#ifndef GODOT_CPP_ANIMATIONNODEBLEND2_HPP #define GODOT_CPP_ANIMATIONNODEBLEND2_HPP #include #include #include #include #include "AnimationNode.hpp" namespace godot { class AnimationNodeBlend2 : public AnimationNode { struct ___method_bindings { godot_method_bind *mb_is_using_sync; godot_method_bind *mb_set_use_sync; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlend2"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AnimationNodeBlend2 *_new(); // methods bool is_using_sync() const; void set_use_sync(const bool enable); }; } #endif