lib + include + Godot dossier

This commit is contained in:
p1923381
2020-03-25 11:29:52 +01:00
parent d0d7d7da7e
commit 65e871c2c2
859 changed files with 57143 additions and 0 deletions

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#ifndef GODOT_CPP_VISUALSCRIPTFUNCTION_HPP
#define GODOT_CPP_VISUALSCRIPTFUNCTION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisualScriptNode.hpp"
namespace godot {
class VisualScriptFunction : public VisualScriptNode {
struct ___method_bindings {
};
static ___method_bindings ___mb;
public:
static void ___init_method_bindings();
static inline const char *___get_class_name() { return (const char *) "VisualScriptFunction"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
// enums
// constants
static VisualScriptFunction *_new();
// methods
};
}
#endif