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lib + include + Godot dossier
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55
GodoBinding/include/gen/WindowDialog.hpp
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55
GodoBinding/include/gen/WindowDialog.hpp
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#ifndef GODOT_CPP_WINDOWDIALOG_HPP
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#define GODOT_CPP_WINDOWDIALOG_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Popup.hpp"
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namespace godot {
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class InputEvent;
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class TextureButton;
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class WindowDialog : public Popup {
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struct ___method_bindings {
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godot_method_bind *mb__closed;
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godot_method_bind *mb__gui_input;
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godot_method_bind *mb_get_close_button;
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godot_method_bind *mb_get_resizable;
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godot_method_bind *mb_get_title;
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godot_method_bind *mb_set_resizable;
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godot_method_bind *mb_set_title;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "WindowDialog"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static WindowDialog *_new();
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// methods
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void _closed();
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void _gui_input(const Ref<InputEvent> arg0);
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TextureButton *get_close_button();
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bool get_resizable() const;
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String get_title() const;
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void set_resizable(const bool resizable);
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void set_title(const String title);
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};
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}
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#endif
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