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https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
deplacment basique joueur
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -91,29 +91,9 @@ animations = [ {
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"name": "idle",
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"name": "idle",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
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"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
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"loop": true,
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"loop": true,
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"name": "degat",
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"name": "attack02",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
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"loop": true,
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"name": "jump",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
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"loop": true,
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"name": "mort",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
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"loop": true,
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"name": "degat shield",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 25 ), ExtResource( 22 ), ExtResource( 31 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 27 ), ExtResource( 30 ), ExtResource( 24 ), ExtResource( 29 ), ExtResource( 32 ), ExtResource( 45 ) ],
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"loop": true,
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"name": "attack01",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
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"frames": [ ExtResource( 57 ), ExtResource( 52 ), ExtResource( 69 ), ExtResource( 64 ), ExtResource( 78 ), ExtResource( 73 ), ExtResource( 65 ) ],
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@ -121,9 +101,19 @@ animations = [ {
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"name": "shield",
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"name": "shield",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
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"frames": [ ExtResource( 53 ), ExtResource( 62 ), ExtResource( 43 ), ExtResource( 51 ) ],
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"loop": true,
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"loop": true,
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"name": "roulade",
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"name": "degat",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 56 ), ExtResource( 48 ), ExtResource( 44 ), ExtResource( 34 ), ExtResource( 54 ), ExtResource( 35 ), ExtResource( 49 ), ExtResource( 46 ), ExtResource( 47 ) ],
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"loop": true,
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"name": "mort",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 25 ), ExtResource( 22 ), ExtResource( 31 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 23 ), ExtResource( 27 ), ExtResource( 30 ), ExtResource( 24 ), ExtResource( 29 ), ExtResource( 32 ), ExtResource( 45 ) ],
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"loop": true,
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"name": "attack01",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
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"frames": [ ExtResource( 33 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ), ExtResource( 38 ), ExtResource( 50 ) ],
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@ -131,15 +121,25 @@ animations = [ {
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"name": "fall",
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"name": "fall",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 45 ), ExtResource( 41 ), ExtResource( 42 ), ExtResource( 63 ), ExtResource( 58 ), ExtResource( 59 ), ExtResource( 40 ), ExtResource( 55 ), ExtResource( 36 ) ],
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"frames": [ ExtResource( 71 ), ExtResource( 66 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 74 ), ExtResource( 77 ), ExtResource( 80 ), ExtResource( 79 ), ExtResource( 75 ) ],
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"loop": true,
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"loop": true,
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"name": "attack02",
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"name": "roulade",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 37 ), ExtResource( 60 ), ExtResource( 61 ), ExtResource( 50 ), ExtResource( 38 ), ExtResource( 33 ), ExtResource( 39 ) ],
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"loop": true,
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"name": "jump",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
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"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ), ExtResource( 21 ), ExtResource( 18 ), ExtResource( 20 ), ExtResource( 19 ) ],
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"loop": true,
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"loop": true,
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"name": "run",
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"name": "run",
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"speed": 5.0
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 65 ), ExtResource( 81 ), ExtResource( 76 ), ExtResource( 70 ), ExtResource( 68 ) ],
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"loop": true,
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"name": "degat shield",
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"speed": 5.0
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} ]
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} ]
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[node name="Stageone" type="Node2D"]
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[node name="Stageone" type="Node2D"]
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@ -173,6 +173,7 @@ shape = SubResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"]
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frames = SubResource( 2 )
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frames = SubResource( 2 )
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animation = "fall"
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animation = "fall"
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frame = 2
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playing = true
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playing = true
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[node name="TileMap" type="TileMap" parent="."]
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[node name="TileMap" type="TileMap" parent="."]
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@ -84,27 +84,40 @@ void GestionPlayer::setupPlayer()
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void GestionPlayer::traitementInput()
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void GestionPlayer::traitementInput()
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{
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{
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p.velocity = Vector2(0, 0);
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p.velocity = Vector2(0, 0);
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FLOOR = Vector2(0, -1);
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Input* i = Input::get_singleton();
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Input* i = Input::get_singleton();
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if (i->is_action_pressed("ui_left"))
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if (i->is_action_pressed("ui_left"))
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gauche();
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gauche();
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else if (i->is_action_pressed("ui_right"))
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if (i->is_action_pressed("ui_right"))
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droit();
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droit();
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else if (i->is_key_pressed(0x39))
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if (i->is_action_pressed("ui_select"))
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saut();
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saut();
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if (is_on_floor()) {
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on_ground = true;
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p.velocity.y += 0;
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}
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else {
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on_ground = false;
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p.velocity.y += gravity;
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}
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}
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}
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void GestionPlayer::droit()
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void GestionPlayer::droit()
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{
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{
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Godot::print("Deplacement a droite");
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Godot::print("Deplacement a droite");
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p.velocity.x -= p.speed;
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p.velocity.x += speed;
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}
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}
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void GestionPlayer::gauche()
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void GestionPlayer::gauche()
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{
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{
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Godot::print("Deplacement a gauche");
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Godot::print("Deplacement a gauche");
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p.velocity.x += p.speed;
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p.velocity.x -= speed;
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}
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}
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void GestionPlayer::bas()
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void GestionPlayer::bas()
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@ -114,10 +127,13 @@ void GestionPlayer::bas()
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void GestionPlayer::saut()
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void GestionPlayer::saut()
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{
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{
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p.velocity.y = power_jump;
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}
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}
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void GestionPlayer::idle()
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void GestionPlayer::idle()
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{
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{
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p.velocity.x = 0.0;
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}
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}
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void GestionPlayer::attack()
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void GestionPlayer::attack()
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@ -43,4 +43,17 @@ public:
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void saut();
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void saut();
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void idle();
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void idle();
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void attack();
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void attack();
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public:
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const int speed = 100;
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const int gravity = 90;
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const int power_jump = -250;
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bool on_ground = false;
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bool right;
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bool left;
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bool jump;
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private:
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Vector2 velocity;
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Vector2 FLOOR;
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};
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};
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