#ifndef GODOT_CPP_ARVRANCHOR_HPP #define GODOT_CPP_ARVRANCHOR_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class Mesh; class ARVRAnchor : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_anchor_id; godot_method_bind *mb_get_anchor_name; godot_method_bind *mb_get_is_active; godot_method_bind *mb_get_mesh; godot_method_bind *mb_get_plane; godot_method_bind *mb_get_size; godot_method_bind *mb_set_anchor_id; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ARVRAnchor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ARVRAnchor *_new(); // methods int64_t get_anchor_id() const; String get_anchor_name() const; bool get_is_active() const; Ref get_mesh() const; Plane get_plane() const; Vector3 get_size() const; void set_anchor_id(const int64_t anchor_id); }; } #endif