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lib + include + Godot dossier
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65
GodoBinding/include/gen/TranslationServer.hpp
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65
GodoBinding/include/gen/TranslationServer.hpp
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#ifndef GODOT_CPP_TRANSLATIONSERVER_HPP
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#define GODOT_CPP_TRANSLATIONSERVER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class Translation;
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class TranslationServer : public Object {
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static TranslationServer *_singleton;
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TranslationServer();
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struct ___method_bindings {
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godot_method_bind *mb_add_translation;
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godot_method_bind *mb_clear;
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godot_method_bind *mb_get_loaded_locales;
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godot_method_bind *mb_get_locale;
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godot_method_bind *mb_get_locale_name;
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godot_method_bind *mb_remove_translation;
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godot_method_bind *mb_set_locale;
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godot_method_bind *mb_translate;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline TranslationServer *get_singleton()
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{
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if (!TranslationServer::_singleton) {
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TranslationServer::_singleton = new TranslationServer;
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}
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return TranslationServer::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "TranslationServer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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// methods
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void add_translation(const Ref<Translation> translation);
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void clear();
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Array get_loaded_locales() const;
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String get_locale() const;
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String get_locale_name(const String locale) const;
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void remove_translation(const Ref<Translation> translation);
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void set_locale(const String locale);
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String translate(const String message) const;
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};
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}
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#endif
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