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# Godot-specific ignores
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### JetBrains ###
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
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# .idea/modules
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## Ignore Visual Studio temporary files, build results, and
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|
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mono_crash.*
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# Build results
|
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[Dd]ebug/
|
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[Dd]ebugPublic/
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x86/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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|
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.vs/
|
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
|
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|
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Generated\ Files/
|
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|
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# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
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[Bb]uild[Ll]og.*
|
||||||
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|
||||||
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# NUnit
|
||||||
|
*.VisualState.xml
|
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TestResult.xml
|
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nunit-*.xml
|
||||||
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# Build Results of an ATL Project
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|
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[Rr]eleasePS/
|
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dlldata.c
|
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# Benchmark Results
|
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BenchmarkDotNet.Artifacts/
|
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|
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# .NET Core
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project.lock.json
|
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project.fragment.lock.json
|
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artifacts/
|
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# StyleCop
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StyleCopReport.xml
|
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# Files built by Visual Studio
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*_i.c
|
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|
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|
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*.ilk
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*.obj
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*.pch
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
|
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*.tmp_proj
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*.log
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|
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|
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*.pidb
|
||||||
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*.svclog
|
||||||
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*.scc
|
||||||
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|
||||||
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# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
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|
||||||
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# Visual C++ cache files
|
||||||
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ipch/
|
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*.aps
|
||||||
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*.ncb
|
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*.opendb
|
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*.opensdf
|
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*.sdf
|
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*.cachefile
|
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|
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|
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|
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# Visual Studio profiler
|
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|
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|
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|
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*.vspx
|
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|
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|
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# Visual Studio Trace Files
|
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*.e2e
|
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|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
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|
||||||
|
# Guidance Automation Toolkit
|
||||||
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*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
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*.[Rr]e[Ss]harper
|
||||||
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*.DotSettings.user
|
||||||
|
|
||||||
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# JustCode is a .NET coding add-in
|
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.JustCode
|
||||||
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|
||||||
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|
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_TeamCity*
|
||||||
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||||||
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|
||||||
|
*.dotCover
|
||||||
|
|
||||||
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# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
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|
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|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
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|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
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.*crunch*.local.xml
|
||||||
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nCrunchTemp_*
|
||||||
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|
||||||
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# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
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|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
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|
||||||
|
# Installshield output folder
|
||||||
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[Ee]xpress/
|
||||||
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|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
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DocProject/buildhelp/
|
||||||
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DocProject/Help/*.HxT
|
||||||
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DocProject/Help/*.HxC
|
||||||
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DocProject/Help/*.hhc
|
||||||
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DocProject/Help/*.hhk
|
||||||
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DocProject/Help/*.hhp
|
||||||
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DocProject/Help/Html2
|
||||||
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DocProject/Help/html
|
||||||
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|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
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*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
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|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# End of https://www.gitignore.io/api/git,godot,jetbrains,visualstudio
|
31
DungeonAndDeamonScript/DungeonAndDeamonScript.sln
Normal file
31
DungeonAndDeamonScript/DungeonAndDeamonScript.sln
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.29806.167
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DungeonAndDemaonScript", "DungeonAndDemaonScript\DungeonAndDemaonScript.vcxproj", "{407012D6-416D-42BD-B4EE-3E29A25F26DB}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Release|x64.Build.0 = Release|x64
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{407012D6-416D-42BD-B4EE-3E29A25F26DB}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
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|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {B3717307-615F-4440-8C0C-4D583887486F}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Bullet.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Bullet.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Bullet.h"
|
9
DungeonAndDeamonScript/DungeonAndDemaonScript/Bullet.h
Normal file
9
DungeonAndDeamonScript/DungeonAndDemaonScript/Bullet.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Item.h"
|
||||||
|
class Bullet :
|
||||||
|
public Item
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int degat;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,223 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<ProjectGuid>{407012D6-416D-42BD-B4EE-3E29A25F26DB}</ProjectGuid>
|
||||||
|
<RootNamespace>DungeonAndDemaonScript</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
<ProjectName>DungeonAndDeamonScript</ProjectName>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>..\..\DungeonAndDeamon\.script</OutDir>
|
||||||
|
<IncludePath>..\..\GodoBinding\include;..\..\GodoBinding\include\core;..\..\GodoBinding\include\gen;..\..\GodoBinding\godot_headers;$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>..\..\GodoBinding\lib;$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>..\..\DungeonAndDeamon\.script</OutDir>
|
||||||
|
<IncludePath>..\..\GodoBinding\include;..\..\GodoBinding\include\core;..\..\GodoBinding\include\gen;..\..\GodoBinding\godot_headers;$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>..\..\GodoBinding\lib;$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>..\..\DungeonAndDeamon\.script</OutDir>
|
||||||
|
<IncludePath>..\..\GodoBinding\include;..\..\GodoBinding\include\core;..\..\GodoBinding\include\gen;..\..\GodoBinding\godot_headers;$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>..\..\GodoBinding\lib;$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>..\..\DungeonAndDeamon\.script</OutDir>
|
||||||
|
<IncludePath>..\..\GodoBinding\include;..\..\GodoBinding\include\core;..\..\GodoBinding\include\gen;..\..\GodoBinding\godot_headers;$(IncludePath)</IncludePath>
|
||||||
|
<LibraryPath>..\..\GodoBinding\lib;$(LibraryPath)</LibraryPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\..\GodoBinding\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\..\GodoBinding\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>libgodot-cpp.windows.debug.default.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\..\GodoBinding\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>..\..\GodoBinding\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>libgodot-cpp.windows.releases.default.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Bullet.cpp" />
|
||||||
|
<ClCompile Include="Entite.cpp" />
|
||||||
|
<ClCompile Include="Equipement.cpp" />
|
||||||
|
<ClCompile Include="GestionCollision.cpp" />
|
||||||
|
<ClCompile Include="GestionIdentifiant.cpp" />
|
||||||
|
<ClCompile Include="GestionItem.cpp" />
|
||||||
|
<ClCompile Include="GestionJeu.cpp" />
|
||||||
|
<ClCompile Include="GestionMobs.cpp" />
|
||||||
|
<ClCompile Include="GestionPlayer.cpp" />
|
||||||
|
<ClCompile Include="GestionTerrain.cpp" />
|
||||||
|
<ClCompile Include="GodotLibrary.cpp" />
|
||||||
|
<ClCompile Include="Item.cpp" />
|
||||||
|
<ClCompile Include="Loot.cpp" />
|
||||||
|
<ClCompile Include="Mobs.cpp" />
|
||||||
|
<ClCompile Include="MobsAgressif.cpp" />
|
||||||
|
<ClCompile Include="MobsCorpACorp.cpp" />
|
||||||
|
<ClCompile Include="MobsCorpACorpIA.cpp" />
|
||||||
|
<ClCompile Include="MobsDistance.cpp" />
|
||||||
|
<ClCompile Include="MobsDistanceIA.cpp" />
|
||||||
|
<ClCompile Include="MobsIA.cpp" />
|
||||||
|
<ClCompile Include="MobsPassif.cpp" />
|
||||||
|
<ClCompile Include="Mur.cpp" />
|
||||||
|
<ClCompile Include="Piece.cpp" />
|
||||||
|
<ClCompile Include="Player.cpp" />
|
||||||
|
<ClCompile Include="Root.cpp" />
|
||||||
|
<ClCompile Include="Sol.cpp" />
|
||||||
|
<ClCompile Include="SolSolide.cpp" />
|
||||||
|
<ClCompile Include="SolTraversable.cpp" />
|
||||||
|
<ClCompile Include="Terrain.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Bullet.h" />
|
||||||
|
<ClInclude Include="Entite.h" />
|
||||||
|
<ClInclude Include="Equipement.h" />
|
||||||
|
<ClInclude Include="GestionCollision.h" />
|
||||||
|
<ClInclude Include="GestionIdentifiant.h" />
|
||||||
|
<ClInclude Include="GestionItem.h" />
|
||||||
|
<ClInclude Include="GestionJeu.h" />
|
||||||
|
<ClInclude Include="GestionMobs.h" />
|
||||||
|
<ClInclude Include="GestionPlayer.h" />
|
||||||
|
<ClInclude Include="GestionTerrain.h" />
|
||||||
|
<ClInclude Include="Item.h" />
|
||||||
|
<ClInclude Include="Loot.h" />
|
||||||
|
<ClInclude Include="Mobs.h" />
|
||||||
|
<ClInclude Include="MobsAgressif.h" />
|
||||||
|
<ClInclude Include="MobsCorpACorp.h" />
|
||||||
|
<ClInclude Include="MobsCorpACorpIA.h" />
|
||||||
|
<ClInclude Include="MobsDistance.h" />
|
||||||
|
<ClInclude Include="MobsDistanceIA.h" />
|
||||||
|
<ClInclude Include="MobsIA.h" />
|
||||||
|
<ClInclude Include="MobsPassif.h" />
|
||||||
|
<ClInclude Include="Mur.h" />
|
||||||
|
<ClInclude Include="Piece.h" />
|
||||||
|
<ClInclude Include="Player.h" />
|
||||||
|
<ClInclude Include="Root.h" />
|
||||||
|
<ClInclude Include="Sol.h" />
|
||||||
|
<ClInclude Include="SolSolide.h" />
|
||||||
|
<ClInclude Include="SolTraversable.h" />
|
||||||
|
<ClInclude Include="Terrain.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
@ -0,0 +1,216 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Fichiers d%27en-tête">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers de ressources">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête\Entites">
|
||||||
|
<UniqueIdentifier>{5e49fdfd-2653-4383-a938-9594db7a79ff}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête\Entites\Mobs">
|
||||||
|
<UniqueIdentifier>{de4ac3d9-fb69-43ce-adef-80f0898686b2}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête\Ground">
|
||||||
|
<UniqueIdentifier>{170ea3fc-3b5e-4ae1-b417-cb77fb63a3e2}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête\Noyau">
|
||||||
|
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|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers sources">
|
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|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers sources\Entites">
|
||||||
|
<UniqueIdentifier>{dfdc88f4-4d12-499e-af43-cd554cd46909}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers sources\Entites\Mobs">
|
||||||
|
<UniqueIdentifier>{8a4132c0-a54b-4dff-924b-7e09fa7348b6}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers sources\Ground">
|
||||||
|
<UniqueIdentifier>{65d48479-bca0-4bae-82ac-36f3bdd7dd22}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers sources\Noyau">
|
||||||
|
<UniqueIdentifier>{40e4fb97-0924-4fe4-9ef7-f41ee1e8ce48}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Entite.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Item.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Bullet.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Equipement.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Loot.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Piece.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Mobs.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsAgressif.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsCorpACorp.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsDistance.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsPassif.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Player.cpp">
|
||||||
|
<Filter>Fichiers sources\Entites\Mobs</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Mur.cpp">
|
||||||
|
<Filter>Fichiers sources\Ground</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Sol.cpp">
|
||||||
|
<Filter>Fichiers sources\Ground</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="SolSolide.cpp">
|
||||||
|
<Filter>Fichiers sources\Ground</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="SolTraversable.cpp">
|
||||||
|
<Filter>Fichiers sources\Ground</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Terrain.cpp">
|
||||||
|
<Filter>Fichiers sources\Ground</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionCollision.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionIdentifiant.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionItem.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionJeu.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionMobs.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionPlayer.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GestionTerrain.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsCorpACorpIA.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsDistanceIA.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="MobsIA.cpp">
|
||||||
|
<Filter>Fichiers sources\Noyau</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GodotLibrary.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Root.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Entite.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Item.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Bullet.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Equipement.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Loot.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Piece.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Mobs.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsAgressif.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsCorpACorp.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsDistance.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsPassif.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Player.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Entites\Mobs</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="SolTraversable.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Ground</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Mur.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Ground</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Sol.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Ground</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="SolSolide.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Ground</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Terrain.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Ground</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionCollision.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionIdentifiant.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionItem.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionJeu.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionMobs.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionPlayer.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GestionTerrain.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsCorpACorpIA.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsDistanceIA.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="MobsIA.h">
|
||||||
|
<Filter>Fichiers d%27en-tête\Noyau</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Root.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
13
DungeonAndDeamonScript/DungeonAndDemaonScript/Entite.cpp
Normal file
13
DungeonAndDeamonScript/DungeonAndDemaonScript/Entite.cpp
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#include "Entite.h"
|
||||||
|
|
||||||
|
void Entite::_init()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entite::_process(float delta)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entite::UpdateMotionFromInput()
|
||||||
|
{
|
||||||
|
}
|
20
DungeonAndDeamonScript/DungeonAndDemaonScript/Entite.h
Normal file
20
DungeonAndDeamonScript/DungeonAndDemaonScript/Entite.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <KinematicBody2D.hpp>
|
||||||
|
|
||||||
|
class Entite :
|
||||||
|
public godot::KinematicBody2D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int id;
|
||||||
|
|
||||||
|
int speed;
|
||||||
|
int gravity;
|
||||||
|
|
||||||
|
godot::Vector2 motion;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void _init();
|
||||||
|
void _process(float delta);
|
||||||
|
void UpdateMotionFromInput();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "Equipement.h"
|
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Loot.h"
|
||||||
|
class Equipement :
|
||||||
|
public Loot
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,16 @@
|
|||||||
|
#include "GestionCollision.h"
|
||||||
|
|
||||||
|
std::vector<Mobs> GestionCollision::CheckCollisonSol()
|
||||||
|
{
|
||||||
|
return std::vector<Mobs>();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Mobs> GestionCollision::CheckCollisonMur()
|
||||||
|
{
|
||||||
|
return std::vector<Mobs>();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Mobs> GestionCollision::CheckCollisonToit()
|
||||||
|
{
|
||||||
|
return std::vector<Mobs>();
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "GestionMobs.h"
|
||||||
|
#include "GestionPlayer.h"
|
||||||
|
#include "GestionTerrain.h"
|
||||||
|
#include "Mobs.h"
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
class GestionCollision
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
GestionTerrain gTerrain;
|
||||||
|
GestionMobs gMobs;
|
||||||
|
GestionPlayer gPlayer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
std::vector<Mobs> CheckCollisonSol();
|
||||||
|
std::vector<Mobs> CheckCollisonMur();
|
||||||
|
std::vector<Mobs> CheckCollisonToit();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,6 @@
|
|||||||
|
#include "GestionIdentifiant.h"
|
||||||
|
|
||||||
|
int GestionIdentifiant::getId()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
class GestionIdentifiant
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int idCourant;
|
||||||
|
|
||||||
|
public:
|
||||||
|
int getId();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "GestionItem.h"
|
11
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionItem.h
Normal file
11
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionItem.h
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Item.h"
|
||||||
|
|
||||||
|
class GestionItem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::vector<Item> items;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "GestionJeu.h"
|
19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionJeu.h
Normal file
19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionJeu.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "GestionCollision.h"
|
||||||
|
#include "GestionIdentifiant.h"
|
||||||
|
#include "GestionItem.h"
|
||||||
|
#include "GestionMobs.h"
|
||||||
|
#include "GestionPlayer.h"
|
||||||
|
#include "GestionTerrain.h"
|
||||||
|
|
||||||
|
class GestionJeu
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GestionPlayer gPlayer;
|
||||||
|
GestionMobs gMobs;
|
||||||
|
GestionTerrain gTerrain;
|
||||||
|
GestionCollision gCollision;
|
||||||
|
GestionItem gItem;
|
||||||
|
GestionIdentifiant gId;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,17 @@
|
|||||||
|
#include "GestionMobs.h"
|
||||||
|
|
||||||
|
void GestionMobs::AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionMobs::AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionMobs::SupprimerMob(int id)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionMobs::SupprimerTout()
|
||||||
|
{
|
||||||
|
}
|
19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionMobs.h
Normal file
19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionMobs.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "MobsIA.h"
|
||||||
|
|
||||||
|
|
||||||
|
class GestionMobs
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
std::vector<MobsIA> mobs;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro);
|
||||||
|
void AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro);
|
||||||
|
|
||||||
|
void SupprimerMob(int id);
|
||||||
|
void SupprimerTout();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,25 @@
|
|||||||
|
#include "GestionPlayer.h"
|
||||||
|
|
||||||
|
void GestionPlayer::droit()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionPlayer::gauche()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionPlayer::bas()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionPlayer::saut()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionPlayer::idle()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionPlayer::attack()
|
||||||
|
{
|
||||||
|
}
|
@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Player.h"
|
||||||
|
|
||||||
|
class GestionPlayer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Player p;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void droit();
|
||||||
|
void gauche();
|
||||||
|
void bas();
|
||||||
|
void saut();
|
||||||
|
void idle();
|
||||||
|
void attack();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,17 @@
|
|||||||
|
#include "GestionTerrain.h"
|
||||||
|
|
||||||
|
void GestionTerrain::AjoutMur(int sizeX, int sizeY, int posX, int posY)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionTerrain::AjoutSolSolide(int sizeX, int sizeY, int posX, int posY)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionTerrain::AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void GestionTerrain::SuppressionTout()
|
||||||
|
{
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Terrain.h"
|
||||||
|
|
||||||
|
class GestionTerrain
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::vector<Terrain> terrains;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void AjoutMur(int sizeX, int sizeY, int posX, int posY);
|
||||||
|
void AjoutSolSolide(int sizeX, int sizeY, int posX, int posY);
|
||||||
|
void AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY);
|
||||||
|
|
||||||
|
void SuppressionTout();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,16 @@
|
|||||||
|
#include "Player.h"
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options * o) {
|
||||||
|
Godot::gdnative_init(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options * o) {
|
||||||
|
Godot::gdnative_terminate(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" void GDN_EXPORT godot_nativescript_init(void* handle) {
|
||||||
|
Godot::nativescript_init(handle);
|
||||||
|
register_class<Player>();
|
||||||
|
}
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Item.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Item.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Item.h"
|
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Item.h
Normal file
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Item.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entite.h"
|
||||||
|
class Item :
|
||||||
|
public Entite
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Loot.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Loot.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Loot.h"
|
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Loot.h
Normal file
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Loot.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Item.h"
|
||||||
|
class Loot :
|
||||||
|
public Item
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Mobs.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Mobs.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Mobs.h"
|
11
DungeonAndDeamonScript/DungeonAndDemaonScript/Mobs.h
Normal file
11
DungeonAndDeamonScript/DungeonAndDemaonScript/Mobs.h
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entite.h"
|
||||||
|
class Mobs :
|
||||||
|
public Entite
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int pv;
|
||||||
|
int degat;
|
||||||
|
int cooldown;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "MobsAgressif.h"
|
10
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsAgressif.h
Normal file
10
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsAgressif.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Mobs.h"
|
||||||
|
class MobsAgressif :
|
||||||
|
public Mobs
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
int rangeAgro;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "MobsCorpACorp.h"
|
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MobsAgressif.h"
|
||||||
|
class MobsCorpACorp :
|
||||||
|
public MobsAgressif
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int rangeDegat;
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,5 @@
|
|||||||
|
#include "MobsCorpACorpIA.h"
|
||||||
|
|
||||||
|
void MobsCorpACorpIA::Action()
|
||||||
|
{
|
||||||
|
}
|
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MobsCorpACorp.h"
|
||||||
|
#include "MobsIA.h"
|
||||||
|
class MobsCorpACorpIA :
|
||||||
|
public MobsIA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MobsCorpACorp m;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void Action();
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "MobsDistance.h"
|
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MobsAgressif.h"
|
||||||
|
class MobsDistance :
|
||||||
|
public MobsAgressif
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,5 @@
|
|||||||
|
#include "MobsDistanceIA.h"
|
||||||
|
|
||||||
|
void MobsDistanceIA::Action()
|
||||||
|
{
|
||||||
|
}
|
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "MobsDistance.h"
|
||||||
|
#include "MobsIA.h"
|
||||||
|
class MobsDistanceIA :
|
||||||
|
public MobsIA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MobsDistance m;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void Action();
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsIA.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsIA.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "MobsIA.h"
|
5
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsIA.h
Normal file
5
DungeonAndDeamonScript/DungeonAndDemaonScript/MobsIA.h
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
class MobsIA
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "MobsPassif.h"
|
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Entite.h"
|
||||||
|
class MobsPassif :
|
||||||
|
public Entite
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Mur.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Mur.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Mur.h"
|
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Mur.h
Normal file
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Mur.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Terrain.h"
|
||||||
|
class Mur :
|
||||||
|
public Terrain
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Piece.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Piece.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Piece.h"
|
9
DungeonAndDeamonScript/DungeonAndDemaonScript/Piece.h
Normal file
9
DungeonAndDeamonScript/DungeonAndDemaonScript/Piece.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Loot.h"
|
||||||
|
class Piece :
|
||||||
|
public Loot
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int value;
|
||||||
|
};
|
||||||
|
|
14
DungeonAndDeamonScript/DungeonAndDemaonScript/Player.cpp
Normal file
14
DungeonAndDeamonScript/DungeonAndDemaonScript/Player.cpp
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#include "Player.h"
|
||||||
|
|
||||||
|
void Player::_register_methods()
|
||||||
|
{
|
||||||
|
register_method((char*)"_process", &Player::_process);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::_process(float delta)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Player::Player()
|
||||||
|
{
|
||||||
|
}
|
21
DungeonAndDeamonScript/DungeonAndDemaonScript/Player.h
Normal file
21
DungeonAndDeamonScript/DungeonAndDemaonScript/Player.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Mobs.h"
|
||||||
|
|
||||||
|
#include <Godot.hpp>
|
||||||
|
#include <KinematicBody2D.hpp>
|
||||||
|
|
||||||
|
class Player :
|
||||||
|
public Mobs
|
||||||
|
{
|
||||||
|
// Godot structure
|
||||||
|
private:
|
||||||
|
GODOT_CLASS(Player, KinematicBody2D)
|
||||||
|
|
||||||
|
public:
|
||||||
|
void static _register_methods();
|
||||||
|
void _process(float delta);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Player();
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Root.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Root.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Root.h"
|
5
DungeonAndDeamonScript/DungeonAndDemaonScript/Root.h
Normal file
5
DungeonAndDeamonScript/DungeonAndDemaonScript/Root.h
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
class Root
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Sol.cpp
Normal file
1
DungeonAndDeamonScript/DungeonAndDemaonScript/Sol.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Sol.h"
|
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Sol.h
Normal file
7
DungeonAndDeamonScript/DungeonAndDemaonScript/Sol.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Terrain.h"
|
||||||
|
class Sol :
|
||||||
|
public Terrain
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "SolSolide.h"
|
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Sol.h"
|
||||||
|
class SolSolide :
|
||||||
|
public Sol
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "SolTraversable.h"
|
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Sol.h"
|
||||||
|
class SolTraversable :
|
||||||
|
public Sol
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
#include "Terrain.h"
|
8
DungeonAndDeamonScript/DungeonAndDemaonScript/Terrain.h
Normal file
8
DungeonAndDeamonScript/DungeonAndDemaonScript/Terrain.h
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <StaticBody2D.hpp>
|
||||||
|
|
||||||
|
class Terrain :
|
||||||
|
public godot::StaticBody2D
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
13
GodoBinding/godot_headers/.gitattributes
vendored
Normal file
13
GodoBinding/godot_headers/.gitattributes
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
# Properly detect languages on Github
|
||||||
|
*.h linguist-language=c
|
||||||
|
*.inc linguist-language=c
|
||||||
|
drivers/* linguist-vendored
|
||||||
|
|
||||||
|
*.c eol=lf
|
||||||
|
*.cpp eol=lf
|
||||||
|
*.mm eol=lf
|
||||||
|
*.h eol=lf
|
||||||
|
*.py eol=lf
|
||||||
|
*.hpp eol=lf
|
||||||
|
*.xml eol=lf
|
||||||
|
*.json eol=lf
|
21
GodoBinding/godot_headers/LICENSE.md
Normal file
21
GodoBinding/godot_headers/LICENSE.md
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
# MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2017-2020 GodotNativeTools
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
234
GodoBinding/godot_headers/README.md
Normal file
234
GodoBinding/godot_headers/README.md
Normal file
@ -0,0 +1,234 @@
|
|||||||
|
# godot_headers
|
||||||
|
#### `GDNative / NativeScript`
|
||||||
|
|
||||||
|
> `GDNative` enables the use of dynamically linked libraries inside of [**Godot**](https://github.com/godotengine/godot).
