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lib + include + Godot dossier
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56
GodoBinding/include/gen/WebSocketClient.hpp
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56
GodoBinding/include/gen/WebSocketClient.hpp
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#ifndef GODOT_CPP_WEBSOCKETCLIENT_HPP
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#define GODOT_CPP_WEBSOCKETCLIENT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "WebSocketMultiplayerPeer.hpp"
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namespace godot {
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class X509Certificate;
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class WebSocketClient : public WebSocketMultiplayerPeer {
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struct ___method_bindings {
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godot_method_bind *mb_connect_to_url;
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godot_method_bind *mb_disconnect_from_host;
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godot_method_bind *mb_get_connected_host;
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godot_method_bind *mb_get_connected_port;
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godot_method_bind *mb_get_trusted_ssl_certificate;
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godot_method_bind *mb_is_verify_ssl_enabled;
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godot_method_bind *mb_set_trusted_ssl_certificate;
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godot_method_bind *mb_set_verify_ssl_enabled;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "WebSocketClient"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static WebSocketClient *_new();
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// methods
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Error connect_to_url(const String url, const PoolStringArray protocols = PoolStringArray(), const bool gd_mp_api = false, const PoolStringArray custom_headers = PoolStringArray());
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void disconnect_from_host(const int64_t code = 1000, const String reason = "");
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String get_connected_host() const;
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int64_t get_connected_port() const;
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Ref<X509Certificate> get_trusted_ssl_certificate() const;
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bool is_verify_ssl_enabled() const;
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void set_trusted_ssl_certificate(const Ref<X509Certificate> arg0);
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void set_verify_ssl_enabled(const bool enabled);
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};
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}
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#endif
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