#ifndef GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP #define GODOT_CPP_ANIMATIONNODEBLENDSPACE1D_HPP #include #include #include #include #include "AnimationRootNode.hpp" namespace godot { class AnimationRootNode; class AnimationNodeBlendSpace1D : public AnimationRootNode { struct ___method_bindings { godot_method_bind *mb__add_blend_point; godot_method_bind *mb__tree_changed; godot_method_bind *mb_add_blend_point; godot_method_bind *mb_get_blend_point_count; godot_method_bind *mb_get_blend_point_node; godot_method_bind *mb_get_blend_point_position; godot_method_bind *mb_get_max_space; godot_method_bind *mb_get_min_space; godot_method_bind *mb_get_snap; godot_method_bind *mb_get_value_label; godot_method_bind *mb_remove_blend_point; godot_method_bind *mb_set_blend_point_node; godot_method_bind *mb_set_blend_point_position; godot_method_bind *mb_set_max_space; godot_method_bind *mb_set_min_space; godot_method_bind *mb_set_snap; godot_method_bind *mb_set_value_label; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendSpace1D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AnimationNodeBlendSpace1D *_new(); // methods void _add_blend_point(const int64_t index, const Ref node); void _tree_changed(); void add_blend_point(const Ref node, const real_t pos, const int64_t at_index = -1); int64_t get_blend_point_count() const; Ref get_blend_point_node(const int64_t point) const; real_t get_blend_point_position(const int64_t point) const; real_t get_max_space() const; real_t get_min_space() const; real_t get_snap() const; String get_value_label() const; void remove_blend_point(const int64_t point); void set_blend_point_node(const int64_t point, const Ref node); void set_blend_point_position(const int64_t point, const real_t pos); void set_max_space(const real_t max_space); void set_min_space(const real_t min_space); void set_snap(const real_t snap); void set_value_label(const String text); }; } #endif