|
||||||
|
|
||||||
|
> `NativeScript` uses GDNative to implement scripts backed by native code.
|
||||||
|
|
||||||
|
- [**Getting Started**](#getting-started)
|
||||||
|
- [**FAQ**](#faq)
|
||||||
|
|
||||||
|
## Getting Started
|
||||||
|
|
||||||
|
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
|
||||||
|
| --- | --- | --- |
|
||||||
|
|
||||||
|
### Clone godot_headers into Library
|
||||||
|
|
||||||
|
Clone `godot_headers` under `SimpleLibrary/`
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd SimpleLibrary
|
||||||
|
git clone https://github.com/GodotNativeTools/godot_headers
|
||||||
|
```
|
||||||
|
|
||||||
|
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/GodotNativeTools/godot_headers -b 3.0` will retrieve headers compatible with Godot 3.0.
|
||||||
|
|
||||||
|
> With the exception of a breaking change in the ARVR module between 3.0 and 3.1, GDNative plugins written for an older version of Godot will work in newer versions.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
[SimpleLibrary]
|
||||||
|
├── lib/
|
||||||
|
└── src/
|
||||||
|
```
|
||||||
|
|
||||||
|
### Create Script
|
||||||
|
|
||||||
|
Create `test.c` under `SimpleLibrary/src/`
|
||||||
|
|
||||||
|
<details>
|
||||||
|
|
||||||
|
```c
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <nativescript/godot_nativescript.h>
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
void *test_constructor(godot_object *obj, void *method_data) {
|
||||||
|
printf("test.constructor()\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_destructor(godot_object *obj, void *method_data, void *user_data) {
|
||||||
|
printf("test.destructor()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
/** func _ready() **/
|
||||||
|
godot_variant test_ready(godot_object *obj, void *method_data, void *user_data, int num_args, godot_variant **args) {
|
||||||
|
godot_variant ret;
|
||||||
|
godot_variant_new_nil(&ret);
|
||||||
|
|
||||||
|
printf("_ready()\n");
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Library entry point **/
|
||||||
|
void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Library de-initialization **/
|
||||||
|
void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Script entry (Registering all the classes and stuff) **/
|
||||||
|
void GDN_EXPORT godot_nativescript_init(void *desc) {
|
||||||
|
printf("nativescript init\n");
|
||||||
|
|
||||||
|
godot_instance_create_func create_func = {
|
||||||
|
.create_func = &test_constructor,
|
||||||
|
.method_data = 0,
|
||||||
|
.free_func = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
godot_instance_destroy_func destroy_func = {
|
||||||
|
.destroy_func = &test_destructor,
|
||||||
|
.method_data = 0,
|
||||||
|
.free_func = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
godot_nativescript_register_class(desc, "SimpleClass", "Node", create_func, destroy_func);
|
||||||
|
|
||||||
|
{
|
||||||
|
godot_instance_method method = {
|
||||||
|
.method = &test_ready,
|
||||||
|
.method_data = 0,
|
||||||
|
.free_func = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
godot_method_attributes attr = {
|
||||||
|
.rpc_type = GODOT_METHOD_RPC_MODE_DISABLED
|
||||||
|
};
|
||||||
|
|
||||||
|
godot_nativescript_register_method(desc, "SimpleClass", "_ready", attr, method);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
godot_variant GDN_EXPORT some_test_procedure(void *data, godot_array *args) {
|
||||||
|
godot_variant ret;
|
||||||
|
godot_variant_new_int(&ret, 42);
|
||||||
|
|
||||||
|
godot_string s;
|
||||||
|
godot_string_new_unicode_data(&s, L"Hello World", 11);
|
||||||
|
godot_print(&s);
|
||||||
|
|
||||||
|
godot_string_destroy(&s);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
`Expand details for example code.`
|
||||||
|
|
||||||
|
### Compile Library
|
||||||
|
|
||||||
|
On Linux:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
clang -g -fPIC -std=c99 -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
||||||
|
clang -g -shared src/test.os -o lib/test.so
|
||||||
|
```
|
||||||
|
|
||||||
|
On MacOS:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
clang -g -fPIC -std=c99 -c src/test.c -I/path/to/godot/headers/ -o src/test.os
|
||||||
|
clang -g -shared -framework Cocoa -Wl,-undefined,dynamic_lookup src/test.os -o lib/test.dylib
|
||||||
|
```
|
||||||
|
|
||||||
|
- `-g` is for debugging information.
|
||||||
|
- Use `godot_nativescript_*` methods only in the `nativescript_init()` function.
|
||||||
|
|
||||||
|
### Create GDNativeLibrary Resource
|
||||||
|
The GDNativeLibrary resource contains links to the libraries for each platform.
|
||||||
|
|
||||||
|
1. Create a new resource in memory and edit it.
|
||||||
|
1. Select `Resource > GDNativeLibrary`.
|
||||||
|
1. Set the library file for your platform inside the inspector.
|
||||||
|
1. Save the edited resource as a `.tres`
|
||||||
|
|
||||||
|
<details>
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
*Note*: Remember to save `GDNativeLibrary` as `.gdnlib`
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
`Expand details for screenshots.`
|
||||||
|
|
||||||
|
### Using GDNativeLibrary in GDScript
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
var gdn = GDNative.new()
|
||||||
|
gdn.library = load("res://lib/libtest.tres")
|
||||||
|
|
||||||
|
gdn.initialize()
|
||||||
|
|
||||||
|
var res = gdn.call_native("standard_varcall", "some_test_procedure", [])
|
||||||
|
|
||||||
|
print("result: ", res)
|
||||||
|
|
||||||
|
gdn.terminate()
|
||||||
|
```
|
||||||
|
|
||||||
|
### Attaching GDNativeLibrary to a Node
|
||||||
|
|
||||||
|
1. Attach a new script to a node.
|
||||||
|
1. In the pop-up dialog, choose NativeScript in the `Language` menu.
|
||||||
|
1. Enable built-in script, or create a `.gdn` file, which only contains a name.
|
||||||
|
1. Specify the `Class Name`.
|
||||||
|
1. Press `Create`.
|
||||||
|
|
||||||
|
The GDNativeLibrary field in a NativeScript is empty by default.
|
||||||
|
|
||||||
|
|
||||||
|
<details>
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
`Expand details for screenshots.`
|
||||||
|
|
||||||
|
## FAQ
|
||||||
|
|
||||||
|
**What is the difference between `GDNative` and `NativeScript`?**
|
||||||
|
|
||||||
|
`GDNative` is a new class that can call native functions in libraries.
|
||||||
|
GDScript / VisualScript / C#, etc, are able to use this class.
|
||||||
|
|
||||||
|
Godot treats `NativeScript` as a scripting language, enabling the
|
||||||
|
use of GDNative to implement scripts backed by native code.
|
||||||
|
|
||||||
|
**Which languages are binding as a NativeScript?**
|
||||||
|
|
||||||
|
[**C++**](https://github.com/GodotNativeTools/cpp_bindings),
|
||||||
|
[**D**](https://github.com/GodotNativeTools/d_bindings),
|
||||||
|
[**Nim**](https://github.com/pragmagic/godot-nim)
|
||||||
|
|
||||||
|
**Can you debug NativeScripts?**
|
||||||
|
|
||||||
|
You must compile the library with debug
|
||||||
|
symbols, and then you can use your debugger as usual.
|
||||||
|
|
||||||
|
**Can you use one GDNativeLibrary for all NativeScripts?**
|
||||||
|
|
||||||
|
You can! ✨
|
||||||
|
|
||||||
|
**What is the reason behind the name "GDNative"?**
|
||||||
|
|
||||||
|
GDNative was originally named "cscript" because it exposes a C API, but people
|
||||||
|
mistook a relation to C#, which is sometimes abbreviated as "cs". Then named "DLScript", but that brought up some confusion, so we settled with
|
||||||
|
GDNative. 📖
|
56
GodoBinding/godot_headers/android/godot_android.h
Normal file
56
GodoBinding/godot_headers/android/godot_android.h
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_android.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_ANDROID_GDN_H
|
||||||
|
#define GODOT_ANDROID_GDN_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
#include <jni.h>
|
||||||
|
#else
|
||||||
|
#define JNIEnv void
|
||||||
|
#define jobject void *
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
JNIEnv *GDAPI godot_android_get_env();
|
||||||
|
jobject GDAPI godot_android_get_activity();
|
||||||
|
jobject GDAPI godot_android_get_surface();
|
||||||
|
bool GDAPI godot_android_is_activity_resumed();
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* !GODOT_ANDROID_GDN_H */
|
190762
GodoBinding/godot_headers/api.json
Normal file
190762
GodoBinding/godot_headers/api.json
Normal file
File diff suppressed because it is too large
Load Diff
92
GodoBinding/godot_headers/arvr/godot_arvr.h
Normal file
92
GodoBinding/godot_headers/arvr/godot_arvr.h
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_arvr.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NATIVEARVR_H
|
||||||
|
#define GODOT_NATIVEARVR_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// For future versions of the API we should only add new functions at the end of the structure and use the
|
||||||
|
// version info to detect whether a call is available
|
||||||
|
|
||||||
|
// Use these to populate version in your plugin
|
||||||
|
#define GODOTVR_API_MAJOR 1
|
||||||
|
#define GODOTVR_API_MINOR 1
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
void *(*constructor)(godot_object *);
|
||||||
|
void (*destructor)(void *);
|
||||||
|
godot_string (*get_name)(const void *);
|
||||||
|
godot_int (*get_capabilities)(const void *);
|
||||||
|
godot_bool (*get_anchor_detection_is_enabled)(const void *);
|
||||||
|
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
|
||||||
|
godot_bool (*is_stereo)(const void *);
|
||||||
|
godot_bool (*is_initialized)(const void *);
|
||||||
|
godot_bool (*initialize)(void *);
|
||||||
|
void (*uninitialize)(void *);
|
||||||
|
godot_vector2 (*get_render_targetsize)(const void *);
|
||||||
|
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
|
||||||
|
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
|
||||||
|
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
|
||||||
|
void (*process)(void *);
|
||||||
|
// only in 1.1 onwards
|
||||||
|
godot_int (*get_external_texture_for_eye)(void *, godot_int);
|
||||||
|
void (*notification)(void *, godot_int);
|
||||||
|
godot_int (*get_camera_feed_id)(void *);
|
||||||
|
} godot_arvr_interface_gdnative;
|
||||||
|
|
||||||
|
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
|
||||||
|
|
||||||
|
// helper functions to access ARVRServer data
|
||||||
|
godot_real GDAPI godot_arvr_get_worldscale();
|
||||||
|
godot_transform GDAPI godot_arvr_get_reference_frame();
|
||||||
|
|
||||||
|
// helper functions for rendering
|
||||||
|
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
|
||||||
|
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
|
||||||
|
|
||||||
|
// helper functions for updating ARVR controllers
|
||||||
|
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||||
|
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
|
||||||
|
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||||
|
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
|
||||||
|
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
|
||||||
|
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* !GODOT_NATIVEARVR_H */
|
118
GodoBinding/godot_headers/gdnative/aabb.h
Normal file
118
GodoBinding/godot_headers/gdnative/aabb.h
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* aabb.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_AABB_H
|
||||||
|
#define GODOT_AABB_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_AABB_SIZE 24
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_AABB_SIZE];
|
||||||
|
} godot_aabb;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/plane.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
|
||||||
|
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
|
||||||
|
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_AABB_H
|
147
GodoBinding/godot_headers/gdnative/array.h
Normal file
147
GodoBinding/godot_headers/gdnative/array.h
Normal file
@ -0,0 +1,147 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* array.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_ARRAY_H
|
||||||
|
#define GODOT_ARRAY_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
|
||||||
|
} godot_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/pool_arrays.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_array_new(godot_array *r_dest);
|
||||||
|
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
|
||||||
|
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
|
||||||
|
void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||||
|
void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||||
|
void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
|
||||||
|
void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
|
||||||
|
void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
|
||||||
|
void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
|
||||||
|
|
||||||
|
void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
void GDAPI godot_array_clear(godot_array *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_array_empty(const godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_front(const godot_array *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_back(const godot_array *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_hash(const godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
|
||||||
|
|
||||||
|
void GDAPI godot_array_invert(godot_array *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
|
||||||
|
void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_size(const godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_sort(godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
|
||||||
|
|
||||||
|
void GDAPI godot_array_destroy(godot_array *p_self);
|
||||||
|
|
||||||
|
godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
|
||||||
|
|
||||||
|
godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_max(const godot_array *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_array_min(const godot_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_array_shuffle(godot_array *p_self);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_ARRAY_H
|
136
GodoBinding/godot_headers/gdnative/basis.h
Normal file
136
GodoBinding/godot_headers/gdnative/basis.h
Normal file
@ -0,0 +1,136 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* basis.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_BASIS_H
|
||||||
|
#define GODOT_BASIS_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_BASIS_SIZE 36
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
|
||||||
|
} godot_basis;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/quat.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
|
||||||
|
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
|
||||||
|
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_new(godot_basis *r_dest);
|
||||||
|
|
||||||
|
// p_elements is a pointer to an array of 3 (!!) vector3
|
||||||
|
void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
|
||||||
|
|
||||||
|
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_BASIS_H
|
120
GodoBinding/godot_headers/gdnative/color.h
Normal file
120
GodoBinding/godot_headers/gdnative/color.h
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* color.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_COLOR_H
|
||||||
|
#define GODOT_COLOR_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_COLOR_SIZE 16
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
|
||||||
|
} godot_color;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/string.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
|
||||||
|
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_real godot_color_get_r(const godot_color *p_self);
|
||||||
|
void godot_color_set_r(godot_color *p_self, const godot_real r);
|
||||||
|
|
||||||
|
godot_real godot_color_get_g(const godot_color *p_self);
|
||||||
|
void godot_color_set_g(godot_color *p_self, const godot_real g);
|
||||||
|
|
||||||
|
godot_real godot_color_get_b(const godot_color *p_self);
|
||||||
|
void godot_color_set_b(godot_color *p_self, const godot_real b);
|
||||||
|
|
||||||
|
godot_real godot_color_get_a(const godot_color *p_self);
|
||||||
|
void godot_color_set_a(godot_color *p_self, const godot_real a);
|
||||||
|
|
||||||
|
godot_real godot_color_get_h(const godot_color *p_self);
|
||||||
|
godot_real godot_color_get_s(const godot_color *p_self);
|
||||||
|
godot_real godot_color_get_v(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_color_as_string(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_argb64(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_color_gray(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_inverted(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
|
||||||
|
|
||||||
|
godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_COLOR_H
|
109
GodoBinding/godot_headers/gdnative/dictionary.h
Normal file
109
GodoBinding/godot_headers/gdnative/dictionary.h
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* dictionary.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_DICTIONARY_H
|
||||||
|
#define GODOT_DICTIONARY_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_DICTIONARY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
|
||||||
|
} godot_dictionary;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/array.h>
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
|
||||||
|
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
|
||||||
|
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
|
||||||
|
|
||||||
|
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
|
||||||
|
|
||||||
|
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
|
||||||
|
|
||||||
|
// GDNative core 1.1
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_DICTIONARY_H
|
300
GodoBinding/godot_headers/gdnative/gdnative.h
Normal file
300
GodoBinding/godot_headers/gdnative/gdnative.h
Normal file
@ -0,0 +1,300 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* gdnative.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_GDNATIVE_H
|
||||||
|
#define GODOT_GDNATIVE_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN32) || defined(__ANDROID__)
|
||||||
|
#define GDCALLINGCONV
|
||||||
|
#define GDAPI GDCALLINGCONV
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
#include "TargetConditionals.h"
|
||||||
|
#if TARGET_OS_IPHONE
|
||||||
|
#define GDCALLINGCONV __attribute__((visibility("default")))
|
||||||
|
#define GDAPI GDCALLINGCONV
|
||||||
|
#elif TARGET_OS_MAC
|
||||||
|
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||||
|
#define GDAPI GDCALLINGCONV
|
||||||
|
#endif
|
||||||
|
#else // !_WIN32 && !__APPLE__
|
||||||
|
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||||
|
#define GDAPI GDCALLINGCONV
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||||
|
#ifdef _WIN32
|
||||||
|
#define GDN_EXPORT __declspec(dllexport)
|
||||||
|
#else
|
||||||
|
#define GDN_EXPORT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_API_VERSION 1
|
||||||
|
|
||||||
|
////// Error
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GODOT_OK, // (0)
|
||||||
|
GODOT_FAILED, ///< Generic fail error
|
||||||
|
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
|
||||||
|
GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
|
||||||
|
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
|
||||||
|
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
|
||||||
|
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
|
||||||
|
GODOT_ERR_FILE_NOT_FOUND,
|
||||||
|
GODOT_ERR_FILE_BAD_DRIVE,
|
||||||
|
GODOT_ERR_FILE_BAD_PATH,
|
||||||
|
GODOT_ERR_FILE_NO_PERMISSION, // (10)
|
||||||
|
GODOT_ERR_FILE_ALREADY_IN_USE,
|
||||||
|
GODOT_ERR_FILE_CANT_OPEN,
|
||||||
|
GODOT_ERR_FILE_CANT_WRITE,
|
||||||
|
GODOT_ERR_FILE_CANT_READ,
|
||||||
|
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
|
||||||
|
GODOT_ERR_FILE_CORRUPT,
|
||||||
|
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
|
||||||
|
GODOT_ERR_FILE_EOF,
|
||||||
|
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
|
||||||
|
GODOT_ERR_CANT_CREATE, // (20)
|
||||||
|
GODOT_ERR_QUERY_FAILED,
|
||||||
|
GODOT_ERR_ALREADY_IN_USE,
|
||||||
|
GODOT_ERR_LOCKED, ///< resource is locked
|
||||||
|
GODOT_ERR_TIMEOUT,
|
||||||
|
GODOT_ERR_CANT_CONNECT, // (25)
|
||||||
|
GODOT_ERR_CANT_RESOLVE,
|
||||||
|
GODOT_ERR_CONNECTION_ERROR,
|
||||||
|
GODOT_ERR_CANT_ACQUIRE_RESOURCE,
|
||||||
|
GODOT_ERR_CANT_FORK,
|
||||||
|
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
|
||||||
|
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
|
||||||
|
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
|
||||||
|
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
|
||||||
|
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
|
||||||
|
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
|
||||||
|
GODOT_ERR_COMPILATION_FAILED,
|
||||||
|
GODOT_ERR_METHOD_NOT_FOUND,
|
||||||
|
GODOT_ERR_LINK_FAILED,
|
||||||
|
GODOT_ERR_SCRIPT_FAILED,
|
||||||
|
GODOT_ERR_CYCLIC_LINK, // (40)
|
||||||
|
GODOT_ERR_INVALID_DECLARATION,
|
||||||
|
GODOT_ERR_DUPLICATE_SYMBOL,
|
||||||
|
GODOT_ERR_PARSE_ERROR,
|
||||||
|
GODOT_ERR_BUSY,
|
||||||
|
GODOT_ERR_SKIP, // (45)
|
||||||
|
GODOT_ERR_HELP, ///< user requested help!!
