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Let's code
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19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionMobs.h
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19
DungeonAndDeamonScript/DungeonAndDemaonScript/GestionMobs.h
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#pragma once
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#include <vector>
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#include "MobsIA.h"
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class GestionMobs
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{
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public :
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std::vector<MobsIA> mobs;
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public:
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void AjoutMobC2C(int pvMax, int speed, int degat, int cooldown, int rangeDegat, int rangeAgro);
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void AjoutMobDistance(int pvMax, int speed, int degat, int cooldown, int rangeAgro);
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void SupprimerMob(int id);
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void SupprimerTout();
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};
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