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Let's code
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52
GodoBinding/include/core/GodotGlobal.hpp
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52
GodoBinding/include/core/GodotGlobal.hpp
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#ifndef GODOT_GLOBAL_HPP
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#define GODOT_GLOBAL_HPP
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#include "Array.hpp"
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#include "String.hpp"
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#include <gdnative_api_struct.gen.h>
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namespace godot {
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extern "C" const godot_gdnative_core_api_struct *api;
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extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api;
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extern "C" const godot_gdnative_core_1_2_api_struct *core_1_2_api;
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extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
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extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
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extern "C" const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api;
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extern "C" const godot_gdnative_ext_android_api_struct *android_api;
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extern "C" const godot_gdnative_ext_arvr_api_struct *arvr_api;
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extern "C" const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api;
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extern "C" const godot_gdnative_ext_net_api_struct *net_api;
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extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api;
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extern "C" const void *gdnlib;
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class Godot {
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public:
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static void print(const String &message);
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static void print_warning(const String &description, const String &function, const String &file, int line);
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static void print_error(const String &description, const String &function, const String &file, int line);
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static void gdnative_init(godot_gdnative_init_options *o);
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static void gdnative_terminate(godot_gdnative_terminate_options *o);
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static void nativescript_init(void *handle);
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static void nativescript_terminate(void *handle);
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static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
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template <class... Args>
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static void print(const String &fmt, Args... values) {
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print(fmt.format(Array::make(values...)));
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}
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};
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struct _RegisterState {
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static void *nativescript_handle;
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static int language_index;
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};
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} // namespace godot
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#endif
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