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lib + include + Godot dossier
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81
GodoBinding/include/gen/VisualShaderNodeVectorFunc.hpp
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81
GodoBinding/include/gen/VisualShaderNodeVectorFunc.hpp
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#ifndef GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP
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#define GODOT_CPP_VISUALSHADERNODEVECTORFUNC_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "VisualShaderNodeVectorFunc.hpp"
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#include "VisualShaderNode.hpp"
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namespace godot {
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class VisualShaderNodeVectorFunc : public VisualShaderNode {
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struct ___method_bindings {
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godot_method_bind *mb_get_function;
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godot_method_bind *mb_set_function;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeVectorFunc"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Function {
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FUNC_NORMALIZE = 0,
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FUNC_SATURATE = 1,
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FUNC_NEGATE = 2,
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FUNC_RECIPROCAL = 3,
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FUNC_RGB2HSV = 4,
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FUNC_HSV2RGB = 5,
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FUNC_ABS = 6,
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FUNC_ACOS = 7,
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FUNC_ACOSH = 8,
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FUNC_ASIN = 9,
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FUNC_ASINH = 10,
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FUNC_ATAN = 11,
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FUNC_ATANH = 12,
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FUNC_CEIL = 13,
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FUNC_COS = 14,
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FUNC_COSH = 15,
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FUNC_DEGREES = 16,
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FUNC_EXP = 17,
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FUNC_EXP2 = 18,
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FUNC_FLOOR = 19,
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FUNC_FRAC = 20,
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FUNC_INVERSE_SQRT = 21,
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FUNC_LOG = 22,
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FUNC_LOG2 = 23,
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FUNC_RADIANS = 24,
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FUNC_ROUND = 25,
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FUNC_ROUNDEVEN = 26,
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FUNC_SIGN = 27,
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FUNC_SIN = 28,
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FUNC_SINH = 29,
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FUNC_SQRT = 30,
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FUNC_TAN = 31,
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FUNC_TANH = 32,
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FUNC_TRUNC = 33,
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FUNC_ONEMINUS = 34,
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};
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// constants
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static VisualShaderNodeVectorFunc *_new();
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// methods
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VisualShaderNodeVectorFunc::Function get_function() const;
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void set_function(const int64_t func);
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};
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}
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#endif
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