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lib + include + Godot dossier
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82
GodoBinding/include/gen/Performance.hpp
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82
GodoBinding/include/gen/Performance.hpp
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#ifndef GODOT_CPP_PERFORMANCE_HPP
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#define GODOT_CPP_PERFORMANCE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class Performance : public Object {
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static Performance *_singleton;
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Performance();
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struct ___method_bindings {
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godot_method_bind *mb_get_monitor;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline Performance *get_singleton()
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{
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if (!Performance::_singleton) {
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Performance::_singleton = new Performance;
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}
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return Performance::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "Performance"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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enum Monitor {
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TIME_FPS = 0,
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TIME_PROCESS = 1,
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TIME_PHYSICS_PROCESS = 2,
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MEMORY_STATIC = 3,
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MEMORY_DYNAMIC = 4,
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MEMORY_STATIC_MAX = 5,
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MEMORY_DYNAMIC_MAX = 6,
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MEMORY_MESSAGE_BUFFER_MAX = 7,
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OBJECT_COUNT = 8,
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OBJECT_RESOURCE_COUNT = 9,
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OBJECT_NODE_COUNT = 10,
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OBJECT_ORPHAN_NODE_COUNT = 11,
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RENDER_OBJECTS_IN_FRAME = 12,
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RENDER_VERTICES_IN_FRAME = 13,
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RENDER_MATERIAL_CHANGES_IN_FRAME = 14,
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RENDER_SHADER_CHANGES_IN_FRAME = 15,
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RENDER_SURFACE_CHANGES_IN_FRAME = 16,
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RENDER_DRAW_CALLS_IN_FRAME = 17,
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RENDER_VIDEO_MEM_USED = 18,
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RENDER_TEXTURE_MEM_USED = 19,
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RENDER_VERTEX_MEM_USED = 20,
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RENDER_USAGE_VIDEO_MEM_TOTAL = 21,
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PHYSICS_2D_ACTIVE_OBJECTS = 22,
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PHYSICS_2D_COLLISION_PAIRS = 23,
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PHYSICS_2D_ISLAND_COUNT = 24,
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PHYSICS_3D_ACTIVE_OBJECTS = 25,
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PHYSICS_3D_COLLISION_PAIRS = 26,
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PHYSICS_3D_ISLAND_COUNT = 27,
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AUDIO_OUTPUT_LATENCY = 28,
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MONITOR_MAX = 29,
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};
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// constants
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// methods
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real_t get_monitor(const int64_t monitor) const;
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};
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}
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#endif
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