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Let's code
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#pragma once
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#include <vector>
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#include "Terrain.h"
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class GestionTerrain
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{
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public:
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std::vector<Terrain> terrains;
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public:
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void AjoutMur(int sizeX, int sizeY, int posX, int posY);
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void AjoutSolSolide(int sizeX, int sizeY, int posX, int posY);
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void AjoutSolTraversable(int sizeX, int sizeY, int posX, int posY);
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void SuppressionTout();
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};
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