#ifndef GODOT_CPP_ARVRCONTROLLER_HPP #define GODOT_CPP_ARVRCONTROLLER_HPP #include #include #include #include #include "ARVRPositionalTracker.hpp" #include "Spatial.hpp" namespace godot { class Mesh; class ARVRController : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_controller_id; godot_method_bind *mb_get_controller_name; godot_method_bind *mb_get_hand; godot_method_bind *mb_get_is_active; godot_method_bind *mb_get_joystick_axis; godot_method_bind *mb_get_joystick_id; godot_method_bind *mb_get_mesh; godot_method_bind *mb_get_rumble; godot_method_bind *mb_is_button_pressed; godot_method_bind *mb_set_controller_id; godot_method_bind *mb_set_rumble; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ARVRController"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ARVRController *_new(); // methods int64_t get_controller_id() const; String get_controller_name() const; ARVRPositionalTracker::TrackerHand get_hand() const; bool get_is_active() const; real_t get_joystick_axis(const int64_t axis) const; int64_t get_joystick_id() const; Ref get_mesh() const; real_t get_rumble() const; int64_t is_button_pressed(const int64_t button) const; void set_controller_id(const int64_t controller_id); void set_rumble(const real_t rumble); }; } #endif