|
||||||
|
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
|
||||||
|
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
|
||||||
|
} godot_error;
|
||||||
|
|
||||||
|
////// bool
|
||||||
|
|
||||||
|
typedef bool godot_bool;
|
||||||
|
|
||||||
|
#define GODOT_TRUE 1
|
||||||
|
#define GODOT_FALSE 0
|
||||||
|
|
||||||
|
/////// int
|
||||||
|
|
||||||
|
typedef int godot_int;
|
||||||
|
|
||||||
|
/////// real
|
||||||
|
|
||||||
|
typedef float godot_real;
|
||||||
|
|
||||||
|
/////// Object (forward declared)
|
||||||
|
typedef void godot_object;
|
||||||
|
|
||||||
|
/////// String
|
||||||
|
|
||||||
|
#include <gdnative/string.h>
|
||||||
|
|
||||||
|
/////// String name
|
||||||
|
|
||||||
|
#include <gdnative/string_name.h>
|
||||||
|
|
||||||
|
////// Vector2
|
||||||
|
|
||||||
|
#include <gdnative/vector2.h>
|
||||||
|
|
||||||
|
////// Rect2
|
||||||
|
|
||||||
|
#include <gdnative/rect2.h>
|
||||||
|
|
||||||
|
////// Vector3
|
||||||
|
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
////// Transform2D
|
||||||
|
|
||||||
|
#include <gdnative/transform2d.h>
|
||||||
|
|
||||||
|
/////// Plane
|
||||||
|
|
||||||
|
#include <gdnative/plane.h>
|
||||||
|
|
||||||
|
/////// Quat
|
||||||
|
|
||||||
|
#include <gdnative/quat.h>
|
||||||
|
|
||||||
|
/////// AABB
|
||||||
|
|
||||||
|
#include <gdnative/aabb.h>
|
||||||
|
|
||||||
|
/////// Basis
|
||||||
|
|
||||||
|
#include <gdnative/basis.h>
|
||||||
|
|
||||||
|
/////// Transform
|
||||||
|
|
||||||
|
#include <gdnative/transform.h>
|
||||||
|
|
||||||
|
/////// Color
|
||||||
|
|
||||||
|
#include <gdnative/color.h>
|
||||||
|
|
||||||
|
/////// NodePath
|
||||||
|
|
||||||
|
#include <gdnative/node_path.h>
|
||||||
|
|
||||||
|
/////// RID
|
||||||
|
|
||||||
|
#include <gdnative/rid.h>
|
||||||
|
|
||||||
|
/////// Dictionary
|
||||||
|
|
||||||
|
#include <gdnative/dictionary.h>
|
||||||
|
|
||||||
|
/////// Array
|
||||||
|
|
||||||
|
#include <gdnative/array.h>
|
||||||
|
|
||||||
|
// single API file for Pool*Array
|
||||||
|
#include <gdnative/pool_arrays.h>
|
||||||
|
|
||||||
|
void GDAPI godot_object_destroy(godot_object *p_o);
|
||||||
|
|
||||||
|
////// Variant
|
||||||
|
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
|
||||||
|
////// Singleton API
|
||||||
|
|
||||||
|
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
|
||||||
|
|
||||||
|
////// MethodBind API
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[1]; // TODO
|
||||||
|
} godot_method_bind;
|
||||||
|
|
||||||
|
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
|
||||||
|
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
|
||||||
|
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
|
||||||
|
////// Script API
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_api_version {
|
||||||
|
unsigned int major;
|
||||||
|
unsigned int minor;
|
||||||
|
} godot_gdnative_api_version;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
|
||||||
|
|
||||||
|
struct godot_gdnative_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_bool in_editor;
|
||||||
|
uint64_t core_api_hash;
|
||||||
|
uint64_t editor_api_hash;
|
||||||
|
uint64_t no_api_hash;
|
||||||
|
void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
|
||||||
|
void (*report_loading_error)(const godot_object *p_library, const char *p_what);
|
||||||
|
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
|
||||||
|
const struct godot_gdnative_core_api_struct *api_struct;
|
||||||
|
const godot_string *active_library_path;
|
||||||
|
} godot_gdnative_init_options;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_bool in_editor;
|
||||||
|
} godot_gdnative_terminate_options;
|
||||||
|
|
||||||
|
// Calling convention?
|
||||||
|
typedef godot_object *(*godot_class_constructor)();
|
||||||
|
|
||||||
|
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
|
||||||
|
|
||||||
|
godot_dictionary GDAPI godot_get_global_constants();
|
||||||
|
|
||||||
|
////// GDNative procedure types
|
||||||
|
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
|
||||||
|
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
|
||||||
|
typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
|
||||||
|
|
||||||
|
////// System Functions
|
||||||
|
|
||||||
|
typedef godot_variant (*native_call_cb)(void *, godot_array *);
|
||||||
|
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
|
||||||
|
|
||||||
|
//using these will help Godot track how much memory is in use in debug mode
|
||||||
|
void GDAPI *godot_alloc(int p_bytes);
|
||||||
|
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
|
||||||
|
void GDAPI godot_free(void *p_ptr);
|
||||||
|
|
||||||
|
//print using Godot's error handler list
|
||||||
|
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||||
|
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||||
|
void GDAPI godot_print(const godot_string *p_message);
|
||||||
|
|
||||||
|
// GDNATIVE CORE 1.0.1
|
||||||
|
|
||||||
|
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
|
||||||
|
|
||||||
|
//tags used for safe dynamic casting
|
||||||
|
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
|
||||||
|
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
|
||||||
|
|
||||||
|
// equivalent of GDScript's instance_from_id
|
||||||
|
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_C_H
|
89
GodoBinding/godot_headers/gdnative/node_path.h
Normal file
89
GodoBinding/godot_headers/gdnative/node_path.h
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* node_path.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NODE_PATH_H
|
||||||
|
#define GODOT_NODE_PATH_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_NODE_PATH_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
|
||||||
|
} godot_node_path;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/string.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
|
||||||
|
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
|
||||||
|
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
|
||||||
|
|
||||||
|
godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_NODE_PATH_H
|
103
GodoBinding/godot_headers/gdnative/plane.h
Normal file
103
GodoBinding/godot_headers/gdnative/plane.h
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* plane.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_PLANE_H
|
||||||
|
#define GODOT_PLANE_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_PLANE_SIZE 16
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
|
||||||
|
} godot_plane;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
||||||
|
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
||||||
|
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
||||||
|
|
||||||
|
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
|
||||||
|
|
||||||
|
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_PLANE_H
|
478
GodoBinding/godot_headers/gdnative/pool_arrays.h
Normal file
478
GodoBinding/godot_headers/gdnative/pool_arrays.h
Normal file
@ -0,0 +1,478 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* pool_arrays.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_POOL_ARRAYS_H
|
||||||
|
#define GODOT_POOL_ARRAYS_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
/////// Read Access
|
||||||
|
|
||||||
|
#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE];
|
||||||
|
} godot_pool_array_read_access;
|
||||||
|
|
||||||
|
typedef godot_pool_array_read_access godot_pool_byte_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_int_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_real_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_string_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_vector2_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_vector3_array_read_access;
|
||||||
|
typedef godot_pool_array_read_access godot_pool_color_array_read_access;
|
||||||
|
|
||||||
|
/////// Write Access
|
||||||
|
|
||||||
|
#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE];
|
||||||
|
} godot_pool_array_write_access;
|
||||||
|
|
||||||
|
typedef godot_pool_array_write_access godot_pool_byte_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_int_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_real_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_string_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_vector2_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_vector3_array_write_access;
|
||||||
|
typedef godot_pool_array_write_access godot_pool_color_array_write_access;
|
||||||
|
|
||||||
|
/////// PoolByteArray
|
||||||
|
|
||||||
|
#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
|
||||||
|
} godot_pool_byte_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolIntArray
|
||||||
|
|
||||||
|
#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
|
||||||
|
} godot_pool_int_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolRealArray
|
||||||
|
|
||||||
|
#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
|
||||||
|
} godot_pool_real_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolStringArray
|
||||||
|
|
||||||
|
#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
|
||||||
|
} godot_pool_string_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolVector2Array
|
||||||
|
|
||||||
|
#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
|
||||||
|
} godot_pool_vector2_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolVector3Array
|
||||||
|
|
||||||
|
#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
|
||||||
|
} godot_pool_vector3_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/////// PoolColorArray
|
||||||
|
|
||||||
|
#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
|
||||||
|
} godot_pool_color_array;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/array.h>
|
||||||
|
#include <gdnative/color.h>
|
||||||
|
#include <gdnative/vector2.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// byte
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
|
||||||
|
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
|
||||||
|
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||||
|
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
|
||||||
|
|
||||||
|
// int
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
|
||||||
|
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
|
||||||
|
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||||
|
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
|
||||||
|
|
||||||
|
// real
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
|
||||||
|
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
|
||||||
|
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||||
|
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
|
||||||
|
|
||||||
|
// string
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
|
||||||
|
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
|
||||||
|
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||||
|
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
|
||||||
|
|
||||||
|
// vector2
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
|
||||||
|
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
|
||||||
|
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||||
|
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
|
||||||
|
|
||||||
|
// vector3
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
|
||||||
|
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
|
||||||
|
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||||
|
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
|
||||||
|
|
||||||
|
// color
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
|
||||||
|
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
|
||||||
|
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
|
||||||
|
|
||||||
|
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
|
||||||
|
|
||||||
|
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||||
|
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
|
||||||
|
|
||||||
|
//
|
||||||
|
// read accessor functions
|
||||||
|
//
|
||||||
|
|
||||||
|
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other);
|
||||||
|
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other);
|
||||||
|
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other);
|
||||||
|
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other);
|
||||||
|
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other);
|
||||||
|
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other);
|
||||||
|
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
|
||||||
|
|
||||||
|
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other);
|
||||||
|
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
|
||||||
|
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
|
||||||
|
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
|
||||||
|
|
||||||
|
//
|
||||||
|
// write accessor functions
|
||||||
|
//
|
||||||
|
|
||||||
|
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other);
|
||||||
|
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other);
|
||||||
|
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other);
|
||||||
|
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other);
|
||||||
|
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other);
|
||||||
|
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other);
|
||||||
|
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
|
||||||
|
|
||||||
|
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other);
|
||||||
|
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
|
||||||
|
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
|
||||||
|
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_POOL_ARRAYS_H
|
118
GodoBinding/godot_headers/gdnative/quat.h
Normal file
118
GodoBinding/godot_headers/gdnative/quat.h
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* quat.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_QUAT_H
|
||||||
|
#define GODOT_QUAT_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_QUAT_SIZE 16
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
|
||||||
|
} godot_quat;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
|
||||||
|
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||||
|
void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis);
|
||||||
|
void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
|
||||||
|
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
|
||||||
|
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
|
||||||
|
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
|
||||||
|
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_length(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
|
||||||
|
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_QUAT_H
|
102
GodoBinding/godot_headers/gdnative/rect2.h
Normal file
102
GodoBinding/godot_headers/gdnative/rect2.h
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* rect2.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_RECT2_H
|
||||||
|
#define GODOT_RECT2_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||||
|
typedef struct godot_rect2 {
|
||||||
|
uint8_t _dont_touch_that[16];
|
||||||
|
} godot_rect2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/vector2.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||||
|
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
||||||
|
|
||||||
|
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_RECT2_H
|
74
GodoBinding/godot_headers/gdnative/rid.h
Normal file
74
GodoBinding/godot_headers/gdnative/rid.h
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* rid.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_RID_H
|
||||||
|
#define GODOT_RID_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_RID_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_RID_SIZE];
|
||||||
|
} godot_rid;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_rid_new(godot_rid *r_dest);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_RID_H
|
263
GodoBinding/godot_headers/gdnative/string.h
Normal file
263
GodoBinding/godot_headers/gdnative/string.h
Normal file
@ -0,0 +1,263 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* string.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_STRING_H
|
||||||
|
#define GODOT_STRING_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <wchar.h>
|
||||||
|
|
||||||
|
typedef wchar_t godot_char_type;
|
||||||
|
|
||||||
|
#define GODOT_STRING_SIZE sizeof(void *)
|
||||||
|
#define GODOT_CHAR_STRING_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
|
||||||
|
} godot_string;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
|
||||||
|
} godot_char_string;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/array.h>
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
|
||||||
|
const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
|
||||||
|
void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
|
||||||
|
|
||||||
|
void GDAPI godot_string_new(godot_string *r_dest);
|
||||||
|
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
|
||||||
|
void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
||||||
|
|
||||||
|
const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
|
||||||
|
wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
|
||||||
|
const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
|
||||||
|
/* Standard size stuff */
|
||||||
|
|
||||||
|
godot_int GDAPI godot_string_length(const godot_string *p_self);
|
||||||
|
|
||||||
|
/* Helpers */
|
||||||
|
|
||||||
|
signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
|
||||||
|
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_chr(wchar_t p_character);
|
||||||
|
godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||||
|
godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||||
|
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
|
||||||
|
godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
|
||||||
|
godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
|
||||||
|
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
|
||||||
|
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
|
||||||
|
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
|
||||||
|
godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
|
||||||
|
godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
|
||||||
|
godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
|
||||||
|
godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||||
|
godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
|
||||||
|
godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
|
||||||
|
godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
|
||||||
|
godot_string GDAPI godot_string_num(double p_num);
|
||||||
|
godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
|
||||||
|
godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
|
||||||
|
godot_string GDAPI godot_string_num_real(double p_num);
|
||||||
|
godot_string GDAPI godot_string_num_scientific(double p_num);
|
||||||
|
godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
|
||||||
|
godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
|
||||||
|
godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
|
||||||
|
godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
|
||||||
|
godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||||
|
godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
|
||||||
|
godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
|
||||||
|
double GDAPI godot_string_to_double(const godot_string *p_self);
|
||||||
|
godot_real GDAPI godot_string_to_float(const godot_string *p_self);
|
||||||
|
godot_int GDAPI godot_string_to_int(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
|
||||||
|
double GDAPI godot_string_char_to_double(const char *p_what);
|
||||||
|
godot_int GDAPI godot_string_char_to_int(const char *p_what);
|
||||||
|
int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
|
||||||
|
godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
|
||||||
|
int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len);
|
||||||
|
int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self);
|
||||||
|
int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self);
|
||||||
|
int64_t GDAPI godot_string_to_int64(const godot_string *p_self);
|
||||||
|
double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter);
|
||||||
|
godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
|
||||||
|
godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
|
||||||
|
|
||||||
|
godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array GDAPI godot_string_split_spaces(const godot_string *p_self);
|
||||||
|
|
||||||
|
wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char);
|
||||||
|
wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char);
|
||||||
|
godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
|
||||||
|
wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
|
||||||
|
godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
|
||||||
|
godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
|
||||||
|
godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
|
||||||
|
godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
|
||||||
|
|
||||||
|
godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
|
||||||
|
godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self);
|
||||||
|
godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
|
||||||
|
godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
|
||||||
|
godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
|
||||||
|
godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len);
|
||||||
|
|
||||||
|
uint32_t GDAPI godot_string_hash(const godot_string *p_self);
|
||||||
|
uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
|
||||||
|
uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
|
||||||
|
uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
|
||||||
|
uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str);
|
||||||
|
uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len);
|
||||||
|
godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
|
||||||
|
godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_bool godot_string_empty(const godot_string *p_self);
|
||||||
|
|
||||||
|
// path functions
|
||||||
|
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_get_file(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_humanize_size(size_t p_size);
|
||||||
|
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
|
||||||
|
godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
|
||||||
|
godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line);
|
||||||
|
godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
|
||||||
|
godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
|
||||||
|
godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_dedent(const godot_string *p_self);
|
||||||
|
godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix);
|
||||||
|
godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix);
|
||||||
|
godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars);
|
||||||
|
godot_pool_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit);
|
||||||
|
|
||||||
|
void GDAPI godot_string_destroy(godot_string *p_self);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_STRING_H
|
78
GodoBinding/godot_headers/gdnative/string_name.h
Normal file
78
GodoBinding/godot_headers/gdnative/string_name.h
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* string_name.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_STRING_NAME_H
|
||||||
|
#define GODOT_STRING_NAME_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <wchar.h>
|
||||||
|
|
||||||
|
#define GODOT_STRING_NAME_SIZE sizeof(void *)
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
|
||||||
|
} godot_string_name;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
|
||||||
|
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
|
||||||
|
|
||||||
|
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
|
||||||
|
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||||
|
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||||
|
|
||||||
|
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_STRING_NAME_H
|
111
GodoBinding/godot_headers/gdnative/transform.h
Normal file
111
GodoBinding/godot_headers/gdnative/transform.h
