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lib + include + Godot dossier
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72
GodoBinding/include/gen/Timer.hpp
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72
GodoBinding/include/gen/Timer.hpp
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#ifndef GODOT_CPP_TIMER_HPP
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#define GODOT_CPP_TIMER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Timer.hpp"
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#include "Node.hpp"
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namespace godot {
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class Timer : public Node {
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struct ___method_bindings {
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godot_method_bind *mb_get_time_left;
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godot_method_bind *mb_get_timer_process_mode;
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godot_method_bind *mb_get_wait_time;
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godot_method_bind *mb_has_autostart;
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godot_method_bind *mb_is_one_shot;
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godot_method_bind *mb_is_paused;
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godot_method_bind *mb_is_stopped;
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godot_method_bind *mb_set_autostart;
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godot_method_bind *mb_set_one_shot;
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godot_method_bind *mb_set_paused;
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godot_method_bind *mb_set_timer_process_mode;
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godot_method_bind *mb_set_wait_time;
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godot_method_bind *mb_start;
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godot_method_bind *mb_stop;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "Timer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum TimerProcessMode {
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TIMER_PROCESS_PHYSICS = 0,
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TIMER_PROCESS_IDLE = 1,
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};
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// constants
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static Timer *_new();
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// methods
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real_t get_time_left() const;
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Timer::TimerProcessMode get_timer_process_mode() const;
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real_t get_wait_time() const;
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bool has_autostart() const;
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bool is_one_shot() const;
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bool is_paused() const;
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bool is_stopped() const;
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void set_autostart(const bool enable);
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void set_one_shot(const bool enable);
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void set_paused(const bool paused);
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void set_timer_process_mode(const int64_t mode);
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void set_wait_time(const real_t time_sec);
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void start(const real_t time_sec = -1);
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void stop();
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};
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}
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#endif
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