Let's code

This commit is contained in:
Amaury
2020-03-25 11:00:23 +01:00
parent a4f2128fc1
commit d0d7d7da7e
125 changed files with 208076 additions and 0 deletions

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#pragma once
#include <KinematicBody2D.hpp>
class Entite :
public godot::KinematicBody2D
{
public:
int id;
int speed;
int gravity;
godot::Vector2 motion;
public:
void _init();
void _process(float delta);
void UpdateMotionFromInput();
};