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* transform.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_TRANSFORM_H
|
||||||
|
#define GODOT_TRANSFORM_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_TRANSFORM_SIZE 48
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
|
||||||
|
} godot_transform;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/basis.h>
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
|
||||||
|
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||||
|
void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
|
||||||
|
void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
|
||||||
|
void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
||||||
|
|
||||||
|
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||||
|
|
||||||
|
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||||
|
|
||||||
|
void GDAPI godot_transform_new_identity(godot_transform *r_dest);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
|
||||||
|
|
||||||
|
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||||
|
|
||||||
|
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_TRANSFORM_H
|
109
GodoBinding/godot_headers/gdnative/transform2d.h
Normal file
109
GodoBinding/godot_headers/gdnative/transform2d.h
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* transform2d.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_TRANSFORM2D_H
|
||||||
|
#define GODOT_TRANSFORM2D_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_TRANSFORM2D_SIZE 24
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
|
||||||
|
} godot_transform2d;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
#include <gdnative/vector2.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||||
|
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||||
|
|
||||||
|
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||||
|
|
||||||
|
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||||
|
|
||||||
|
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_TRANSFORM2D_H
|
255
GodoBinding/godot_headers/gdnative/variant.h
Normal file
255
GodoBinding/godot_headers/gdnative/variant.h
Normal file
@ -0,0 +1,255 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* variant.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_VARIANT_H
|
||||||
|
#define GODOT_VARIANT_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
|
||||||
|
} godot_variant;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef enum godot_variant_type {
|
||||||
|
GODOT_VARIANT_TYPE_NIL,
|
||||||
|
|
||||||
|
// atomic types
|
||||||
|
GODOT_VARIANT_TYPE_BOOL,
|
||||||
|
GODOT_VARIANT_TYPE_INT,
|
||||||
|
GODOT_VARIANT_TYPE_REAL,
|
||||||
|
GODOT_VARIANT_TYPE_STRING,
|
||||||
|
|
||||||
|
// math types
|
||||||
|
|
||||||
|
GODOT_VARIANT_TYPE_VECTOR2, // 5
|
||||||
|
GODOT_VARIANT_TYPE_RECT2,
|
||||||
|
GODOT_VARIANT_TYPE_VECTOR3,
|
||||||
|
GODOT_VARIANT_TYPE_TRANSFORM2D,
|
||||||
|
GODOT_VARIANT_TYPE_PLANE,
|
||||||
|
GODOT_VARIANT_TYPE_QUAT, // 10
|
||||||
|
GODOT_VARIANT_TYPE_AABB,
|
||||||
|
GODOT_VARIANT_TYPE_BASIS,
|
||||||
|
GODOT_VARIANT_TYPE_TRANSFORM,
|
||||||
|
|
||||||
|
// misc types
|
||||||
|
GODOT_VARIANT_TYPE_COLOR,
|
||||||
|
GODOT_VARIANT_TYPE_NODE_PATH, // 15
|
||||||
|
GODOT_VARIANT_TYPE_RID,
|
||||||
|
GODOT_VARIANT_TYPE_OBJECT,
|
||||||
|
GODOT_VARIANT_TYPE_DICTIONARY,
|
||||||
|
GODOT_VARIANT_TYPE_ARRAY, // 20
|
||||||
|
|
||||||
|
// arrays
|
||||||
|
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
|
||||||
|
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
|
||||||
|
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
|
||||||
|
GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
|
||||||
|
GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
|
||||||
|
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
|
||||||
|
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
|
||||||
|
} godot_variant_type;
|
||||||
|
|
||||||
|
typedef enum godot_variant_call_error_error {
|
||||||
|
GODOT_CALL_ERROR_CALL_OK,
|
||||||
|
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
|
||||||
|
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
|
||||||
|
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
|
||||||
|
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
|
||||||
|
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
|
||||||
|
} godot_variant_call_error_error;
|
||||||
|
|
||||||
|
typedef struct godot_variant_call_error {
|
||||||
|
godot_variant_call_error_error error;
|
||||||
|
int argument;
|
||||||
|
godot_variant_type expected;
|
||||||
|
} godot_variant_call_error;
|
||||||
|
|
||||||
|
typedef enum godot_variant_operator {
|
||||||
|
// comparison
|
||||||
|
GODOT_VARIANT_OP_EQUAL,
|
||||||
|
GODOT_VARIANT_OP_NOT_EQUAL,
|
||||||
|
GODOT_VARIANT_OP_LESS,
|
||||||
|
GODOT_VARIANT_OP_LESS_EQUAL,
|
||||||
|
GODOT_VARIANT_OP_GREATER,
|
||||||
|
GODOT_VARIANT_OP_GREATER_EQUAL,
|
||||||
|
|
||||||
|
// mathematic
|
||||||
|
GODOT_VARIANT_OP_ADD,
|
||||||
|
GODOT_VARIANT_OP_SUBTRACT,
|
||||||
|
GODOT_VARIANT_OP_MULTIPLY,
|
||||||
|
GODOT_VARIANT_OP_DIVIDE,
|
||||||
|
GODOT_VARIANT_OP_NEGATE,
|
||||||
|
GODOT_VARIANT_OP_POSITIVE,
|
||||||
|
GODOT_VARIANT_OP_MODULE,
|
||||||
|
GODOT_VARIANT_OP_STRING_CONCAT,
|
||||||
|
|
||||||
|
// bitwise
|
||||||
|
GODOT_VARIANT_OP_SHIFT_LEFT,
|
||||||
|
GODOT_VARIANT_OP_SHIFT_RIGHT,
|
||||||
|
GODOT_VARIANT_OP_BIT_AND,
|
||||||
|
GODOT_VARIANT_OP_BIT_OR,
|
||||||
|
GODOT_VARIANT_OP_BIT_XOR,
|
||||||
|
GODOT_VARIANT_OP_BIT_NEGATE,
|
||||||
|
|
||||||
|
// logic
|
||||||
|
GODOT_VARIANT_OP_AND,
|
||||||
|
GODOT_VARIANT_OP_OR,
|
||||||
|
GODOT_VARIANT_OP_XOR,
|
||||||
|
GODOT_VARIANT_OP_NOT,
|
||||||
|
|
||||||
|
// containment
|
||||||
|
GODOT_VARIANT_OP_IN,
|
||||||
|
|
||||||
|
GODOT_VARIANT_OP_MAX,
|
||||||
|
} godot_variant_operator;
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/aabb.h>
|
||||||
|
#include <gdnative/array.h>
|
||||||
|
#include <gdnative/basis.h>
|
||||||
|
#include <gdnative/color.h>
|
||||||
|
#include <gdnative/dictionary.h>
|
||||||
|
#include <gdnative/node_path.h>
|
||||||
|
#include <gdnative/plane.h>
|
||||||
|
#include <gdnative/pool_arrays.h>
|
||||||
|
#include <gdnative/quat.h>
|
||||||
|
#include <gdnative/rect2.h>
|
||||||
|
#include <gdnative/rid.h>
|
||||||
|
#include <gdnative/string.h>
|
||||||
|
#include <gdnative/transform.h>
|
||||||
|
#include <gdnative/transform2d.h>
|
||||||
|
#include <gdnative/variant.h>
|
||||||
|
#include <gdnative/vector2.h>
|
||||||
|
#include <gdnative/vector3.h>
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
|
||||||
|
|
||||||
|
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
|
||||||
|
|
||||||
|
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
|
||||||
|
|
||||||
|
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
|
||||||
|
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
|
||||||
|
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
|
||||||
|
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
|
||||||
|
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
|
||||||
|
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||||
|
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||||
|
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||||
|
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||||
|
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||||
|
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||||
|
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
|
||||||
|
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
|
||||||
|
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
|
||||||
|
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||||
|
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
|
||||||
|
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
|
||||||
|
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
|
||||||
|
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||||
|
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
|
||||||
|
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
||||||
|
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
||||||
|
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
||||||
|
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
||||||
|
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||||
|
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||||
|
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
|
||||||
|
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
|
||||||
|
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
|
||||||
|
double GDAPI godot_variant_as_real(const godot_variant *p_self);
|
||||||
|
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
|
||||||
|
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
|
||||||
|
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
|
||||||
|
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||||
|
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||||
|
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||||
|
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||||
|
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
|
||||||
|
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
|
||||||
|
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||||
|
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||||
|
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
|
||||||
|
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
|
||||||
|
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
|
||||||
|
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
|
||||||
|
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
|
||||||
|
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
|
||||||
|
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
|
||||||
|
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
|
||||||
|
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
|
||||||
|
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
|
||||||
|
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
|
||||||
|
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
|
||||||
|
|
||||||
|
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_variant_destroy(godot_variant *p_self);
|
||||||
|
|
||||||
|
// GDNative core 1.1
|
||||||
|
|
||||||
|
godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
|
||||||
|
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
142
GodoBinding/godot_headers/gdnative/vector2.h
Normal file
142
GodoBinding/godot_headers/gdnative/vector2.h
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* vector2.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_VECTOR2_H
|
||||||
|
#define GODOT_VECTOR2_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_VECTOR2_SIZE 8
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
|
||||||
|
} godot_vector2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
|
||||||
|
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
|
||||||
|
|
||||||
|
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_VECTOR2_H
|
149
GodoBinding/godot_headers/gdnative/vector3.h
Normal file
149
GodoBinding/godot_headers/gdnative/vector3.h
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* vector3.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_VECTOR3_H
|
||||||
|
#define GODOT_VECTOR3_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define GODOT_VECTOR3_SIZE 12
|
||||||
|
|
||||||
|
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||||
|
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||||
|
typedef struct {
|
||||||
|
uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
|
||||||
|
} godot_vector3;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reduce extern "C" nesting for VS2013
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <gdnative/basis.h>
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GODOT_VECTOR3_AXIS_X,
|
||||||
|
GODOT_VECTOR3_AXIS_Y,
|
||||||
|
GODOT_VECTOR3_AXIS_Z,
|
||||||
|
} godot_vector3_axis;
|
||||||
|
|
||||||
|
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||||
|
|
||||||
|
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
|
||||||
|
godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
|
||||||
|
|
||||||
|
void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
|
||||||
|
|
||||||
|
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_VECTOR3_H
|
6656
GodoBinding/godot_headers/gdnative_api.json
Normal file
6656
GodoBinding/godot_headers/gdnative_api.json
Normal file
File diff suppressed because it is too large
Load Diff
973
GodoBinding/godot_headers/gdnative_api_struct.gen.h
Normal file
973
GodoBinding/godot_headers/gdnative_api_struct.gen.h
Normal file
@ -0,0 +1,973 @@
|
|||||||
|
/* THIS FILE IS GENERATED DO NOT EDIT */
|
||||||
|
#ifndef GODOT_GDNATIVE_API_STRUCT_H
|
||||||
|
#define GODOT_GDNATIVE_API_STRUCT_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <android/godot_android.h>
|
||||||
|
#include <arvr/godot_arvr.h>
|
||||||
|
#include <nativescript/godot_nativescript.h>
|
||||||
|
#include <net/godot_net.h>
|
||||||
|
#include <pluginscript/godot_pluginscript.h>
|
||||||
|
#include <videodecoder/godot_videodecoder.h>
|
||||||
|
|
||||||
|
#define GDNATIVE_API_INIT(options) do { \
|
||||||
|
extern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_nativescript_api_struct *_gdnative_wrapper_nativescript_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_pluginscript_api_struct *_gdnative_wrapper_pluginscript_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_android_api_struct *_gdnative_wrapper_android_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_arvr_api_struct *_gdnative_wrapper_arvr_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_videodecoder_api_struct *_gdnative_wrapper_videodecoder_api_struct; \
|
||||||
|
extern const godot_gdnative_ext_net_api_struct *_gdnative_wrapper_net_api_struct; \
|
||||||
|
_gdnative_wrapper_api_struct = options->api_struct; \
|
||||||
|
for (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { \
|
||||||
|
switch (_gdnative_wrapper_api_struct->extensions[i]->type) { \
|
||||||
|
case GDNATIVE_EXT_NATIVESCRIPT: \
|
||||||
|
_gdnative_wrapper_nativescript_api_struct = (godot_gdnative_ext_nativescript_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
case GDNATIVE_EXT_PLUGINSCRIPT: \
|
||||||
|
_gdnative_wrapper_pluginscript_api_struct = (godot_gdnative_ext_pluginscript_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
case GDNATIVE_EXT_ANDROID: \
|
||||||
|
_gdnative_wrapper_android_api_struct = (godot_gdnative_ext_android_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
case GDNATIVE_EXT_ARVR: \
|
||||||
|
_gdnative_wrapper_arvr_api_struct = (godot_gdnative_ext_arvr_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
case GDNATIVE_EXT_VIDEODECODER: \
|
||||||
|
_gdnative_wrapper_videodecoder_api_struct = (godot_gdnative_ext_videodecoder_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
case GDNATIVE_EXT_NET: \
|
||||||
|
_gdnative_wrapper_net_api_struct = (godot_gdnative_ext_net_api_struct *) _gdnative_wrapper_api_struct->extensions[i]; \
|
||||||
|
break; \
|
||||||
|
} \
|
||||||
|
} \
|
||||||
|
} while (0)
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
enum GDNATIVE_API_TYPES {
|
||||||
|
GDNATIVE_CORE,
|
||||||
|
GDNATIVE_EXT_NATIVESCRIPT,
|
||||||
|
GDNATIVE_EXT_PLUGINSCRIPT,
|
||||||
|
GDNATIVE_EXT_ANDROID,
|
||||||
|
GDNATIVE_EXT_ARVR,
|
||||||
|
GDNATIVE_EXT_VIDEODECODER,
|
||||||
|
GDNATIVE_EXT_NET,
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_nativescript_1_1_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_nativescript_set_method_argument_information)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
|
||||||
|
void (*godot_nativescript_set_class_documentation)(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
|
||||||
|
void (*godot_nativescript_set_method_documentation)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
|
||||||
|
void (*godot_nativescript_set_property_documentation)(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
|
||||||
|
void (*godot_nativescript_set_signal_documentation)(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
|
||||||
|
void (*godot_nativescript_set_global_type_tag)(int p_idx, const char *p_name, const void *p_type_tag);
|
||||||
|
const void *(*godot_nativescript_get_global_type_tag)(int p_idx, const char *p_name);
|
||||||
|
void (*godot_nativescript_set_type_tag)(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
|
||||||
|
const void *(*godot_nativescript_get_type_tag)(const godot_object *p_object);
|
||||||
|
int (*godot_nativescript_register_instance_binding_data_functions)(godot_instance_binding_functions p_binding_functions);
|
||||||
|
void (*godot_nativescript_unregister_instance_binding_data_functions)(int p_idx);
|
||||||
|
void *(*godot_nativescript_get_instance_binding_data)(int p_idx, godot_object *p_object);
|
||||||
|
void (*godot_nativescript_profiling_add_data)(const char *p_signature, uint64_t p_line);
|
||||||
|
} godot_gdnative_ext_nativescript_1_1_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_nativescript_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_nativescript_register_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||||
|
void (*godot_nativescript_register_tool_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||||
|
void (*godot_nativescript_register_method)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
|
||||||
|
void (*godot_nativescript_register_property)(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
|
||||||
|
void (*godot_nativescript_register_signal)(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
|
||||||
|
void *(*godot_nativescript_get_userdata)(godot_object *p_instance);
|
||||||
|
} godot_gdnative_ext_nativescript_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_pluginscript_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_pluginscript_register_language)(const godot_pluginscript_language_desc *language_desc);
|
||||||
|
} godot_gdnative_ext_pluginscript_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_android_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
JNIEnv*(*godot_android_get_env)();
|
||||||
|
jobject (*godot_android_get_activity)();
|
||||||
|
jobject (*godot_android_get_surface)();
|
||||||
|
bool (*godot_android_is_activity_resumed)();
|
||||||
|
} godot_gdnative_ext_android_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_arvr_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_arvr_register_interface)(const godot_arvr_interface_gdnative *p_interface);
|
||||||
|
godot_real (*godot_arvr_get_worldscale)();
|
||||||
|
godot_transform (*godot_arvr_get_reference_frame)();
|
||||||
|
void (*godot_arvr_blit)(int p_eye, godot_rid *p_render_target, godot_rect2 *p_screen_rect);
|
||||||
|
godot_int (*godot_arvr_get_texid)(godot_rid *p_render_target);
|
||||||
|
godot_int (*godot_arvr_add_controller)(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||||
|
void (*godot_arvr_remove_controller)(godot_int p_controller_id);
|
||||||
|
void (*godot_arvr_set_controller_transform)(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
||||||
|
void (*godot_arvr_set_controller_button)(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
|
||||||
|
void (*godot_arvr_set_controller_axis)(godot_int p_controller_id, godot_int p_exis, godot_real p_value, godot_bool p_can_be_negative);
|
||||||
|
godot_real (*godot_arvr_get_controller_rumble)(godot_int p_controller_id);
|
||||||
|
} godot_gdnative_ext_arvr_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_videodecoder_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
godot_int (*godot_videodecoder_file_read)(void *file_ptr, uint8_t *buf, int buf_size);
|
||||||
|
int64_t (*godot_videodecoder_file_seek)(void *file_ptr, int64_t pos, int whence);
|
||||||
|
void (*godot_videodecoder_register_decoder)(const godot_videodecoder_interface_gdnative *p_interface);
|
||||||
|
} godot_gdnative_ext_videodecoder_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_net_3_2_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
godot_error (*godot_net_set_webrtc_library)(const godot_net_webrtc_library *p_library);
|
||||||
|
void (*godot_net_bind_webrtc_peer_connection)(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_interface);
|
||||||
|
void (*godot_net_bind_webrtc_data_channel)(godot_object *p_obj, const godot_net_webrtc_data_channel *p_interface);
|
||||||
|
} godot_gdnative_ext_net_3_2_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_ext_net_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
void (*godot_net_bind_stream_peer)(godot_object *p_obj, const godot_net_stream_peer *p_interface);
|
||||||
|
void (*godot_net_bind_packet_peer)(godot_object *p_obj, const godot_net_packet_peer *p_interface);
|
||||||
|
void (*godot_net_bind_multiplayer_peer)(godot_object *p_obj, const godot_net_multiplayer_peer *p_interface);
|
||||||
|
} godot_gdnative_ext_net_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_core_1_2_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
godot_dictionary (*godot_dictionary_duplicate)(const godot_dictionary *p_self, const godot_bool p_deep);
|
||||||
|
godot_vector3 (*godot_vector3_move_toward)(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
|
||||||
|
godot_vector2 (*godot_vector2_move_toward)(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
|
||||||
|
godot_int (*godot_string_count)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||||
|
godot_int (*godot_string_countn)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||||
|
godot_vector3 (*godot_vector3_direction_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||||
|
godot_vector2 (*godot_vector2_direction_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_array (*godot_array_slice)(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
|
||||||
|
godot_bool (*godot_pool_byte_array_empty)(const godot_pool_byte_array *p_self);
|
||||||
|
godot_bool (*godot_pool_int_array_empty)(const godot_pool_int_array *p_self);
|
||||||
|
godot_bool (*godot_pool_real_array_empty)(const godot_pool_real_array *p_self);
|
||||||
|
godot_bool (*godot_pool_string_array_empty)(const godot_pool_string_array *p_self);
|
||||||
|
godot_bool (*godot_pool_vector2_array_empty)(const godot_pool_vector2_array *p_self);
|
||||||
|
godot_bool (*godot_pool_vector3_array_empty)(const godot_pool_vector3_array *p_self);
|
||||||
|
godot_bool (*godot_pool_color_array_empty)(const godot_pool_color_array *p_self);
|
||||||
|
void *(*godot_get_class_tag)(const godot_string_name *p_class);
|
||||||
|
godot_object *(*godot_object_cast_to)(const godot_object *p_object, void *p_class_tag);
|
||||||
|
godot_object *(*godot_instance_from_id)(godot_int p_instance_id);
|
||||||
|
} godot_gdnative_core_1_2_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_core_1_1_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
godot_int (*godot_color_to_abgr32)(const godot_color *p_self);
|
||||||
|
godot_int (*godot_color_to_abgr64)(const godot_color *p_self);
|
||||||
|
godot_int (*godot_color_to_argb64)(const godot_color *p_self);
|
||||||
|
godot_int (*godot_color_to_rgba64)(const godot_color *p_self);
|
||||||
|
godot_color (*godot_color_darkened)(const godot_color *p_self, const godot_real p_amount);
|
||||||
|
godot_color (*godot_color_from_hsv)(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
|
||||||
|
godot_color (*godot_color_lightened)(const godot_color *p_self, const godot_real p_amount);
|
||||||
|
godot_array (*godot_array_duplicate)(const godot_array *p_self, const godot_bool p_deep);
|
||||||
|
godot_variant (*godot_array_max)(const godot_array *p_self);
|
||||||
|
godot_variant (*godot_array_min)(const godot_array *p_self);
|
||||||
|
void (*godot_array_shuffle)(godot_array *p_self);
|
||||||
|
godot_basis (*godot_basis_slerp)(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
|
||||||
|
godot_variant (*godot_dictionary_get_with_default)(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
|
||||||
|
bool (*godot_dictionary_erase_with_return)(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
godot_node_path (*godot_node_path_get_as_property_path)(const godot_node_path *p_self);
|
||||||
|
void (*godot_quat_set_axis_angle)(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||||
|
godot_rect2 (*godot_rect2_grow_individual)(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
|
||||||
|
