deplacment basique joueur

This commit is contained in:
Estrela Allan p1923381
2020-03-31 09:26:51 +02:00
parent 735839c506
commit be3f291382
6 changed files with 60 additions and 64 deletions

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Width:  |  Height:  |  Size: 3.4 KiB

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -91,29 +91,9 @@ animations = [ {
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
"loop": true,
"name": "degat",
"speed": 5.0
}, {
"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
"loop": true,
"name": "mort",
"speed": 5.0
}, {
"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
"loop": true,
"name": "degat shield",
"speed": 5.0
}, {
"frames": [ ExtResource( 25 ), ExtResource( 22 ), ExtResource( 31 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 27 ), ExtResource( 30 ), ExtResource( 24 ), ExtResource( 29 ), ExtResource( 32 ), ExtResource( 45 ) ],
"loop": true,
"name": "attack01",
"name": "attack02",
"speed": 5.0
}, {
"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
@ -121,9 +101,19 @@ animations = [ {
"name": "shield",
"speed": 5.0
}, {
"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
"loop": true,
"name": "roulade",
"name": "degat",
"speed": 5.0
}, {
"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
"loop": true,
"name": "mort",
"speed": 5.0
}, {
"frames": [ ExtResource( 25 ), ExtResource( 22 ), ExtResource( 31 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 27 ), ExtResource( 30 ), ExtResource( 24 ), ExtResource( 29 ), ExtResource( 32 ), ExtResource( 45 ) ],
"loop": true,
"name": "attack01",
"speed": 5.0
}, {
"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
@ -131,15 +121,25 @@ animations = [ {
"name": "fall",
"speed": 5.0
}, {
"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
"loop": true,
"name": "attack02",
"name": "roulade",
"speed": 5.0
}, {
"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
"loop": true,
"name": "run",
"speed": 5.0
}, {
"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
"loop": true,
"name": "degat shield",
"speed": 5.0
} ]
[node name="Stageone" type="Node2D"]
@ -173,6 +173,7 @@ shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
frames = SubResource( 2 )
animation = "fall"
frame = 2
playing = true
[node name="TileMap" type="TileMap" parent="."]

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@ -84,27 +84,40 @@ void GestionPlayer::setupPlayer()
void GestionPlayer::traitementInput()
{
p.velocity = Vector2(0, 0);
FLOOR = Vector2(0, -1);
Input* i = Input::get_singleton();
if (i->is_action_pressed("ui_left"))
gauche();
else if (i->is_action_pressed("ui_right"))
if (i->is_action_pressed("ui_right"))
droit();
else if (i->is_key_pressed(0x39))
if (i->is_action_pressed("ui_select"))
saut();
if (is_on_floor()) {
on_ground = true;
p.velocity.y += 0;
}
else {
on_ground = false;
p.velocity.y += gravity;
}
}
void GestionPlayer::droit()
{
Godot::print("Deplacement a droite");
p.velocity.x -= p.speed;
p.velocity.x += speed;
}
void GestionPlayer::gauche()
{
Godot::print("Deplacement a gauche");
p.velocity.x += p.speed;
p.velocity.x -= speed;
}
void GestionPlayer::bas()
@ -114,10 +127,13 @@ void GestionPlayer::bas()
void GestionPlayer::saut()
{
p.velocity.y = power_jump;
}
void GestionPlayer::idle()
{
p.velocity.x = 0.0;
}
void GestionPlayer::attack()

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@ -43,4 +43,17 @@ public:
void saut();
void idle();
void attack();
public:
const int speed = 100;
const int gravity = 90;
const int power_jump = -250;
bool on_ground = false;
bool right;
bool left;
bool jump;
private:
Vector2 velocity;
Vector2 FLOOR;
};