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lib + include + Godot dossier
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61
GodoBinding/include/gen/RemoteTransform2D.hpp
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61
GodoBinding/include/gen/RemoteTransform2D.hpp
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#ifndef GODOT_CPP_REMOTETRANSFORM2D_HPP
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#define GODOT_CPP_REMOTETRANSFORM2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node2D.hpp"
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namespace godot {
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class RemoteTransform2D : public Node2D {
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struct ___method_bindings {
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godot_method_bind *mb_force_update_cache;
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godot_method_bind *mb_get_remote_node;
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godot_method_bind *mb_get_update_position;
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godot_method_bind *mb_get_update_rotation;
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godot_method_bind *mb_get_update_scale;
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godot_method_bind *mb_get_use_global_coordinates;
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godot_method_bind *mb_set_remote_node;
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godot_method_bind *mb_set_update_position;
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godot_method_bind *mb_set_update_rotation;
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godot_method_bind *mb_set_update_scale;
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godot_method_bind *mb_set_use_global_coordinates;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "RemoteTransform2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static RemoteTransform2D *_new();
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// methods
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void force_update_cache();
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NodePath get_remote_node() const;
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bool get_update_position() const;
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bool get_update_rotation() const;
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bool get_update_scale() const;
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bool get_use_global_coordinates() const;
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void set_remote_node(const NodePath path);
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void set_update_position(const bool update_remote_position);
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void set_update_rotation(const bool update_remote_rotation);
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void set_update_scale(const bool update_remote_scale);
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void set_use_global_coordinates(const bool use_global_coordinates);
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};
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}
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#endif
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