godot_rect2 (*godot_rect2_grow_margin)(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
|
||||||
|
godot_rect2 (*godot_rect2_abs)(const godot_rect2 *p_self);
|
||||||
|
godot_string (*godot_string_dedent)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_trim_prefix)(const godot_string *p_self, const godot_string *p_prefix);
|
||||||
|
godot_string (*godot_string_trim_suffix)(const godot_string *p_self, const godot_string *p_suffix);
|
||||||
|
godot_string (*godot_string_rstrip)(const godot_string *p_self, const godot_string *p_chars);
|
||||||
|
godot_pool_string_array (*godot_string_rsplit)(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit);
|
||||||
|
godot_quat (*godot_basis_get_quat)(const godot_basis *p_self);
|
||||||
|
void (*godot_basis_set_quat)(godot_basis *p_self, const godot_quat *p_quat);
|
||||||
|
void (*godot_basis_set_axis_angle_scale)(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
|
||||||
|
void (*godot_basis_set_euler_scale)(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
|
||||||
|
void (*godot_basis_set_quat_scale)(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
|
||||||
|
bool (*godot_is_instance_valid)(const godot_object *p_object);
|
||||||
|
void (*godot_quat_new_with_basis)(godot_quat *r_dest, const godot_basis *p_basis);
|
||||||
|
void (*godot_quat_new_with_euler)(godot_quat *r_dest, const godot_vector3 *p_euler);
|
||||||
|
void (*godot_transform_new_with_quat)(godot_transform *r_dest, const godot_quat *p_quat);
|
||||||
|
godot_string (*godot_variant_get_operator_name)(godot_variant_operator p_op);
|
||||||
|
void (*godot_variant_evaluate)(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
|
||||||
|
} godot_gdnative_core_1_1_api_struct;
|
||||||
|
|
||||||
|
typedef struct godot_gdnative_core_api_struct {
|
||||||
|
unsigned int type;
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
const godot_gdnative_api_struct *next;
|
||||||
|
unsigned int num_extensions;
|
||||||
|
const godot_gdnative_api_struct **extensions;
|
||||||
|
void (*godot_color_new_rgba)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
|
||||||
|
void (*godot_color_new_rgb)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
|
||||||
|
godot_real (*godot_color_get_r)(const godot_color *p_self);
|
||||||
|
void (*godot_color_set_r)(godot_color *p_self, const godot_real r);
|
||||||
|
godot_real (*godot_color_get_g)(const godot_color *p_self);
|
||||||
|
void (*godot_color_set_g)(godot_color *p_self, const godot_real g);
|
||||||
|
godot_real (*godot_color_get_b)(const godot_color *p_self);
|
||||||
|
void (*godot_color_set_b)(godot_color *p_self, const godot_real b);
|
||||||
|
godot_real (*godot_color_get_a)(const godot_color *p_self);
|
||||||
|
void (*godot_color_set_a)(godot_color *p_self, const godot_real a);
|
||||||
|
godot_real (*godot_color_get_h)(const godot_color *p_self);
|
||||||
|
godot_real (*godot_color_get_s)(const godot_color *p_self);
|
||||||
|
godot_real (*godot_color_get_v)(const godot_color *p_self);
|
||||||
|
godot_string (*godot_color_as_string)(const godot_color *p_self);
|
||||||
|
godot_int (*godot_color_to_rgba32)(const godot_color *p_self);
|
||||||
|
godot_int (*godot_color_to_argb32)(const godot_color *p_self);
|
||||||
|
godot_real (*godot_color_gray)(const godot_color *p_self);
|
||||||
|
godot_color (*godot_color_inverted)(const godot_color *p_self);
|
||||||
|
godot_color (*godot_color_contrasted)(const godot_color *p_self);
|
||||||
|
godot_color (*godot_color_linear_interpolate)(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
|
||||||
|
godot_color (*godot_color_blend)(const godot_color *p_self, const godot_color *p_over);
|
||||||
|
godot_string (*godot_color_to_html)(const godot_color *p_self, const godot_bool p_with_alpha);
|
||||||
|
godot_bool (*godot_color_operator_equal)(const godot_color *p_self, const godot_color *p_b);
|
||||||
|
godot_bool (*godot_color_operator_less)(const godot_color *p_self, const godot_color *p_b);
|
||||||
|
void (*godot_vector2_new)(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||||
|
godot_string (*godot_vector2_as_string)(const godot_vector2 *p_self);
|
||||||
|
godot_vector2 (*godot_vector2_normalized)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_length)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_angle)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_length_squared)(const godot_vector2 *p_self);
|
||||||
|
godot_bool (*godot_vector2_is_normalized)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_distance_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_real (*godot_vector2_distance_squared_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_real (*godot_vector2_angle_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_real (*godot_vector2_angle_to_point)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_vector2 (*godot_vector2_linear_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
||||||
|
godot_vector2 (*godot_vector2_cubic_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
||||||
|
godot_vector2 (*godot_vector2_rotated)(const godot_vector2 *p_self, const godot_real p_phi);
|
||||||
|
godot_vector2 (*godot_vector2_tangent)(const godot_vector2 *p_self);
|
||||||
|
godot_vector2 (*godot_vector2_floor)(const godot_vector2 *p_self);
|
||||||
|
godot_vector2 (*godot_vector2_snapped)(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||||
|
godot_real (*godot_vector2_aspect)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_dot)(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
||||||
|
godot_vector2 (*godot_vector2_slide)(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
godot_vector2 (*godot_vector2_bounce)(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
godot_vector2 (*godot_vector2_reflect)(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||||
|
godot_vector2 (*godot_vector2_abs)(const godot_vector2 *p_self);
|
||||||
|
godot_vector2 (*godot_vector2_clamped)(const godot_vector2 *p_self, const godot_real p_length);
|
||||||
|
godot_vector2 (*godot_vector2_operator_add)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_subtract)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_multiply_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_multiply_scalar)(const godot_vector2 *p_self, const godot_real p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_divide_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_divide_scalar)(const godot_vector2 *p_self, const godot_real p_b);
|
||||||
|
godot_bool (*godot_vector2_operator_equal)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_bool (*godot_vector2_operator_less)(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||||
|
godot_vector2 (*godot_vector2_operator_neg)(const godot_vector2 *p_self);
|
||||||
|
void (*godot_vector2_set_x)(godot_vector2 *p_self, const godot_real p_x);
|
||||||
|
void (*godot_vector2_set_y)(godot_vector2 *p_self, const godot_real p_y);
|
||||||
|
godot_real (*godot_vector2_get_x)(const godot_vector2 *p_self);
|
||||||
|
godot_real (*godot_vector2_get_y)(const godot_vector2 *p_self);
|
||||||
|
void (*godot_quat_new)(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
|
||||||
|
void (*godot_quat_new_with_axis_angle)(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||||
|
godot_real (*godot_quat_get_x)(const godot_quat *p_self);
|
||||||
|
void (*godot_quat_set_x)(godot_quat *p_self, const godot_real val);
|
||||||
|
godot_real (*godot_quat_get_y)(const godot_quat *p_self);
|
||||||
|
void (*godot_quat_set_y)(godot_quat *p_self, const godot_real val);
|
||||||
|
godot_real (*godot_quat_get_z)(const godot_quat *p_self);
|
||||||
|
void (*godot_quat_set_z)(godot_quat *p_self, const godot_real val);
|
||||||
|
godot_real (*godot_quat_get_w)(const godot_quat *p_self);
|
||||||
|
void (*godot_quat_set_w)(godot_quat *p_self, const godot_real val);
|
||||||
|
godot_string (*godot_quat_as_string)(const godot_quat *p_self);
|
||||||
|
godot_real (*godot_quat_length)(const godot_quat *p_self);
|
||||||
|
godot_real (*godot_quat_length_squared)(const godot_quat *p_self);
|
||||||
|
godot_quat (*godot_quat_normalized)(const godot_quat *p_self);
|
||||||
|
godot_bool (*godot_quat_is_normalized)(const godot_quat *p_self);
|
||||||
|
godot_quat (*godot_quat_inverse)(const godot_quat *p_self);
|
||||||
|
godot_real (*godot_quat_dot)(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
godot_vector3 (*godot_quat_xform)(const godot_quat *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_quat (*godot_quat_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||||
|
godot_quat (*godot_quat_slerpni)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||||
|
godot_quat (*godot_quat_cubic_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
|
||||||
|
godot_quat (*godot_quat_operator_multiply)(const godot_quat *p_self, const godot_real p_b);
|
||||||
|
godot_quat (*godot_quat_operator_add)(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
godot_quat (*godot_quat_operator_subtract)(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
godot_quat (*godot_quat_operator_divide)(const godot_quat *p_self, const godot_real p_b);
|
||||||
|
godot_bool (*godot_quat_operator_equal)(const godot_quat *p_self, const godot_quat *p_b);
|
||||||
|
godot_quat (*godot_quat_operator_neg)(const godot_quat *p_self);
|
||||||
|
void (*godot_basis_new_with_rows)(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
|
||||||
|
void (*godot_basis_new_with_axis_and_angle)(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
void (*godot_basis_new_with_euler)(godot_basis *r_dest, const godot_vector3 *p_euler);
|
||||||
|
godot_string (*godot_basis_as_string)(const godot_basis *p_self);
|
||||||
|
godot_basis (*godot_basis_inverse)(const godot_basis *p_self);
|
||||||
|
godot_basis (*godot_basis_transposed)(const godot_basis *p_self);
|
||||||
|
godot_basis (*godot_basis_orthonormalized)(const godot_basis *p_self);
|
||||||
|
godot_real (*godot_basis_determinant)(const godot_basis *p_self);
|
||||||
|
godot_basis (*godot_basis_rotated)(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
godot_basis (*godot_basis_scaled)(const godot_basis *p_self, const godot_vector3 *p_scale);
|
||||||
|
godot_vector3 (*godot_basis_get_scale)(const godot_basis *p_self);
|
||||||
|
godot_vector3 (*godot_basis_get_euler)(const godot_basis *p_self);
|
||||||
|
godot_real (*godot_basis_tdotx)(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
godot_real (*godot_basis_tdoty)(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
godot_real (*godot_basis_tdotz)(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||||
|
godot_vector3 (*godot_basis_xform)(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_vector3 (*godot_basis_xform_inv)(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_int (*godot_basis_get_orthogonal_index)(const godot_basis *p_self);
|
||||||
|
void (*godot_basis_new)(godot_basis *r_dest);
|
||||||
|
void (*godot_basis_new_with_euler_quat)(godot_basis *r_dest, const godot_quat *p_euler);
|
||||||
|
void (*godot_basis_get_elements)(const godot_basis *p_self, godot_vector3 *p_elements);
|
||||||
|
godot_vector3 (*godot_basis_get_axis)(const godot_basis *p_self, const godot_int p_axis);
|
||||||
|
void (*godot_basis_set_axis)(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
|
||||||
|
godot_vector3 (*godot_basis_get_row)(const godot_basis *p_self, const godot_int p_row);
|
||||||
|
void (*godot_basis_set_row)(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
|
||||||
|
godot_bool (*godot_basis_operator_equal)(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
godot_basis (*godot_basis_operator_add)(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
godot_basis (*godot_basis_operator_subtract)(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
godot_basis (*godot_basis_operator_multiply_vector)(const godot_basis *p_self, const godot_basis *p_b);
|
||||||
|
godot_basis (*godot_basis_operator_multiply_scalar)(const godot_basis *p_self, const godot_real p_b);
|
||||||
|
void (*godot_vector3_new)(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||||
|
godot_string (*godot_vector3_as_string)(const godot_vector3 *p_self);
|
||||||
|
godot_int (*godot_vector3_min_axis)(const godot_vector3 *p_self);
|
||||||
|
godot_int (*godot_vector3_max_axis)(const godot_vector3 *p_self);
|
||||||
|
godot_real (*godot_vector3_length)(const godot_vector3 *p_self);
|
||||||
|
godot_real (*godot_vector3_length_squared)(const godot_vector3 *p_self);
|
||||||
|
godot_bool (*godot_vector3_is_normalized)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_normalized)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_inverse)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_snapped)(const godot_vector3 *p_self, const godot_vector3 *p_by);
|
||||||
|
godot_vector3 (*godot_vector3_rotated)(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
godot_vector3 (*godot_vector3_linear_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
|
||||||
|
godot_vector3 (*godot_vector3_cubic_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
|
||||||
|
godot_real (*godot_vector3_dot)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_cross)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_basis (*godot_vector3_outer)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_basis (*godot_vector3_to_diagonal_matrix)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_abs)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_floor)(const godot_vector3 *p_self);
|
||||||
|
godot_vector3 (*godot_vector3_ceil)(const godot_vector3 *p_self);
|
||||||
|
godot_real (*godot_vector3_distance_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_real (*godot_vector3_distance_squared_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_real (*godot_vector3_angle_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||||
|
godot_vector3 (*godot_vector3_slide)(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
godot_vector3 (*godot_vector3_bounce)(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
godot_vector3 (*godot_vector3_reflect)(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||||
|
godot_vector3 (*godot_vector3_operator_add)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_subtract)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_multiply_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_multiply_scalar)(const godot_vector3 *p_self, const godot_real p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_divide_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_divide_scalar)(const godot_vector3 *p_self, const godot_real p_b);
|
||||||
|
godot_bool (*godot_vector3_operator_equal)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_bool (*godot_vector3_operator_less)(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||||
|
godot_vector3 (*godot_vector3_operator_neg)(const godot_vector3 *p_self);
|
||||||
|
void (*godot_vector3_set_axis)(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
|
||||||
|
godot_real (*godot_vector3_get_axis)(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
||||||
|
void (*godot_pool_byte_array_new)(godot_pool_byte_array *r_dest);
|
||||||
|
void (*godot_pool_byte_array_new_copy)(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
|
||||||
|
void (*godot_pool_byte_array_new_with_array)(godot_pool_byte_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_byte_array_append)(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||||
|
void (*godot_pool_byte_array_append_array)(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
|
||||||
|
godot_error (*godot_pool_byte_array_insert)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||||
|
void (*godot_pool_byte_array_invert)(godot_pool_byte_array *p_self);
|
||||||
|
void (*godot_pool_byte_array_push_back)(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||||
|
void (*godot_pool_byte_array_remove)(godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_byte_array_resize)(godot_pool_byte_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_byte_array_read_access *(*godot_pool_byte_array_read)(const godot_pool_byte_array *p_self);
|
||||||
|
godot_pool_byte_array_write_access *(*godot_pool_byte_array_write)(godot_pool_byte_array *p_self);
|
||||||
|
void (*godot_pool_byte_array_set)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||||
|
uint8_t (*godot_pool_byte_array_get)(const godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_byte_array_size)(const godot_pool_byte_array *p_self);
|
||||||
|
void (*godot_pool_byte_array_destroy)(godot_pool_byte_array *p_self);
|
||||||
|
void (*godot_pool_int_array_new)(godot_pool_int_array *r_dest);
|
||||||
|
void (*godot_pool_int_array_new_copy)(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
|
||||||
|
void (*godot_pool_int_array_new_with_array)(godot_pool_int_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_int_array_append)(godot_pool_int_array *p_self, const godot_int p_data);
|
||||||
|
void (*godot_pool_int_array_append_array)(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
|
||||||
|
godot_error (*godot_pool_int_array_insert)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||||
|
void (*godot_pool_int_array_invert)(godot_pool_int_array *p_self);
|
||||||
|
void (*godot_pool_int_array_push_back)(godot_pool_int_array *p_self, const godot_int p_data);
|
||||||
|
void (*godot_pool_int_array_remove)(godot_pool_int_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_int_array_resize)(godot_pool_int_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_int_array_read_access *(*godot_pool_int_array_read)(const godot_pool_int_array *p_self);
|
||||||
|
godot_pool_int_array_write_access *(*godot_pool_int_array_write)(godot_pool_int_array *p_self);
|
||||||
|
void (*godot_pool_int_array_set)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||||
|
godot_int (*godot_pool_int_array_get)(const godot_pool_int_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_int_array_size)(const godot_pool_int_array *p_self);
|
||||||
|
void (*godot_pool_int_array_destroy)(godot_pool_int_array *p_self);
|
||||||
|
void (*godot_pool_real_array_new)(godot_pool_real_array *r_dest);
|
||||||
|
void (*godot_pool_real_array_new_copy)(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
|
||||||
|
void (*godot_pool_real_array_new_with_array)(godot_pool_real_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_real_array_append)(godot_pool_real_array *p_self, const godot_real p_data);
|
||||||
|
void (*godot_pool_real_array_append_array)(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
|
||||||
|
godot_error (*godot_pool_real_array_insert)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||||
|
void (*godot_pool_real_array_invert)(godot_pool_real_array *p_self);
|
||||||
|
void (*godot_pool_real_array_push_back)(godot_pool_real_array *p_self, const godot_real p_data);
|
||||||
|
void (*godot_pool_real_array_remove)(godot_pool_real_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_real_array_resize)(godot_pool_real_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_real_array_read_access *(*godot_pool_real_array_read)(const godot_pool_real_array *p_self);
|
||||||
|
godot_pool_real_array_write_access *(*godot_pool_real_array_write)(godot_pool_real_array *p_self);
|
||||||
|
void (*godot_pool_real_array_set)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||||
|
godot_real (*godot_pool_real_array_get)(const godot_pool_real_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_real_array_size)(const godot_pool_real_array *p_self);
|
||||||
|
void (*godot_pool_real_array_destroy)(godot_pool_real_array *p_self);
|
||||||
|
void (*godot_pool_string_array_new)(godot_pool_string_array *r_dest);
|
||||||
|
void (*godot_pool_string_array_new_copy)(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
|
||||||
|
void (*godot_pool_string_array_new_with_array)(godot_pool_string_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_string_array_append)(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||||
|
void (*godot_pool_string_array_append_array)(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
|
||||||
|
godot_error (*godot_pool_string_array_insert)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||||
|
void (*godot_pool_string_array_invert)(godot_pool_string_array *p_self);
|
||||||
|
void (*godot_pool_string_array_push_back)(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||||
|
void (*godot_pool_string_array_remove)(godot_pool_string_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_string_array_resize)(godot_pool_string_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_string_array_read_access *(*godot_pool_string_array_read)(const godot_pool_string_array *p_self);
|
||||||
|
godot_pool_string_array_write_access *(*godot_pool_string_array_write)(godot_pool_string_array *p_self);
|
||||||
|
void (*godot_pool_string_array_set)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||||
|
godot_string (*godot_pool_string_array_get)(const godot_pool_string_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_string_array_size)(const godot_pool_string_array *p_self);
|
||||||
|
void (*godot_pool_string_array_destroy)(godot_pool_string_array *p_self);
|
||||||
|
void (*godot_pool_vector2_array_new)(godot_pool_vector2_array *r_dest);
|
||||||
|
void (*godot_pool_vector2_array_new_copy)(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
|
||||||
|
void (*godot_pool_vector2_array_new_with_array)(godot_pool_vector2_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_vector2_array_append)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||||
|
void (*godot_pool_vector2_array_append_array)(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
|
||||||
|
godot_error (*godot_pool_vector2_array_insert)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||||
|
void (*godot_pool_vector2_array_invert)(godot_pool_vector2_array *p_self);
|
||||||
|
void (*godot_pool_vector2_array_push_back)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||||
|
void (*godot_pool_vector2_array_remove)(godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_vector2_array_resize)(godot_pool_vector2_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_vector2_array_read_access *(*godot_pool_vector2_array_read)(const godot_pool_vector2_array *p_self);
|
||||||
|
godot_pool_vector2_array_write_access *(*godot_pool_vector2_array_write)(godot_pool_vector2_array *p_self);
|
||||||
|
void (*godot_pool_vector2_array_set)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||||
|
godot_vector2 (*godot_pool_vector2_array_get)(const godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_vector2_array_size)(const godot_pool_vector2_array *p_self);
|
||||||
|
void (*godot_pool_vector2_array_destroy)(godot_pool_vector2_array *p_self);
|
||||||
|
void (*godot_pool_vector3_array_new)(godot_pool_vector3_array *r_dest);
|
||||||
|
void (*godot_pool_vector3_array_new_copy)(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
|
||||||
|
void (*godot_pool_vector3_array_new_with_array)(godot_pool_vector3_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_vector3_array_append)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||||
|
void (*godot_pool_vector3_array_append_array)(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
|
||||||
|
godot_error (*godot_pool_vector3_array_insert)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||||
|
void (*godot_pool_vector3_array_invert)(godot_pool_vector3_array *p_self);
|
||||||
|
void (*godot_pool_vector3_array_push_back)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||||
|
void (*godot_pool_vector3_array_remove)(godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_vector3_array_resize)(godot_pool_vector3_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_vector3_array_read_access *(*godot_pool_vector3_array_read)(const godot_pool_vector3_array *p_self);
|
||||||
|
godot_pool_vector3_array_write_access *(*godot_pool_vector3_array_write)(godot_pool_vector3_array *p_self);
|
||||||
|
void (*godot_pool_vector3_array_set)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||||
|
godot_vector3 (*godot_pool_vector3_array_get)(const godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_vector3_array_size)(const godot_pool_vector3_array *p_self);
|
||||||
|
void (*godot_pool_vector3_array_destroy)(godot_pool_vector3_array *p_self);
