#ifndef GODOT_CPP_ANIMATEDTEXTURE_HPP #define GODOT_CPP_ANIMATEDTEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Texture; class AnimatedTexture : public Texture { struct ___method_bindings { godot_method_bind *mb__update_proxy; godot_method_bind *mb_get_fps; godot_method_bind *mb_get_frame_delay; godot_method_bind *mb_get_frame_texture; godot_method_bind *mb_get_frames; godot_method_bind *mb_set_fps; godot_method_bind *mb_set_frame_delay; godot_method_bind *mb_set_frame_texture; godot_method_bind *mb_set_frames; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimatedTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int MAX_FRAMES = 256; static AnimatedTexture *_new(); // methods void _update_proxy(); real_t get_fps() const; real_t get_frame_delay(const int64_t frame) const; Ref get_frame_texture(const int64_t frame) const; int64_t get_frames() const; void set_fps(const real_t fps); void set_frame_delay(const int64_t frame, const real_t delay); void set_frame_texture(const int64_t frame, const Ref texture); void set_frames(const int64_t frames); }; } #endif