ref atlas); void set_filter_clip(const bool enable); void set_margin(const Rect2 margin); void set_region(const Rect2 region); }; } #endif