|
||||||
|
void (*godot_pool_color_array_new)(godot_pool_color_array *r_dest);
|
||||||
|
void (*godot_pool_color_array_new_copy)(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
|
||||||
|
void (*godot_pool_color_array_new_with_array)(godot_pool_color_array *r_dest, const godot_array *p_a);
|
||||||
|
void (*godot_pool_color_array_append)(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||||
|
void (*godot_pool_color_array_append_array)(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
|
||||||
|
godot_error (*godot_pool_color_array_insert)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||||
|
void (*godot_pool_color_array_invert)(godot_pool_color_array *p_self);
|
||||||
|
void (*godot_pool_color_array_push_back)(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||||
|
void (*godot_pool_color_array_remove)(godot_pool_color_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_pool_color_array_resize)(godot_pool_color_array *p_self, const godot_int p_size);
|
||||||
|
godot_pool_color_array_read_access *(*godot_pool_color_array_read)(const godot_pool_color_array *p_self);
|
||||||
|
godot_pool_color_array_write_access *(*godot_pool_color_array_write)(godot_pool_color_array *p_self);
|
||||||
|
void (*godot_pool_color_array_set)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||||
|
godot_color (*godot_pool_color_array_get)(const godot_pool_color_array *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_pool_color_array_size)(const godot_pool_color_array *p_self);
|
||||||
|
void (*godot_pool_color_array_destroy)(godot_pool_color_array *p_self);
|
||||||
|
godot_pool_byte_array_read_access *(*godot_pool_byte_array_read_access_copy)(const godot_pool_byte_array_read_access *p_read);
|
||||||
|
const uint8_t *(*godot_pool_byte_array_read_access_ptr)(const godot_pool_byte_array_read_access *p_read);
|
||||||
|
void (*godot_pool_byte_array_read_access_operator_assign)(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
|
||||||
|
void (*godot_pool_byte_array_read_access_destroy)(godot_pool_byte_array_read_access *p_read);
|
||||||
|
godot_pool_int_array_read_access *(*godot_pool_int_array_read_access_copy)(const godot_pool_int_array_read_access *p_read);
|
||||||
|
const godot_int *(*godot_pool_int_array_read_access_ptr)(const godot_pool_int_array_read_access *p_read);
|
||||||
|
void (*godot_pool_int_array_read_access_operator_assign)(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
|
||||||
|
void (*godot_pool_int_array_read_access_destroy)(godot_pool_int_array_read_access *p_read);
|
||||||
|
godot_pool_real_array_read_access *(*godot_pool_real_array_read_access_copy)(const godot_pool_real_array_read_access *p_read);
|
||||||
|
const godot_real *(*godot_pool_real_array_read_access_ptr)(const godot_pool_real_array_read_access *p_read);
|
||||||
|
void (*godot_pool_real_array_read_access_operator_assign)(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
|
||||||
|
void (*godot_pool_real_array_read_access_destroy)(godot_pool_real_array_read_access *p_read);
|
||||||
|
godot_pool_string_array_read_access *(*godot_pool_string_array_read_access_copy)(const godot_pool_string_array_read_access *p_read);
|
||||||
|
const godot_string *(*godot_pool_string_array_read_access_ptr)(const godot_pool_string_array_read_access *p_read);
|
||||||
|
void (*godot_pool_string_array_read_access_operator_assign)(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
|
||||||
|
void (*godot_pool_string_array_read_access_destroy)(godot_pool_string_array_read_access *p_read);
|
||||||
|
godot_pool_vector2_array_read_access *(*godot_pool_vector2_array_read_access_copy)(const godot_pool_vector2_array_read_access *p_read);
|
||||||
|
const godot_vector2 *(*godot_pool_vector2_array_read_access_ptr)(const godot_pool_vector2_array_read_access *p_read);
|
||||||
|
void (*godot_pool_vector2_array_read_access_operator_assign)(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
|
||||||
|
void (*godot_pool_vector2_array_read_access_destroy)(godot_pool_vector2_array_read_access *p_read);
|
||||||
|
godot_pool_vector3_array_read_access *(*godot_pool_vector3_array_read_access_copy)(const godot_pool_vector3_array_read_access *p_read);
|
||||||
|
const godot_vector3 *(*godot_pool_vector3_array_read_access_ptr)(const godot_pool_vector3_array_read_access *p_read);
|
||||||
|
void (*godot_pool_vector3_array_read_access_operator_assign)(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
|
||||||
|
void (*godot_pool_vector3_array_read_access_destroy)(godot_pool_vector3_array_read_access *p_read);
|
||||||
|
godot_pool_color_array_read_access *(*godot_pool_color_array_read_access_copy)(const godot_pool_color_array_read_access *p_read);
|
||||||
|
const godot_color *(*godot_pool_color_array_read_access_ptr)(const godot_pool_color_array_read_access *p_read);
|
||||||
|
void (*godot_pool_color_array_read_access_operator_assign)(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
|
||||||
|
void (*godot_pool_color_array_read_access_destroy)(godot_pool_color_array_read_access *p_read);
|
||||||
|
godot_pool_byte_array_write_access *(*godot_pool_byte_array_write_access_copy)(const godot_pool_byte_array_write_access *p_write);
|
||||||
|
uint8_t *(*godot_pool_byte_array_write_access_ptr)(const godot_pool_byte_array_write_access *p_write);
|
||||||
|
void (*godot_pool_byte_array_write_access_operator_assign)(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
|
||||||
|
void (*godot_pool_byte_array_write_access_destroy)(godot_pool_byte_array_write_access *p_write);
|
||||||
|
godot_pool_int_array_write_access *(*godot_pool_int_array_write_access_copy)(const godot_pool_int_array_write_access *p_write);
|
||||||
|
godot_int *(*godot_pool_int_array_write_access_ptr)(const godot_pool_int_array_write_access *p_write);
|
||||||
|
void (*godot_pool_int_array_write_access_operator_assign)(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
|
||||||
|
void (*godot_pool_int_array_write_access_destroy)(godot_pool_int_array_write_access *p_write);
|
||||||
|
godot_pool_real_array_write_access *(*godot_pool_real_array_write_access_copy)(const godot_pool_real_array_write_access *p_write);
|
||||||
|
godot_real *(*godot_pool_real_array_write_access_ptr)(const godot_pool_real_array_write_access *p_write);
|
||||||
|
void (*godot_pool_real_array_write_access_operator_assign)(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
|
||||||
|
void (*godot_pool_real_array_write_access_destroy)(godot_pool_real_array_write_access *p_write);
|
||||||
|
godot_pool_string_array_write_access *(*godot_pool_string_array_write_access_copy)(const godot_pool_string_array_write_access *p_write);
|
||||||
|
godot_string *(*godot_pool_string_array_write_access_ptr)(const godot_pool_string_array_write_access *p_write);
|
||||||
|
void (*godot_pool_string_array_write_access_operator_assign)(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
|
||||||
|
void (*godot_pool_string_array_write_access_destroy)(godot_pool_string_array_write_access *p_write);
|
||||||
|
godot_pool_vector2_array_write_access *(*godot_pool_vector2_array_write_access_copy)(const godot_pool_vector2_array_write_access *p_write);
|
||||||
|
godot_vector2 *(*godot_pool_vector2_array_write_access_ptr)(const godot_pool_vector2_array_write_access *p_write);
|
||||||
|
void (*godot_pool_vector2_array_write_access_operator_assign)(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
|
||||||
|
void (*godot_pool_vector2_array_write_access_destroy)(godot_pool_vector2_array_write_access *p_write);
|
||||||
|
godot_pool_vector3_array_write_access *(*godot_pool_vector3_array_write_access_copy)(const godot_pool_vector3_array_write_access *p_write);
|
||||||
|
godot_vector3 *(*godot_pool_vector3_array_write_access_ptr)(const godot_pool_vector3_array_write_access *p_write);
|
||||||
|
void (*godot_pool_vector3_array_write_access_operator_assign)(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
|
||||||
|
void (*godot_pool_vector3_array_write_access_destroy)(godot_pool_vector3_array_write_access *p_write);
|
||||||
|
godot_pool_color_array_write_access *(*godot_pool_color_array_write_access_copy)(const godot_pool_color_array_write_access *p_write);
|
||||||
|
godot_color *(*godot_pool_color_array_write_access_ptr)(const godot_pool_color_array_write_access *p_write);
|
||||||
|
void (*godot_pool_color_array_write_access_operator_assign)(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
|
||||||
|
void (*godot_pool_color_array_write_access_destroy)(godot_pool_color_array_write_access *p_write);
|
||||||
|
void (*godot_array_new)(godot_array *r_dest);
|
||||||
|
void (*godot_array_new_copy)(godot_array *r_dest, const godot_array *p_src);
|
||||||
|
void (*godot_array_new_pool_color_array)(godot_array *r_dest, const godot_pool_color_array *p_pca);
|
||||||
|
void (*godot_array_new_pool_vector3_array)(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||||
|
void (*godot_array_new_pool_vector2_array)(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||||
|
void (*godot_array_new_pool_string_array)(godot_array *r_dest, const godot_pool_string_array *p_psa);
|
||||||
|
void (*godot_array_new_pool_real_array)(godot_array *r_dest, const godot_pool_real_array *p_pra);
|
||||||
|
void (*godot_array_new_pool_int_array)(godot_array *r_dest, const godot_pool_int_array *p_pia);
|
||||||
|
void (*godot_array_new_pool_byte_array)(godot_array *r_dest, const godot_pool_byte_array *p_pba);
|
||||||
|
void (*godot_array_set)(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
|
||||||
|
godot_variant (*godot_array_get)(const godot_array *p_self, const godot_int p_idx);
|
||||||
|
godot_variant *(*godot_array_operator_index)(godot_array *p_self, const godot_int p_idx);
|
||||||
|
const godot_variant *(*godot_array_operator_index_const)(const godot_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_array_append)(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
void (*godot_array_clear)(godot_array *p_self);
|
||||||
|
godot_int (*godot_array_count)(const godot_array *p_self, const godot_variant *p_value);
|
||||||
|
godot_bool (*godot_array_empty)(const godot_array *p_self);
|
||||||
|
void (*godot_array_erase)(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
godot_variant (*godot_array_front)(const godot_array *p_self);
|
||||||
|
godot_variant (*godot_array_back)(const godot_array *p_self);
|
||||||
|
godot_int (*godot_array_find)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||||
|
godot_int (*godot_array_find_last)(const godot_array *p_self, const godot_variant *p_what);
|
||||||
|
godot_bool (*godot_array_has)(const godot_array *p_self, const godot_variant *p_value);
|
||||||
|
godot_int (*godot_array_hash)(const godot_array *p_self);
|
||||||
|
void (*godot_array_insert)(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
|
||||||
|
void (*godot_array_invert)(godot_array *p_self);
|
||||||
|
godot_variant (*godot_array_pop_back)(godot_array *p_self);
|
||||||
|
godot_variant (*godot_array_pop_front)(godot_array *p_self);
|
||||||
|
void (*godot_array_push_back)(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
void (*godot_array_push_front)(godot_array *p_self, const godot_variant *p_value);
|
||||||
|
void (*godot_array_remove)(godot_array *p_self, const godot_int p_idx);
|
||||||
|
void (*godot_array_resize)(godot_array *p_self, const godot_int p_size);
|
||||||
|
godot_int (*godot_array_rfind)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
||||||
|
godot_int (*godot_array_size)(const godot_array *p_self);
|
||||||
|
void (*godot_array_sort)(godot_array *p_self);
|
||||||
|
void (*godot_array_sort_custom)(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
|
||||||
|
godot_int (*godot_array_bsearch)(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
|
||||||
|
godot_int (*godot_array_bsearch_custom)(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
|
||||||
|
void (*godot_array_destroy)(godot_array *p_self);
|
||||||
|
void (*godot_dictionary_new)(godot_dictionary *r_dest);
|
||||||
|
void (*godot_dictionary_new_copy)(godot_dictionary *r_dest, const godot_dictionary *p_src);
|
||||||
|
void (*godot_dictionary_destroy)(godot_dictionary *p_self);
|
||||||
|
godot_int (*godot_dictionary_size)(const godot_dictionary *p_self);
|
||||||
|
godot_bool (*godot_dictionary_empty)(const godot_dictionary *p_self);
|
||||||
|
void (*godot_dictionary_clear)(godot_dictionary *p_self);
|
||||||
|
godot_bool (*godot_dictionary_has)(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
godot_bool (*godot_dictionary_has_all)(const godot_dictionary *p_self, const godot_array *p_keys);
|
||||||
|
void (*godot_dictionary_erase)(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
godot_int (*godot_dictionary_hash)(const godot_dictionary *p_self);
|
||||||
|
godot_array (*godot_dictionary_keys)(const godot_dictionary *p_self);
|
||||||
|
godot_array (*godot_dictionary_values)(const godot_dictionary *p_self);
|
||||||
|
godot_variant (*godot_dictionary_get)(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
void (*godot_dictionary_set)(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
|
||||||
|
godot_variant *(*godot_dictionary_operator_index)(godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
const godot_variant *(*godot_dictionary_operator_index_const)(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
godot_variant *(*godot_dictionary_next)(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||||
|
godot_bool (*godot_dictionary_operator_equal)(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
||||||
|
godot_string (*godot_dictionary_to_json)(const godot_dictionary *p_self);
|
||||||
|
void (*godot_node_path_new)(godot_node_path *r_dest, const godot_string *p_from);
|
||||||
|
void (*godot_node_path_new_copy)(godot_node_path *r_dest, const godot_node_path *p_src);
|
||||||
|
void (*godot_node_path_destroy)(godot_node_path *p_self);
|
||||||
|
godot_string (*godot_node_path_as_string)(const godot_node_path *p_self);
|
||||||
|
godot_bool (*godot_node_path_is_absolute)(const godot_node_path *p_self);
|
||||||
|
godot_int (*godot_node_path_get_name_count)(const godot_node_path *p_self);
|
||||||
|
godot_string (*godot_node_path_get_name)(const godot_node_path *p_self, const godot_int p_idx);
|
||||||
|
godot_int (*godot_node_path_get_subname_count)(const godot_node_path *p_self);
|
||||||
|
godot_string (*godot_node_path_get_subname)(const godot_node_path *p_self, const godot_int p_idx);
|
||||||
|
godot_string (*godot_node_path_get_concatenated_subnames)(const godot_node_path *p_self);
|
||||||
|
godot_bool (*godot_node_path_is_empty)(const godot_node_path *p_self);
|
||||||
|
godot_bool (*godot_node_path_operator_equal)(const godot_node_path *p_self, const godot_node_path *p_b);
|
||||||
|
void (*godot_plane_new_with_reals)(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
||||||
|
void (*godot_plane_new_with_vectors)(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
||||||
|
void (*godot_plane_new_with_normal)(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
||||||
|
godot_string (*godot_plane_as_string)(const godot_plane *p_self);
|
||||||
|
godot_plane (*godot_plane_normalized)(const godot_plane *p_self);
|
||||||
|
godot_vector3 (*godot_plane_center)(const godot_plane *p_self);
|
||||||
|
godot_vector3 (*godot_plane_get_any_point)(const godot_plane *p_self);
|
||||||
|
godot_bool (*godot_plane_is_point_over)(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
godot_real (*godot_plane_distance_to)(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
godot_bool (*godot_plane_has_point)(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
||||||
|
godot_vector3 (*godot_plane_project)(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||||
|
godot_bool (*godot_plane_intersect_3)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
||||||
|
godot_bool (*godot_plane_intersects_ray)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
||||||
|
godot_bool (*godot_plane_intersects_segment)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
||||||
|
godot_plane (*godot_plane_operator_neg)(const godot_plane *p_self);
|
||||||
|
godot_bool (*godot_plane_operator_equal)(const godot_plane *p_self, const godot_plane *p_b);
|
||||||
|
void (*godot_plane_set_normal)(godot_plane *p_self, const godot_vector3 *p_normal);
|
||||||
|
godot_vector3 (*godot_plane_get_normal)(const godot_plane *p_self);
|
||||||
|
godot_real (*godot_plane_get_d)(const godot_plane *p_self);
|
||||||
|
void (*godot_plane_set_d)(godot_plane *p_self, const godot_real p_d);
|
||||||
|
void (*godot_rect2_new_with_position_and_size)(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||||
|
void (*godot_rect2_new)(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||||
|
godot_string (*godot_rect2_as_string)(const godot_rect2 *p_self);
|
||||||
|
godot_real (*godot_rect2_get_area)(const godot_rect2 *p_self);
|
||||||
|
godot_bool (*godot_rect2_intersects)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
godot_bool (*godot_rect2_encloses)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
godot_bool (*godot_rect2_has_no_area)(const godot_rect2 *p_self);
|
||||||
|
godot_rect2 (*godot_rect2_clip)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
godot_rect2 (*godot_rect2_merge)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
godot_bool (*godot_rect2_has_point)(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
||||||
|
godot_rect2 (*godot_rect2_grow)(const godot_rect2 *p_self, const godot_real p_by);
|
||||||
|
godot_rect2 (*godot_rect2_expand)(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
||||||
|
godot_bool (*godot_rect2_operator_equal)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||||
|
godot_vector2 (*godot_rect2_get_position)(const godot_rect2 *p_self);
|
||||||
|
godot_vector2 (*godot_rect2_get_size)(const godot_rect2 *p_self);
|
||||||
|
void (*godot_rect2_set_position)(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
||||||
|
void (*godot_rect2_set_size)(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||||
|
void (*godot_aabb_new)(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||||
|
godot_vector3 (*godot_aabb_get_position)(const godot_aabb *p_self);
|
||||||
|
void (*godot_aabb_set_position)(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_vector3 (*godot_aabb_get_size)(const godot_aabb *p_self);
|
||||||
|
void (*godot_aabb_set_size)(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_string (*godot_aabb_as_string)(const godot_aabb *p_self);
|
||||||
|
godot_real (*godot_aabb_get_area)(const godot_aabb *p_self);
|
||||||
|
godot_bool (*godot_aabb_has_no_area)(const godot_aabb *p_self);
|
||||||
|
godot_bool (*godot_aabb_has_no_surface)(const godot_aabb *p_self);
|
||||||
|
godot_bool (*godot_aabb_intersects)(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
godot_bool (*godot_aabb_encloses)(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
godot_aabb (*godot_aabb_merge)(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
godot_aabb (*godot_aabb_intersection)(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||||
|
godot_bool (*godot_aabb_intersects_plane)(const godot_aabb *p_self, const godot_plane *p_plane);
|
||||||
|
godot_bool (*godot_aabb_intersects_segment)(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||||
|
godot_bool (*godot_aabb_has_point)(const godot_aabb *p_self, const godot_vector3 *p_point);
|
||||||
|
godot_vector3 (*godot_aabb_get_support)(const godot_aabb *p_self, const godot_vector3 *p_dir);
|
||||||
|
godot_vector3 (*godot_aabb_get_longest_axis)(const godot_aabb *p_self);
|
||||||
|
godot_int (*godot_aabb_get_longest_axis_index)(const godot_aabb *p_self);
|
||||||
|
godot_real (*godot_aabb_get_longest_axis_size)(const godot_aabb *p_self);
|
||||||
|
godot_vector3 (*godot_aabb_get_shortest_axis)(const godot_aabb *p_self);
|
||||||
|
godot_int (*godot_aabb_get_shortest_axis_index)(const godot_aabb *p_self);
|
||||||
|
godot_real (*godot_aabb_get_shortest_axis_size)(const godot_aabb *p_self);
|
||||||
|
godot_aabb (*godot_aabb_expand)(const godot_aabb *p_self, const godot_vector3 *p_to_point);
|
||||||
|
godot_aabb (*godot_aabb_grow)(const godot_aabb *p_self, const godot_real p_by);
|
||||||
|
godot_vector3 (*godot_aabb_get_endpoint)(const godot_aabb *p_self, const godot_int p_idx);
|
||||||
|
godot_bool (*godot_aabb_operator_equal)(const godot_aabb *p_self, const godot_aabb *p_b);
|
||||||
|
void (*godot_rid_new)(godot_rid *r_dest);
|
||||||
|
godot_int (*godot_rid_get_id)(const godot_rid *p_self);
|
||||||
|
void (*godot_rid_new_with_resource)(godot_rid *r_dest, const godot_object *p_from);
|
||||||
|
godot_bool (*godot_rid_operator_equal)(const godot_rid *p_self, const godot_rid *p_b);
|
||||||
|
godot_bool (*godot_rid_operator_less)(const godot_rid *p_self, const godot_rid *p_b);
|
||||||
|
void (*godot_transform_new_with_axis_origin)(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
|
||||||
|
void (*godot_transform_new)(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||||
|
godot_basis (*godot_transform_get_basis)(const godot_transform *p_self);
|
||||||
|
void (*godot_transform_set_basis)(godot_transform *p_self, const godot_basis *p_v);
|
||||||
|
godot_vector3 (*godot_transform_get_origin)(const godot_transform *p_self);
|
||||||
|
void (*godot_transform_set_origin)(godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_string (*godot_transform_as_string)(const godot_transform *p_self);
|
||||||
|
godot_transform (*godot_transform_inverse)(const godot_transform *p_self);
|
||||||
|
godot_transform (*godot_transform_affine_inverse)(const godot_transform *p_self);
|
||||||
|
godot_transform (*godot_transform_orthonormalized)(const godot_transform *p_self);
|
||||||
|
godot_transform (*godot_transform_rotated)(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||||
|
godot_transform (*godot_transform_scaled)(const godot_transform *p_self, const godot_vector3 *p_scale);
|
||||||
|
godot_transform (*godot_transform_translated)(const godot_transform *p_self, const godot_vector3 *p_ofs);
|
||||||
|
godot_transform (*godot_transform_looking_at)(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
||||||
|
godot_plane (*godot_transform_xform_plane)(const godot_transform *p_self, const godot_plane *p_v);
|
||||||
|
godot_plane (*godot_transform_xform_inv_plane)(const godot_transform *p_self, const godot_plane *p_v);
|
||||||
|
void (*godot_transform_new_identity)(godot_transform *r_dest);
|
||||||
|
godot_bool (*godot_transform_operator_equal)(const godot_transform *p_self, const godot_transform *p_b);
|
||||||
|
godot_transform (*godot_transform_operator_multiply)(const godot_transform *p_self, const godot_transform *p_b);
|
||||||
|
godot_vector3 (*godot_transform_xform_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_vector3 (*godot_transform_xform_inv_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||||
|
godot_aabb (*godot_transform_xform_aabb)(const godot_transform *p_self, const godot_aabb *p_v);
|
||||||
|
godot_aabb (*godot_transform_xform_inv_aabb)(const godot_transform *p_self, const godot_aabb *p_v);
|
||||||
|
void (*godot_transform2d_new)(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||||
|
void (*godot_transform2d_new_axis_origin)(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
||||||
|
godot_string (*godot_transform2d_as_string)(const godot_transform2d *p_self);
|
||||||
|
godot_transform2d (*godot_transform2d_inverse)(const godot_transform2d *p_self);
|
||||||
|
godot_transform2d (*godot_transform2d_affine_inverse)(const godot_transform2d *p_self);
|
||||||
|
godot_real (*godot_transform2d_get_rotation)(const godot_transform2d *p_self);
|
||||||
|
godot_vector2 (*godot_transform2d_get_origin)(const godot_transform2d *p_self);
|
||||||
|
godot_vector2 (*godot_transform2d_get_scale)(const godot_transform2d *p_self);
|
||||||
|
godot_transform2d (*godot_transform2d_orthonormalized)(const godot_transform2d *p_self);
|
||||||
|
godot_transform2d (*godot_transform2d_rotated)(const godot_transform2d *p_self, const godot_real p_phi);
|
||||||
|
godot_transform2d (*godot_transform2d_scaled)(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
||||||
|
godot_transform2d (*godot_transform2d_translated)(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
