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This commit is contained in:
700
GodoBinding/include/core/PoolArrays.hpp
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700
GodoBinding/include/core/PoolArrays.hpp
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@@ -0,0 +1,700 @@
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#ifndef POOLARRAYS_H
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#define POOLARRAYS_H
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#include "Defs.hpp"
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#include "Color.hpp"
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include <gdnative/pool_arrays.h>
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namespace godot {
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class Array;
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class PoolByteArray {
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godot_pool_byte_array _godot_array;
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public:
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class Read {
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friend class PoolByteArray;
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godot_pool_byte_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_byte_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
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}
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inline const uint8_t *ptr() const {
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return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
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}
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inline const uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolByteArray;
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godot_pool_byte_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_byte_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
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}
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inline uint8_t *ptr() const {
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return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
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}
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inline uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolByteArray();
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PoolByteArray(const PoolByteArray &p_other);
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PoolByteArray &operator=(const PoolByteArray &p_other);
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PoolByteArray(const Array &array);
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Read read() const;
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Write write();
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void append(const uint8_t data);
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void append_array(const PoolByteArray &array);
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int insert(const int idx, const uint8_t data);
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void invert();
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void push_back(const uint8_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const uint8_t data);
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uint8_t operator[](const int idx);
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int size() const;
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~PoolByteArray();
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};
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class PoolIntArray {
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godot_pool_int_array _godot_array;
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public:
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class Read {
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friend class PoolIntArray;
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godot_pool_int_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_int_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->godot_pool_int_array_read_access_destroy(_read_access);
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}
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inline const int *ptr() const {
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return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
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}
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inline const int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolIntArray;
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godot_pool_int_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_int_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->godot_pool_int_array_write_access_destroy(_write_access);
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}
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inline int *ptr() const {
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return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
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}
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inline int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolIntArray();
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PoolIntArray(const PoolIntArray &p_other);
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PoolIntArray &operator=(const PoolIntArray &p_other);
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PoolIntArray(const Array &array);
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Read read() const;
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Write write();
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void append(const int data);
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void append_array(const PoolIntArray &array);
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int insert(const int idx, const int data);
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void invert();
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void push_back(const int data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const int data);
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int operator[](const int idx);
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int size() const;
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~PoolIntArray();
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};
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class PoolRealArray {
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godot_pool_real_array _godot_array;
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public:
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class Read {
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friend class PoolRealArray;
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godot_pool_real_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_real_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->godot_pool_real_array_read_access_destroy(_read_access);
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}
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inline const real_t *ptr() const {
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return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
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}
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inline const real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolRealArray;
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godot_pool_real_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_real_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->godot_pool_real_array_write_access_destroy(_write_access);
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}
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inline real_t *ptr() const {
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return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
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}
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inline real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolRealArray();
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PoolRealArray(const PoolRealArray &p_other);
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PoolRealArray &operator=(const PoolRealArray &p_other);
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PoolRealArray(const Array &array);
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Read read() const;
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Write write();
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void append(const real_t data);
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void append_array(const PoolRealArray &array);
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int insert(const int idx, const real_t data);
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void invert();
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void push_back(const real_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const real_t data);
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real_t operator[](const int idx);
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int size() const;
