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lib + include + Godot dossier
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62
GodoBinding/include/gen/ResourceSaver.hpp
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62
GodoBinding/include/gen/ResourceSaver.hpp
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#ifndef GODOT_CPP_RESOURCESAVER_HPP
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#define GODOT_CPP_RESOURCESAVER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class Resource;
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class ResourceSaver : public Object {
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static ResourceSaver *_singleton;
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ResourceSaver();
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struct ___method_bindings {
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godot_method_bind *mb_get_recognized_extensions;
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godot_method_bind *mb_save;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline ResourceSaver *get_singleton()
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{
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if (!ResourceSaver::_singleton) {
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ResourceSaver::_singleton = new ResourceSaver;
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}
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return ResourceSaver::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "ResourceSaver"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum SaverFlags {
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FLAG_RELATIVE_PATHS = 1,
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FLAG_BUNDLE_RESOURCES = 2,
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FLAG_CHANGE_PATH = 4,
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FLAG_OMIT_EDITOR_PROPERTIES = 8,
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FLAG_SAVE_BIG_ENDIAN = 16,
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FLAG_COMPRESS = 32,
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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// constants
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// methods
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PoolStringArray get_recognized_extensions(const Ref<Resource> type);
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Error save(const String path, const Ref<Resource> resource, const int64_t flags = 0);
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};
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}
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#endif
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