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lib + include + Godot dossier
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56
GodoBinding/include/gen/VisualShaderNode.hpp
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56
GodoBinding/include/gen/VisualShaderNode.hpp
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#ifndef GODOT_CPP_VISUALSHADERNODE_HPP
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#define GODOT_CPP_VISUALSHADERNODE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class VisualShaderNode : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_get_default_input_values;
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godot_method_bind *mb_get_input_port_default_value;
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godot_method_bind *mb_get_output_port_for_preview;
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godot_method_bind *mb_set_default_input_values;
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godot_method_bind *mb_set_input_port_default_value;
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godot_method_bind *mb_set_output_port_for_preview;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "VisualShaderNode"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum PortType {
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PORT_TYPE_SCALAR = 0,
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PORT_TYPE_VECTOR = 1,
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PORT_TYPE_BOOLEAN = 2,
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PORT_TYPE_TRANSFORM = 3,
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PORT_TYPE_SAMPLER = 4,
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PORT_TYPE_MAX = 5,
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};
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// constants
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// methods
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Array get_default_input_values() const;
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Variant get_input_port_default_value(const int64_t port) const;
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int64_t get_output_port_for_preview() const;
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void set_default_input_values(const Array values);
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void set_input_port_default_value(const int64_t port, const Variant value);
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void set_output_port_for_preview(const int64_t port);
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};
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}
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#endif
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