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~PoolRealArray();
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};
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class PoolStringArray {
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godot_pool_string_array _godot_array;
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public:
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class Read {
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friend class PoolStringArray;
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godot_pool_string_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_string_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->godot_pool_string_array_read_access_destroy(_read_access);
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}
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inline const String *ptr() const {
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return (const String *)godot::api->godot_pool_string_array_read_access_ptr(_read_access);
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}
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inline const String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolStringArray;
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godot_pool_string_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->godot_pool_string_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->godot_pool_string_array_write_access_destroy(_write_access);
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}
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inline String *ptr() const {
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return (String *)godot::api->godot_pool_string_array_write_access_ptr(_write_access);
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}
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inline String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolStringArray();
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PoolStringArray(const PoolStringArray &p_other);
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PoolStringArray &operator=(const PoolStringArray &p_other);
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PoolStringArray(const Array &array);
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Read read() const;
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Write write();
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void append(const String &data);
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void append_array(const PoolStringArray &array);
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int insert(const int idx, const String &data);
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|
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void invert();
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void push_back(const String &data);
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|
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void remove(const int idx);
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|
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void resize(const int size);
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|
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void set(const int idx, const String &data);
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|
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const String operator[](const int idx);
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int size() const;
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~PoolStringArray();
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};
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class PoolVector2Array {
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godot_pool_vector2_array _godot_array;
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public:
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class Read {
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friend class PoolVector2Array;
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godot_pool_vector2_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->godot_pool_vector2_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
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}
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inline const Vector2 *ptr() const {
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return (const Vector2 *)godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
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}
|
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inline const Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
|
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}
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||||
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||||
inline void operator=(const Read &p_other) {
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||||
godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
|
||||
class Write {
|
||||
friend class PoolVector2Array;
|
||||
godot_pool_vector2_array_write_access *_write_access;
|
||||
|
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public:
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||||
inline Write() {
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||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_vector2_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
inline ~Write() {
|
||||
godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
|
||||
}
|
||||
|
||||
inline Vector2 *ptr() const {
|
||||
return (Vector2 *)godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Vector2 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
|
||||
PoolVector2Array();
|
||||
PoolVector2Array(const PoolVector2Array &p_other);
|
||||
PoolVector2Array &operator=(const PoolVector2Array &p_other);
|
||||
|
||||
PoolVector2Array(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Vector2 &data);
|
||||
|
||||
void append_array(const PoolVector2Array &array);
|
||||
|
||||
int insert(const int idx, const Vector2 &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Vector2 &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Vector2 &data);
|
||||
|
||||
const Vector2 operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolVector2Array();
|
||||
};
|
||||
|
||||
class PoolVector3Array {
|
||||
godot_pool_vector3_array _godot_array;
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_vector3_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
inline ~Read() {
|
||||
godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
|
||||
}
|
||||
|
||||
inline const Vector3 *ptr() const {
|
||||
return (const Vector3 *)godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Vector3 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
|
||||
class Write {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_vector3_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
inline ~Write() {
|
||||
godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
|
||||
}
|
||||
|
||||
inline Vector3 *ptr() const {
|
||||
return (Vector3 *)godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Vector3 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
|
||||
PoolVector3Array();
|
||||
PoolVector3Array(const PoolVector3Array &p_other);
|
||||
PoolVector3Array &operator=(const PoolVector3Array &p_other);
|
||||
|
||||
PoolVector3Array(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Vector3 &data);
|
||||
|
||||
void append_array(const PoolVector3Array &array);
|
||||
|
||||
int insert(const int idx, const Vector3 &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Vector3 &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Vector3 &data);
|
||||
|
||||
const Vector3 operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolVector3Array();
|
||||
};
|
||||
|
||||
class PoolColorArray {
|
||||
godot_pool_color_array _godot_array;
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_color_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
inline ~Read() {
|
||||
godot::api->godot_pool_color_array_read_access_destroy(_read_access);
|
||||
}
|
||||
|
||||
inline const Color *ptr() const {
|
||||
return (const Color *)godot::api->godot_pool_color_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
|
||||
class Write {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_color_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
inline ~Write() {
|
||||
godot::api->godot_pool_color_array_write_access_destroy(_write_access);
|
||||
}
|
||||
|
||||
inline Color *ptr() const {
|
||||
return (Color *)godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
|
||||
PoolColorArray();
|
||||
PoolColorArray(const PoolColorArray &p_other);
|
||||
PoolColorArray &operator=(const PoolColorArray &p_other);
|
||||
|
||||
PoolColorArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Color &data);
|
||||
|
||||
void append_array(const PoolColorArray &array);
|
||||
|
||||
int insert(const int idx, const Color &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Color &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Color &data);
|
||||
|
||||
const Color operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolColorArray();
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // POOLARRAYS_H
|
||||
Reference in New Issue
Block a user