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lib + include + Godot dossier
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69
GodoBinding/include/gen/NoiseTexture.hpp
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69
GodoBinding/include/gen/NoiseTexture.hpp
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#ifndef GODOT_CPP_NOISETEXTURE_HPP
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#define GODOT_CPP_NOISETEXTURE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Texture.hpp"
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namespace godot {
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class Image;
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class OpenSimplexNoise;
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class NoiseTexture : public Texture {
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struct ___method_bindings {
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godot_method_bind *mb__generate_texture;
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godot_method_bind *mb__queue_update;
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godot_method_bind *mb__thread_done;
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godot_method_bind *mb__update_texture;
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godot_method_bind *mb_get_bump_strength;
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godot_method_bind *mb_get_noise;
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godot_method_bind *mb_get_seamless;
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godot_method_bind *mb_is_normalmap;
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godot_method_bind *mb_set_as_normalmap;
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godot_method_bind *mb_set_bump_strength;
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godot_method_bind *mb_set_height;
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godot_method_bind *mb_set_noise;
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godot_method_bind *mb_set_seamless;
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godot_method_bind *mb_set_width;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "NoiseTexture"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static NoiseTexture *_new();
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// methods
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Ref<Image> _generate_texture();
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void _queue_update();
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void _thread_done(const Ref<Image> image);
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void _update_texture();
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real_t get_bump_strength();
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Ref<OpenSimplexNoise> get_noise();
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bool get_seamless();
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bool is_normalmap();
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void set_as_normalmap(const bool as_normalmap);
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void set_bump_strength(const real_t bump_strength);
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void set_height(const int64_t height);
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void set_noise(const Ref<OpenSimplexNoise> noise);
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void set_seamless(const bool seamless);
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void set_width(const int64_t width);
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};
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}
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#endif
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