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lib + include + Godot dossier
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55
GodoBinding/include/gen/World.hpp
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55
GodoBinding/include/gen/World.hpp
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#ifndef GODOT_CPP_WORLD_HPP
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#define GODOT_CPP_WORLD_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class PhysicsDirectSpaceState;
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class Environment;
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class World : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_get_direct_space_state;
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godot_method_bind *mb_get_environment;
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godot_method_bind *mb_get_fallback_environment;
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godot_method_bind *mb_get_scenario;
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godot_method_bind *mb_get_space;
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godot_method_bind *mb_set_environment;
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godot_method_bind *mb_set_fallback_environment;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "World"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static World *_new();
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// methods
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PhysicsDirectSpaceState *get_direct_space_state();
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Ref<Environment> get_environment() const;
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Ref<Environment> get_fallback_environment() const;
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RID get_scenario() const;
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RID get_space() const;
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void set_environment(const Ref<Environment> env);
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void set_fallback_environment(const Ref<Environment> env);
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};
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}
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#endif
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