||||||
|
godot_vector2 (*godot_transform2d_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
godot_vector2 (*godot_transform2d_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
godot_vector2 (*godot_transform2d_basis_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
godot_vector2 (*godot_transform2d_basis_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||||
|
godot_transform2d (*godot_transform2d_interpolate_with)(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
||||||
|
godot_bool (*godot_transform2d_operator_equal)(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||||
|
godot_transform2d (*godot_transform2d_operator_multiply)(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||||
|
void (*godot_transform2d_new_identity)(godot_transform2d *r_dest);
|
||||||
|
godot_rect2 (*godot_transform2d_xform_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||||
|
godot_rect2 (*godot_transform2d_xform_inv_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||||
|
godot_variant_type (*godot_variant_get_type)(const godot_variant *p_v);
|
||||||
|
void (*godot_variant_new_copy)(godot_variant *r_dest, const godot_variant *p_src);
|
||||||
|
void (*godot_variant_new_nil)(godot_variant *r_dest);
|
||||||
|
void (*godot_variant_new_bool)(godot_variant *r_dest, const godot_bool p_b);
|
||||||
|
void (*godot_variant_new_uint)(godot_variant *r_dest, const uint64_t p_i);
|
||||||
|
void (*godot_variant_new_int)(godot_variant *r_dest, const int64_t p_i);
|
||||||
|
void (*godot_variant_new_real)(godot_variant *r_dest, const double p_r);
|
||||||
|
void (*godot_variant_new_string)(godot_variant *r_dest, const godot_string *p_s);
|
||||||
|
void (*godot_variant_new_vector2)(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||||
|
void (*godot_variant_new_rect2)(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||||
|
void (*godot_variant_new_vector3)(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||||
|
void (*godot_variant_new_transform2d)(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||||
|
void (*godot_variant_new_plane)(godot_variant *r_dest, const godot_plane *p_plane);
|
||||||
|
void (*godot_variant_new_quat)(godot_variant *r_dest, const godot_quat *p_quat);
|
||||||
|
void (*godot_variant_new_aabb)(godot_variant *r_dest, const godot_aabb *p_aabb);
|
||||||
|
void (*godot_variant_new_basis)(godot_variant *r_dest, const godot_basis *p_basis);
|
||||||
|
void (*godot_variant_new_transform)(godot_variant *r_dest, const godot_transform *p_trans);
|
||||||
|
void (*godot_variant_new_color)(godot_variant *r_dest, const godot_color *p_color);
|
||||||
|
void (*godot_variant_new_node_path)(godot_variant *r_dest, const godot_node_path *p_np);
|
||||||
|
void (*godot_variant_new_rid)(godot_variant *r_dest, const godot_rid *p_rid);
|
||||||
|
void (*godot_variant_new_object)(godot_variant *r_dest, const godot_object *p_obj);
|
||||||
|
void (*godot_variant_new_dictionary)(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||||
|
void (*godot_variant_new_array)(godot_variant *r_dest, const godot_array *p_arr);
|
||||||
|
void (*godot_variant_new_pool_byte_array)(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
||||||
|
void (*godot_variant_new_pool_int_array)(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
||||||
|
void (*godot_variant_new_pool_real_array)(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
||||||
|
void (*godot_variant_new_pool_string_array)(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
||||||
|
void (*godot_variant_new_pool_vector2_array)(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||||
|
void (*godot_variant_new_pool_vector3_array)(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||||
|
void (*godot_variant_new_pool_color_array)(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
||||||
|
godot_bool (*godot_variant_as_bool)(const godot_variant *p_self);
|
||||||
|
uint64_t (*godot_variant_as_uint)(const godot_variant *p_self);
|
||||||
|
int64_t (*godot_variant_as_int)(const godot_variant *p_self);
|
||||||
|
double (*godot_variant_as_real)(const godot_variant *p_self);
|
||||||
|
godot_string (*godot_variant_as_string)(const godot_variant *p_self);
|
||||||
|
godot_vector2 (*godot_variant_as_vector2)(const godot_variant *p_self);
|
||||||
|
godot_rect2 (*godot_variant_as_rect2)(const godot_variant *p_self);
|
||||||
|
godot_vector3 (*godot_variant_as_vector3)(const godot_variant *p_self);
|
||||||
|
godot_transform2d (*godot_variant_as_transform2d)(const godot_variant *p_self);
|
||||||
|
godot_plane (*godot_variant_as_plane)(const godot_variant *p_self);
|
||||||
|
godot_quat (*godot_variant_as_quat)(const godot_variant *p_self);
|
||||||
|
godot_aabb (*godot_variant_as_aabb)(const godot_variant *p_self);
|
||||||
|
godot_basis (*godot_variant_as_basis)(const godot_variant *p_self);
|
||||||
|
godot_transform (*godot_variant_as_transform)(const godot_variant *p_self);
|
||||||
|
godot_color (*godot_variant_as_color)(const godot_variant *p_self);
|
||||||
|
godot_node_path (*godot_variant_as_node_path)(const godot_variant *p_self);
|
||||||
|
godot_rid (*godot_variant_as_rid)(const godot_variant *p_self);
|
||||||
|
godot_object *(*godot_variant_as_object)(const godot_variant *p_self);
|
||||||
|
godot_dictionary (*godot_variant_as_dictionary)(const godot_variant *p_self);
|
||||||
|
godot_array (*godot_variant_as_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_byte_array (*godot_variant_as_pool_byte_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_int_array (*godot_variant_as_pool_int_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_real_array (*godot_variant_as_pool_real_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_string_array (*godot_variant_as_pool_string_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_vector2_array (*godot_variant_as_pool_vector2_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_vector3_array (*godot_variant_as_pool_vector3_array)(const godot_variant *p_self);
|
||||||
|
godot_pool_color_array (*godot_variant_as_pool_color_array)(const godot_variant *p_self);
|
||||||
|
godot_variant (*godot_variant_call)(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
||||||
|
godot_bool (*godot_variant_has_method)(const godot_variant *p_self, const godot_string *p_method);
|
||||||
|
godot_bool (*godot_variant_operator_equal)(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
godot_bool (*godot_variant_operator_less)(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
godot_bool (*godot_variant_hash_compare)(const godot_variant *p_self, const godot_variant *p_other);
|
||||||
|
godot_bool (*godot_variant_booleanize)(const godot_variant *p_self);
|
||||||
|
void (*godot_variant_destroy)(godot_variant *p_self);
|
||||||
|
godot_int (*godot_char_string_length)(const godot_char_string *p_cs);
|
||||||
|
const char *(*godot_char_string_get_data)(const godot_char_string *p_cs);
|
||||||
|
void (*godot_char_string_destroy)(godot_char_string *p_cs);
|
||||||
|
void (*godot_string_new)(godot_string *r_dest);
|
||||||
|
void (*godot_string_new_copy)(godot_string *r_dest, const godot_string *p_src);
|
||||||
|
void (*godot_string_new_with_wide_string)(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
||||||
|
const wchar_t *(*godot_string_operator_index)(godot_string *p_self, const godot_int p_idx);
|
||||||
|
wchar_t (*godot_string_operator_index_const)(const godot_string *p_self, const godot_int p_idx);
|
||||||
|
const wchar_t *(*godot_string_wide_str)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_operator_equal)(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
godot_bool (*godot_string_operator_less)(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
godot_string (*godot_string_operator_plus)(const godot_string *p_self, const godot_string *p_b);
|
||||||
|
godot_int (*godot_string_length)(const godot_string *p_self);
|
||||||
|
signed char (*godot_string_casecmp_to)(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
signed char (*godot_string_nocasecmp_to)(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
signed char (*godot_string_naturalnocasecmp_to)(const godot_string *p_self, const godot_string *p_str);
|
||||||
|
godot_bool (*godot_string_begins_with)(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_bool (*godot_string_begins_with_char_array)(const godot_string *p_self, const char *p_char_array);
|
||||||
|
godot_array (*godot_string_bigrams)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_chr)(wchar_t p_character);
|
||||||
|
godot_bool (*godot_string_ends_with)(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_int (*godot_string_find)(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int (*godot_string_find_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int (*godot_string_findmk)(const godot_string *p_self, const godot_array *p_keys);
|
||||||
|
godot_int (*godot_string_findmk_from)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
|
||||||
|
godot_int (*godot_string_findmk_from_in_place)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
|
||||||
|
godot_int (*godot_string_findn)(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int (*godot_string_findn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int (*godot_string_find_last)(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_string (*godot_string_format)(const godot_string *p_self, const godot_variant *p_values);
|
||||||
|
godot_string (*godot_string_format_with_custom_placeholder)(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
|
||||||
|
godot_string (*godot_string_hex_encode_buffer)(const uint8_t *p_buffer, godot_int p_len);
|
||||||
|
godot_int (*godot_string_hex_to_int)(const godot_string *p_self);
|
||||||
|
godot_int (*godot_string_hex_to_int_without_prefix)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_insert)(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
|
||||||
|
godot_bool (*godot_string_is_numeric)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_subsequence_of)(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_bool (*godot_string_is_subsequence_ofi)(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_string (*godot_string_lpad)(const godot_string *p_self, godot_int p_min_length);
|
||||||
|
godot_string (*godot_string_lpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||||
|
godot_bool (*godot_string_match)(const godot_string *p_self, const godot_string *p_wildcard);
|
||||||
|
godot_bool (*godot_string_matchn)(const godot_string *p_self, const godot_string *p_wildcard);
|
||||||
|
godot_string (*godot_string_md5)(const uint8_t *p_md5);
|
||||||
|
godot_string (*godot_string_num)(double p_num);
|
||||||
|
godot_string (*godot_string_num_int64)(int64_t p_num, godot_int p_base);
|
||||||
|
godot_string (*godot_string_num_int64_capitalized)(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
|
||||||
|
godot_string (*godot_string_num_real)(double p_num);
|
||||||
|
godot_string (*godot_string_num_scientific)(double p_num);
|
||||||
|
godot_string (*godot_string_num_with_decimals)(double p_num, godot_int p_decimals);
|
||||||
|
godot_string (*godot_string_pad_decimals)(const godot_string *p_self, godot_int p_digits);
|
||||||
|
godot_string (*godot_string_pad_zeros)(const godot_string *p_self, godot_int p_digits);
|
||||||
|
godot_string (*godot_string_replace_first)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_string (*godot_string_replace)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_string (*godot_string_replacen)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
||||||
|
godot_int (*godot_string_rfind)(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int (*godot_string_rfindn)(const godot_string *p_self, godot_string p_what);
|
||||||
|
godot_int (*godot_string_rfind_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_int (*godot_string_rfindn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
||||||
|
godot_string (*godot_string_rpad)(const godot_string *p_self, godot_int p_min_length);
|
||||||
|
godot_string (*godot_string_rpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
||||||
|
godot_real (*godot_string_similarity)(const godot_string *p_self, const godot_string *p_string);
|
||||||
|
godot_string (*godot_string_sprintf)(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
|
||||||
|
godot_string (*godot_string_substr)(const godot_string *p_self, godot_int p_from, godot_int p_chars);
|
||||||
|
double (*godot_string_to_double)(const godot_string *p_self);
|
||||||
|
godot_real (*godot_string_to_float)(const godot_string *p_self);
|
||||||
|
godot_int (*godot_string_to_int)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_camelcase_to_underscore)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_camelcase_to_underscore_lowercased)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_capitalize)(const godot_string *p_self);
|
||||||
|
double (*godot_string_char_to_double)(const char *p_what);
|
||||||
|
godot_int (*godot_string_char_to_int)(const char *p_what);
|
||||||
|
int64_t (*godot_string_wchar_to_int)(const wchar_t *p_str);
|
||||||
|
godot_int (*godot_string_char_to_int_with_len)(const char *p_what, godot_int p_len);
|
||||||
|
int64_t (*godot_string_char_to_int64_with_len)(const wchar_t *p_str, int p_len);
|
||||||
|
int64_t (*godot_string_hex_to_int64)(const godot_string *p_self);
|
||||||
|
int64_t (*godot_string_hex_to_int64_with_prefix)(const godot_string *p_self);
|
||||||
|
int64_t (*godot_string_to_int64)(const godot_string *p_self);
|
||||||
|
double (*godot_string_unicode_char_to_double)(const wchar_t *p_str, const wchar_t **r_end);
|
||||||
|
godot_int (*godot_string_get_slice_count)(const godot_string *p_self, godot_string p_splitter);
|
||||||
|
godot_string (*godot_string_get_slice)(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
|
||||||
|
godot_string (*godot_string_get_slicec)(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
|
||||||
|
godot_array (*godot_string_split)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_allow_empty)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_floats)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_floats_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_floats_mk)(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array (*godot_string_split_floats_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array (*godot_string_split_ints)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_ints_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
|
||||||
|
godot_array (*godot_string_split_ints_mk)(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array (*godot_string_split_ints_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
|
||||||
|
godot_array (*godot_string_split_spaces)(const godot_string *p_self);
|
||||||
|
wchar_t (*godot_string_char_lowercase)(wchar_t p_char);
|
||||||
|
wchar_t (*godot_string_char_uppercase)(wchar_t p_char);
|
||||||
|
godot_string (*godot_string_to_lower)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_to_upper)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_get_basename)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_get_extension)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_left)(const godot_string *p_self, godot_int p_pos);
|
||||||
|
wchar_t (*godot_string_ord_at)(const godot_string *p_self, godot_int p_idx);
|
||||||
|
godot_string (*godot_string_plus_file)(const godot_string *p_self, const godot_string *p_file);
|
||||||
|
godot_string (*godot_string_right)(const godot_string *p_self, godot_int p_pos);
|
||||||
|
godot_string (*godot_string_strip_edges)(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
|
||||||
|
godot_string (*godot_string_strip_escapes)(const godot_string *p_self);
|
||||||
|
void (*godot_string_erase)(godot_string *p_self, godot_int p_pos, godot_int p_chars);
|
||||||
|
godot_char_string (*godot_string_ascii)(const godot_string *p_self);
|
||||||
|
godot_char_string (*godot_string_ascii_extended)(const godot_string *p_self);
|
||||||
|
godot_char_string (*godot_string_utf8)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_parse_utf8)(godot_string *p_self, const char *p_utf8);
|
||||||
|
godot_bool (*godot_string_parse_utf8_with_len)(godot_string *p_self, const char *p_utf8, godot_int p_len);
|
||||||
|
godot_string (*godot_string_chars_to_utf8)(const char *p_utf8);
|
||||||
|
godot_string (*godot_string_chars_to_utf8_with_len)(const char *p_utf8, godot_int p_len);
|
||||||
|
uint32_t (*godot_string_hash)(const godot_string *p_self);
|
||||||
|
uint64_t (*godot_string_hash64)(const godot_string *p_self);
|
||||||
|
uint32_t (*godot_string_hash_chars)(const char *p_cstr);
|
||||||
|
uint32_t (*godot_string_hash_chars_with_len)(const char *p_cstr, godot_int p_len);
|
||||||
|
uint32_t (*godot_string_hash_utf8_chars)(const wchar_t *p_str);
|
||||||
|
uint32_t (*godot_string_hash_utf8_chars_with_len)(const wchar_t *p_str, godot_int p_len);
|
||||||
|
godot_pool_byte_array (*godot_string_md5_buffer)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_md5_text)(const godot_string *p_self);
|
||||||
|
godot_pool_byte_array (*godot_string_sha256_buffer)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_sha256_text)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_empty)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_get_file)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_humanize_size)(size_t p_size);
|
||||||
|
godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_path_to)(const godot_string *p_self, const godot_string *p_path);
|
||||||
|
godot_string (*godot_string_path_to_file)(const godot_string *p_self, const godot_string *p_path);
|
||||||
|
godot_string (*godot_string_simplify_path)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_c_escape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_c_escape_multiline)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_c_unescape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_http_escape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_http_unescape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_json_escape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_word_wrap)(const godot_string *p_self, godot_int p_chars_per_line);
|
||||||
|
godot_string (*godot_string_xml_escape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_xml_escape_with_quotes)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_xml_unescape)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_percent_decode)(const godot_string *p_self);
|
||||||
|
godot_string (*godot_string_percent_encode)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_valid_float)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_valid_hex_number)(const godot_string *p_self, godot_bool p_with_prefix);
|
||||||
|
godot_bool (*godot_string_is_valid_html_color)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_valid_identifier)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_valid_integer)(const godot_string *p_self);
|
||||||
|
godot_bool (*godot_string_is_valid_ip_address)(const godot_string *p_self);
|
||||||
|
void (*godot_string_destroy)(godot_string *p_self);
|
||||||
|
void (*godot_string_name_new)(godot_string_name *r_dest, const godot_string *p_name);
|
||||||
|
void (*godot_string_name_new_data)(godot_string_name *r_dest, const char *p_name);
|
||||||
|
godot_string (*godot_string_name_get_name)(const godot_string_name *p_self);
|
||||||
|
uint32_t (*godot_string_name_get_hash)(const godot_string_name *p_self);
|
||||||
|
const void *(*godot_string_name_get_data_unique_pointer)(const godot_string_name *p_self);
|
||||||
|
godot_bool (*godot_string_name_operator_equal)(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||||
|
godot_bool (*godot_string_name_operator_less)(const godot_string_name *p_self, const godot_string_name *p_other);
|
||||||
|
void (*godot_string_name_destroy)(godot_string_name *p_self);
|
||||||
|
void (*godot_object_destroy)(godot_object *p_o);
|
||||||
|
godot_object *(*godot_global_get_singleton)(char *p_name);
|
||||||
|
godot_method_bind *(*godot_method_bind_get_method)(const char *p_classname, const char *p_methodname);
|
||||||
|
void (*godot_method_bind_ptrcall)(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
|
||||||
|
godot_variant (*godot_method_bind_call)(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
|
||||||
|
godot_class_constructor (*godot_get_class_constructor)(const char *p_classname);
|
||||||
|
godot_dictionary (*godot_get_global_constants)();
|
||||||
|
void (*godot_register_native_call_type)(const char *call_type, native_call_cb p_callback);
|
||||||
|
void *(*godot_alloc)(int p_bytes);
|
||||||
|
void *(*godot_realloc)(void *p_ptr, int p_bytes);
|
||||||
|
void (*godot_free)(void *p_ptr);
|
||||||
|
void (*godot_print_error)(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||||
|
void (*godot_print_warning)(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||||
|
void (*godot_print)(const godot_string *p_message);
|
||||||
|
} godot_gdnative_core_api_struct;
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_GDNATIVE_API_STRUCT_H
|
BIN
GodoBinding/godot_headers/images/faq/create_dlscript.png
Normal file
BIN
GodoBinding/godot_headers/images/faq/create_dlscript.png
Normal file
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After Width: | Height: | Size: 20 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 58 KiB |
BIN
GodoBinding/godot_headers/images/faq/set_project_dllibrary.png
Normal file
BIN
GodoBinding/godot_headers/images/faq/set_project_dllibrary.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 28 KiB |
BIN
GodoBinding/godot_headers/images/faq/set_script_dllibrary.png
Normal file
BIN
GodoBinding/godot_headers/images/faq/set_script_dllibrary.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
250
GodoBinding/godot_headers/nativescript/godot_nativescript.h
Normal file
250
GodoBinding/godot_headers/nativescript/godot_nativescript.h
Normal file
@ -0,0 +1,250 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_nativescript.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NATIVESCRIPT_H
|
||||||
|
#define GODOT_NATIVESCRIPT_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GODOT_METHOD_RPC_MODE_DISABLED,
|
||||||
|
GODOT_METHOD_RPC_MODE_REMOTE,
|
||||||
|
GODOT_METHOD_RPC_MODE_MASTER,
|
||||||
|
GODOT_METHOD_RPC_MODE_PUPPET,
|
||||||
|
GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
|
||||||
|
GODOT_METHOD_RPC_MODE_REMOTESYNC,
|
||||||
|
GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
|
||||||
|
GODOT_METHOD_RPC_MODE_MASTERSYNC,
|
||||||
|
GODOT_METHOD_RPC_MODE_PUPPETSYNC,
|
||||||
|
} godot_method_rpc_mode;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
|
||||||
|
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
|
||||||
|
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
|
||||||
|
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
|
||||||
|
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
|
||||||
|
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
|
||||||
|
GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
|
||||||
|
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
|
||||||
|
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
|
||||||
|
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
|
||||||
|
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
|
||||||
|
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
|
||||||
|
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
|
||||||
|
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||||
|
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
|
||||||
|
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||||
|
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
|
||||||
|
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
|
||||||
|
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
|
||||||
|
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
|
||||||
|
GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
|
||||||
|
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
|
||||||
|
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
|
||||||
|
GODOT_PROPERTY_HINT_OBJECT_ID,
|
||||||
|
GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
|
||||||
|
GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
|
||||||
|
GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
|
||||||
|
GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
|
||||||
|
GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
|
||||||
|
GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
|
||||||
|
GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
|
||||||
|
GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
|
||||||
|
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
|
||||||
|
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
|
||||||
|
GODOT_PROPERTY_HINT_MAX,
|
||||||
|
} godot_property_hint;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
|
||||||
|
GODOT_PROPERTY_USAGE_STORAGE = 1,
|
||||||
|
GODOT_PROPERTY_USAGE_EDITOR = 2,
|
||||||
|
GODOT_PROPERTY_USAGE_NETWORK = 4,
|
||||||
|
GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
|
||||||
|
GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
|
||||||
|
GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
|
||||||
|
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
|
||||||
|
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
|
||||||
|
GODOT_PROPERTY_USAGE_CATEGORY = 256,
|
||||||
|
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
|
||||||
|
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
|
||||||
|
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
|
||||||
|
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
|
||||||
|
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
|
||||||
|
GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
|
||||||
|
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
|
||||||
|
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
|
||||||
|
|
||||||
|
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
|
||||||
|
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
|
||||||
|
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
|
||||||
|
} godot_property_usage_flags;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_method_rpc_mode rset_type;
|
||||||
|
|
||||||
|
godot_int type;
|
||||||
|
godot_property_hint hint;
|
||||||
|
godot_string hint_string;
|
||||||
|
godot_property_usage_flags usage;
|
||||||
|
godot_variant default_value;
|
||||||
|
} godot_property_attributes;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// instance pointer, method_data - return user data
|
||||||
|
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
|
||||||
|
void *method_data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_instance_create_func;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// instance pointer, method data, user data
|
||||||
|
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
|
||||||
|
void *method_data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_instance_destroy_func;
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_method_rpc_mode rpc_type;
|
||||||
|
} godot_method_attributes;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// instance pointer, method data, user data, num args, args - return result as varaint
|
||||||
|
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
|
||||||
|
void *method_data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_instance_method;
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// instance pointer, method data, user data, value
|
||||||
|
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
|
||||||
|
void *method_data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_property_set_func;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// instance pointer, method data, user data, value
|
||||||
|
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
|
||||||
|
void *method_data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_property_get_func;
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_string name;
|
||||||
|
godot_int type;
|
||||||
|
godot_property_hint hint;
|
||||||
|
godot_string hint_string;
|
||||||
|
godot_property_usage_flags usage;
|
||||||
|
godot_variant default_value;
|
||||||
|
} godot_signal_argument;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_string name;
|
||||||
|
int num_args;
|
||||||
|
godot_signal_argument *args;
|
||||||
|
int num_default_args;
|
||||||
|
godot_variant *default_args;
|
||||||
|
} godot_signal;
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
|
||||||
|
|
||||||
|
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* NativeScript 1.1
|
||||||
|
*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
// method registering with argument names
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_string name;
|
||||||
|
|
||||||
|
godot_variant_type type;
|
||||||
|
godot_property_hint hint;
|
||||||
|
godot_string hint_string;
|
||||||
|
} godot_method_arg;
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
|
||||||
|
|
||||||
|
// documentation
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
|
||||||
|
void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
|
||||||
|
void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
|
||||||
|
void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
|
||||||
|
|
||||||
|
// type tag API
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
|
||||||
|
const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
|
||||||
|
const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
|
||||||
|
|
||||||
|
// instance binding API
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
|
||||||
|
GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
|
||||||
|
GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *);
|
||||||
|
GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
|
||||||
|
void *data;
|
||||||
|
GDCALLINGCONV void (*free_func)(void *);
|
||||||
|
} godot_instance_binding_functions;
|
||||||
|
|
||||||
|
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
|
||||||
|
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
|
||||||
|
|
||||||
|
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
|
||||||
|
|
||||||
|
void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
121
GodoBinding/godot_headers/net/godot_net.h
Normal file
121
GodoBinding/godot_headers/net/godot_net.h
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_net.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NATIVENET_H
|
||||||
|
#define GODOT_NATIVENET_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// For future versions of the API we should only add new functions at the end of the structure and use the
|
||||||
|
// version info to detect whether a call is available
|
||||||
|
|
||||||
|
// Use these to populate version in your plugin
|
||||||
|
#define GODOT_NET_API_MAJOR 3
|
||||||
|
#define GODOT_NET_API_MINOR 1
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
godot_object *data; /* User reference */
|
||||||
|
|
||||||
|
/* This is StreamPeer */
|
||||||
|
godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
|
||||||
|
godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
|
||||||
|
godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
|
||||||
|
godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
|
||||||
|
|
||||||
|
int (*get_available_bytes)(const void *user);
|
||||||
|
|
||||||
|
void *next; /* For extension? */
|
||||||
|
} godot_net_stream_peer;
|
||||||
|
|
||||||
|
/* Binds a StreamPeerGDNative to the provided interface */
|
||||||
|
void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
|
||||||
|
godot_object *data; /* User reference */
|
||||||
|
|
||||||
|
/* This is PacketPeer */
|
||||||
|
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||||
|
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||||
|
godot_int (*get_available_packet_count)(const void *);
|
||||||
|
godot_int (*get_max_packet_size)(const void *);
|
||||||
|
|
||||||
|
void *next; /* For extension? */
|
||||||
|
} godot_net_packet_peer;
|
||||||
|
|
||||||
|
/* Binds a PacketPeerGDNative to the provided interface */
|
||||||
|
void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
|
||||||
|
godot_object *data; /* User reference */
|
||||||
|
|
||||||
|
/* This is PacketPeer */
|
||||||
|
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||||
|
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||||
|
godot_int (*get_available_packet_count)(const void *);
|
||||||
|
godot_int (*get_max_packet_size)(const void *);
|
||||||
|
|
||||||
|
/* This is NetworkedMultiplayerPeer */
|
||||||
|
void (*set_transfer_mode)(void *, godot_int);
|
||||||
|
godot_int (*get_transfer_mode)(const void *);
|
||||||
|
// 0 = broadcast, 1 = server, <0 = all but abs(value)
|
||||||
|
void (*set_target_peer)(void *, godot_int);
|
||||||
|
godot_int (*get_packet_peer)(const void *);
|
||||||
|
godot_bool (*is_server)(const void *);
|
||||||
|
void (*poll)(void *);
|
||||||
|
// Must be > 0, 1 is for server
|
||||||
|
int32_t (*get_unique_id)(const void *);
|
||||||
|
void (*set_refuse_new_connections)(void *, godot_bool);
|
||||||
|
godot_bool (*is_refusing_new_connections)(const void *);
|
||||||
|
godot_int (*get_connection_status)(const void *);
|
||||||
|
|
||||||
|
void *next; /* For extension? Or maybe not... */
|
||||||
|
} godot_net_multiplayer_peer;
|
||||||
|
|
||||||
|
/* Binds a MultiplayerPeerGDNative to the provided interface */
|
||||||
|
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// WebRTC Bindings
|
||||||
|
#include "net/godot_webrtc.h"
|
||||||
|
|
||||||
|
#endif /* GODOT_NATIVENET_H */
|
122
GodoBinding/godot_headers/net/godot_webrtc.h
Normal file
122
GodoBinding/godot_headers/net/godot_webrtc.h
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_webrtc.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NATIVEWEBRTC_H
|
||||||
|
#define GODOT_NATIVEWEBRTC_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define GODOT_NET_WEBRTC_API_MAJOR 3
|
||||||
|
#define GODOT_NET_WEBRTC_API_MINOR 2
|
||||||
|
|
||||||
|
/* Library Interface (used to set default GDNative WebRTC implementation */
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
|
||||||
|
/* Called when the library is unset as default interface via godot_net_set_webrtc_library */
|
||||||
|
void (*unregistered)();
|
||||||
|
|
||||||
|
/* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
|
||||||
|
/* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
|
||||||
|
godot_error (*create_peer_connection)(godot_object *);
|
||||||
|
|
||||||
|
void *next; /* For extension */
|
||||||
|
} godot_net_webrtc_library;
|
||||||
|
|
||||||
|
/* WebRTCPeerConnection interface */
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
|
||||||
|
godot_object *data; /* User reference */
|
||||||
|
|
||||||
|
/* This is WebRTCPeerConnection */
|
||||||
|
godot_int (*get_connection_state)(const void *);
|
||||||
|
|
||||||
|
godot_error (*initialize)(void *, const godot_dictionary *);
|
||||||
|
godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
|
||||||
|
godot_error (*create_offer)(void *);
|
||||||
|
godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
|
||||||
|
godot_error (*set_remote_description)(void *, const char *, const char *);
|
||||||
|
godot_error (*set_local_description)(void *, const char *, const char *);
|
||||||
|
godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
|
||||||
|
godot_error (*poll)(void *);
|
||||||
|
void (*close)(void *);
|
||||||
|
|
||||||
|
void *next; /* For extension? */
|
||||||
|
} godot_net_webrtc_peer_connection;
|
||||||
|
|
||||||
|
/* WebRTCDataChannel interface */
|
||||||
|
typedef struct {
|
||||||
|
godot_gdnative_api_version version; /* version of our API */
|
||||||
|
|
||||||
|
godot_object *data; /* User reference */
|
||||||
|
|
||||||
|
/* This is PacketPeer */
|
||||||
|
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
||||||
|
godot_error (*put_packet)(void *, const uint8_t *, int);
|
||||||
|
godot_int (*get_available_packet_count)(const void *);
|
||||||
|
godot_int (*get_max_packet_size)(const void *);
|
||||||
|
|
||||||
|
/* This is WebRTCDataChannel */
|
||||||
|
void (*set_write_mode)(void *, godot_int);
|
||||||
|
godot_int (*get_write_mode)(const void *);
|
||||||
|
bool (*was_string_packet)(const void *);
|
||||||
|
|
||||||
|
godot_int (*get_ready_state)(const void *);
|
||||||
|
const char *(*get_label)(const void *);
|
||||||
|
bool (*is_ordered)(const void *);
|
||||||
|
int (*get_id)(const void *);
|
||||||
|
int (*get_max_packet_life_time)(const void *);
|
||||||
|
int (*get_max_retransmits)(const void *);
|
||||||
|
const char *(*get_protocol)(const void *);
|
||||||
|
bool (*is_negotiated)(const void *);
|
||||||
|
|
||||||
|
godot_error (*poll)(void *);
|
||||||
|
void (*close)(void *);
|
||||||
|
|
||||||
|
void *next; /* For extension? */
|
||||||
|
} godot_net_webrtc_data_channel;
|
||||||
|
|
||||||
|
/* Set the default GDNative library */
|
||||||
|
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
|
||||||
|
/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
|
||||||
|
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
|
||||||
|
/* Binds a WebRTCDataChannelGDNative to the provided interface */
|
||||||
|
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
172
GodoBinding/godot_headers/pluginscript/godot_pluginscript.h
Normal file
172
GodoBinding/godot_headers/pluginscript/godot_pluginscript.h
Normal file
@ -0,0 +1,172 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_pluginscript.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_PLUGINSCRIPT_H
|
||||||
|
#define GODOT_PLUGINSCRIPT_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
#include <nativescript/godot_nativescript.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef void godot_pluginscript_instance_data;
|
||||||
|
typedef void godot_pluginscript_script_data;
|
||||||
|
typedef void godot_pluginscript_language_data;
|
||||||
|
|
||||||
|
// --- Instance ---
|
||||||
|
|
||||||
|
// TODO: use godot_string_name for faster lookup ?
|
||||||
|
typedef struct {
|
||||||
|
godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
|
||||||
|
void (*finish)(godot_pluginscript_instance_data *p_data);
|
||||||
|
|
||||||
|
godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value);
|
||||||
|
godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret);
|
||||||
|
|
||||||
|
godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
|
||||||
|
const godot_string_name *p_method, const godot_variant **p_args,
|
||||||
|
int p_argcount, godot_variant_call_error *r_error);
|
||||||
|
|
||||||
|
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
|
||||||
|
// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
|
||||||
|
godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
|
||||||
|
godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
|
||||||
|
|
||||||
|
//this is used by script languages that keep a reference counter of their own
|
||||||
|
//you can make make Ref<> not die when it reaches zero, so deleting the reference
|
||||||
|
//depends entirely from the script.
|
||||||
|
// Note: You can set those function pointer to NULL if not needed.
|
||||||
|
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
|
||||||
|
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
|
||||||
|
} godot_pluginscript_instance_desc;
|
||||||
|
|
||||||
|
// --- Script ---
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_pluginscript_script_data *data;
|
||||||
|
godot_string_name name;
|
||||||
|
godot_bool is_tool;
|
||||||
|
godot_string_name base;
|
||||||
|
|
||||||
|
// Member lines format: {<string>: <int>}
|
||||||
|
godot_dictionary member_lines;
|
||||||
|
// Method info dictionary format
|
||||||
|
// {
|
||||||
|
// name: <string>
|
||||||
|
// args: [<dict:property>]
|
||||||
|
// default_args: [<variant>]
|
||||||
|
// return: <dict:property>
|
||||||
|
// flags: <int>
|
||||||
|
// rpc_mode: <int:godot_method_rpc_mode>
|
||||||
|
// }
|
||||||
|
godot_array methods;
|
||||||
|
// Same format than for methods
|
||||||
|
godot_array signals;
|
||||||
|
// Property info dictionary format
|
||||||
|
// {
|
||||||
|
// name: <string>
|
||||||
|
// type: <int:godot_variant_type>
|
||||||
|
// hint: <int:godot_property_hint>
|
||||||
|
// hint_string: <string>
|
||||||
|
// usage: <int:godot_property_usage_flags>
|
||||||
|
// default_value: <variant>
|
||||||
|
// rset_mode: <int:godot_method_rpc_mode>
|
||||||
|
// }
|
||||||
|
godot_array properties;
|
||||||
|
} godot_pluginscript_script_manifest;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
|
||||||
|
void (*finish)(godot_pluginscript_script_data *p_data);
|
||||||
|
godot_pluginscript_instance_desc instance_desc;
|
||||||
|
} godot_pluginscript_script_desc;
|
||||||
|
|
||||||
|
// --- Language ---
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
godot_string_name signature;
|
||||||
|
godot_int call_count;
|
||||||
|
godot_int total_time; // In microseconds
|
||||||
|
godot_int self_time; // In microseconds
|
||||||
|
} godot_pluginscript_profiling_data;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char *name;
|
||||||
|
const char *type;
|
||||||
|
const char *extension;
|
||||||
|
const char **recognized_extensions; // NULL terminated array
|
||||||
|
godot_pluginscript_language_data *(*init)();
|
||||||
|
void (*finish)(godot_pluginscript_language_data *p_data);
|
||||||
|
const char **reserved_words; // NULL terminated array
|
||||||
|
const char **comment_delimiters; // NULL terminated array
|
||||||
|
const char **string_delimiters; // NULL terminated array
|
||||||
|
godot_bool has_named_classes;
|
||||||
|
godot_bool supports_builtin_mode;
|
||||||
|
|
||||||
|
godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
|
||||||
|
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
|
||||||
|
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
|
||||||
|
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
|
||||||
|
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
|
||||||
|
void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
|
||||||
|
|
||||||
|
void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
|
||||||
|
godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
|
||||||
|
int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
|
||||||
|
int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
|
||||||
|
godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
|
||||||
|
godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
|
||||||
|
void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||||
|
void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||||
|
void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
||||||
|
godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
|
||||||
|
|
||||||
|
// TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
|
||||||
|
void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
|
||||||
|
void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
|
||||||
|
|
||||||
|
void (*profiling_start)(godot_pluginscript_language_data *p_data);
|
||||||
|
void (*profiling_stop)(godot_pluginscript_language_data *p_data);
|
||||||
|
int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
||||||
|
int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
||||||
|
void (*profiling_frame)(godot_pluginscript_language_data *p_data);
|
||||||
|
|
||||||
|
godot_pluginscript_script_desc script_desc;
|
||||||
|
} godot_pluginscript_language_desc;
|
||||||
|
|
||||||
|
void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // GODOT_PLUGINSCRIPT_H
|
75
GodoBinding/godot_headers/videodecoder/godot_videodecoder.h
Normal file
75
GodoBinding/godot_headers/videodecoder/godot_videodecoder.h
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_videodecoder.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GODOT_NATIVEVIDEODECODER_H
|
||||||
|
#define GODOT_NATIVEVIDEODECODER_H
|
||||||
|
|
||||||
|
#include <gdnative/gdnative.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define GODOTAV_API_MAJOR 0
|
||||||
|
#define GODOTAV_API_MINOR 1
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
godot_gdnative_api_version version;
|
||||||
|
void *next;
|
||||||
|
void *(*constructor)(godot_object *);
|
||||||
|
void (*destructor)(void *);
|
||||||
|
const char *(*get_plugin_name)(void);
|
||||||
|
const char **(*get_supported_extensions)(int *count);
|
||||||
|
godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
|
||||||
|
godot_real (*get_length)(const void *);
|
||||||
|
godot_real (*get_playback_position)(const void *);
|
||||||
|
void (*seek)(void *, godot_real);
|
||||||
|
void (*set_audio_track)(void *, godot_int);
|
||||||
|
void (*update)(void *, godot_real);
|
||||||
|
godot_pool_byte_array *(*get_videoframe)(void *);
|
||||||
|
godot_int (*get_audioframe)(void *, float *, int);
|
||||||
|
godot_int (*get_channels)(const void *);
|
||||||
|
godot_int (*get_mix_rate)(const void *);
|
||||||
|
godot_vector2 (*get_texture_size)(const void *);
|
||||||
|
} godot_videodecoder_interface_gdnative;
|
||||||
|
|
||||||
|
typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
|
||||||
|
|
||||||
|
// FileAccess wrappers for custom FFmpeg IO
|
||||||
|
godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
|
||||||
|
int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
|
||||||
|
void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* GODOT_NATIVEVIDEODECODER_H */
|
82
GodoBinding/include/core/AABB.hpp
Normal file
82
GodoBinding/include/core/AABB.hpp
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
#ifndef AABB_H
|
||||||
|
#define AABB_H
|
||||||
|
|
||||||
|
#include "Vector3.hpp"
|
||||||
|
|
||||||
|
#include "Plane.hpp"
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
namespace godot {
|
||||||
|
|
||||||
|
class AABB {
|
||||||
|
public:
|
||||||
|
Vector3 position;
|
||||||
|
Vector3 size;
|
||||||
|
|
||||||
|
real_t get_area() const; /// get area
|
||||||
|
inline bool has_no_area() const {
|
||||||
|
|
||||||
|
return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool has_no_surface() const {
|
||||||
|
|
||||||
|
return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3 &get_position() const { return position; }
|
||||||
|
inline void set_position(const Vector3 &p_position) { position = p_position; }
|
||||||
|
inline const Vector3 &get_size() const { return size; }
|
||||||
|
inline void set_size(const Vector3 &p_size) { size = p_size; }
|
||||||
|
|
||||||
|
bool operator==(const AABB &p_rval) const;
|
||||||
|
bool operator!=(const AABB &p_rval) const;
|
||||||
|
|
||||||
|
bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
|
||||||
|
bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
|
||||||
|
bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
|
||||||
|
|
||||||
|
AABB merge(const AABB &p_with) const;
|
||||||
|
void merge_with(const AABB &p_aabb); ///merge with another AABB
|
||||||
|
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||||
|
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||||
|
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||||
|
bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const;
|
||||||
|
|
||||||
|
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
|
||||||
|
bool intersects_plane(const Plane &p_plane) const;
|
||||||
|
|
||||||
|
bool has_point(const Vector3 &p_point) const;
|
||||||
|
Vector3 get_support(const Vector3 &p_normal) const;
|
||||||
|
|
||||||
|
Vector3 get_longest_axis() const;
|
||||||
|
int get_longest_axis_index() const;
|
||||||
|
real_t get_longest_axis_size() const;
|
||||||
|
|
||||||
|
Vector3 get_shortest_axis() const;
|
||||||
|
int get_shortest_axis_index() const;
|
||||||
|
real_t get_shortest_axis_size() const;
|
||||||
|
|
||||||
|
AABB grow(real_t p_by) const;
|
||||||
|
void grow_by(real_t p_amount);
|
||||||
|
|
||||||
|
void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
|
||||||
|
Vector3 get_endpoint(int p_point) const;
|
||||||
|
|
||||||
|
AABB expand(const Vector3 &p_vector) const;
|
||||||
|
void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
|
||||||
|
void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */
|
||||||
|
|
||||||
|
operator String() const;
|
||||||
|
|
||||||
|
inline AABB() {}
|
||||||
|
inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
|
||||||
|
position = p_pos;
|
||||||
|
size = p_size;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace godot
|
||||||
|
|
||||||
|
#endif // RECT3_H
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user