mirror of
https://forge.univ-lyon1.fr/tplifap4/dungeonanddeamon.git
synced 2024-02-27 13:31:50 +01:00
lib + include + Godot dossier
This commit is contained in:
106
GodoBinding/include/gen/Node2D.hpp
Normal file
106
GodoBinding/include/gen/Node2D.hpp
Normal file
@@ -0,0 +1,106 @@
|
||||
#ifndef GODOT_CPP_NODE2D_HPP
|
||||
#define GODOT_CPP_NODE2D_HPP
|
||||
|
||||
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <core/CoreTypes.hpp>
|
||||
#include <core/Ref.hpp>
|
||||
|
||||
#include "CanvasItem.hpp"
|
||||
namespace godot {
|
||||
|
||||
class Node;
|
||||
|
||||
class Node2D : public CanvasItem {
|
||||
struct ___method_bindings {
|
||||
godot_method_bind *mb_apply_scale;
|
||||
godot_method_bind *mb_get_angle_to;
|
||||
godot_method_bind *mb_get_global_position;
|
||||
godot_method_bind *mb_get_global_rotation;
|
||||
godot_method_bind *mb_get_global_rotation_degrees;
|
||||
godot_method_bind *mb_get_global_scale;
|
||||
godot_method_bind *mb_get_position;
|
||||
godot_method_bind *mb_get_relative_transform_to_parent;
|
||||
godot_method_bind *mb_get_rotation;
|
||||
godot_method_bind *mb_get_rotation_degrees;
|
||||
godot_method_bind *mb_get_scale;
|
||||
godot_method_bind *mb_get_z_index;
|
||||
godot_method_bind *mb_global_translate;
|
||||
godot_method_bind *mb_is_z_relative;
|
||||
godot_method_bind *mb_look_at;
|
||||
godot_method_bind *mb_move_local_x;
|
||||
godot_method_bind *mb_move_local_y;
|
||||
godot_method_bind *mb_rotate;
|
||||
godot_method_bind *mb_set_global_position;
|
||||
godot_method_bind *mb_set_global_rotation;
|
||||
godot_method_bind *mb_set_global_rotation_degrees;
|
||||
godot_method_bind *mb_set_global_scale;
|
||||
godot_method_bind *mb_set_global_transform;
|
||||
godot_method_bind *mb_set_position;
|
||||
godot_method_bind *mb_set_rotation;
|
||||
godot_method_bind *mb_set_rotation_degrees;
|
||||
godot_method_bind *mb_set_scale;
|
||||
godot_method_bind *mb_set_transform;
|
||||
godot_method_bind *mb_set_z_as_relative;
|
||||
godot_method_bind *mb_set_z_index;
|
||||
godot_method_bind *mb_to_global;
|
||||
godot_method_bind *mb_to_local;
|
||||
godot_method_bind *mb_translate;
|
||||
};
|
||||
static ___method_bindings ___mb;
|
||||
|
||||
public:
|
||||
static void ___init_method_bindings();
|
||||
|
||||
static inline const char *___get_class_name() { return (const char *) "Node2D"; }
|
||||
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
|
||||
|
||||
// enums
|
||||
|
||||
// constants
|
||||
|
||||
|
||||
static Node2D *_new();
|
||||
|
||||
// methods
|
||||
void apply_scale(const Vector2 ratio);
|
||||
real_t get_angle_to(const Vector2 point) const;
|
||||
Vector2 get_global_position() const;
|
||||
real_t get_global_rotation() const;
|
||||
real_t get_global_rotation_degrees() const;
|
||||
Vector2 get_global_scale() const;
|
||||
Vector2 get_position() const;
|
||||
Transform2D get_relative_transform_to_parent(const Node *parent) const;
|
||||
real_t get_rotation() const;
|
||||
real_t get_rotation_degrees() const;
|
||||
Vector2 get_scale() const;
|
||||
int64_t get_z_index() const;
|
||||
void global_translate(const Vector2 offset);
|
||||
bool is_z_relative() const;
|
||||
void look_at(const Vector2 point);
|
||||
void move_local_x(const real_t delta, const bool scaled = false);
|
||||
void move_local_y(const real_t delta, const bool scaled = false);
|
||||
void rotate(const real_t radians);
|
||||
void set_global_position(const Vector2 position);
|
||||
void set_global_rotation(const real_t radians);
|
||||
void set_global_rotation_degrees(const real_t degrees);
|
||||
void set_global_scale(const Vector2 scale);
|
||||
void set_global_transform(const Transform2D xform);
|
||||
void set_position(const Vector2 position);
|
||||
void set_rotation(const real_t radians);
|
||||
void set_rotation_degrees(const real_t degrees);
|
||||
void set_scale(const Vector2 scale);
|
||||
void set_transform(const Transform2D xform);
|
||||
void set_z_as_relative(const bool enable);
|
||||
void set_z_index(const int64_t z_index);
|
||||
Vector2 to_global(const Vector2 local_point) const;
|
||||
Vector2 to_local(const Vector2 global_point) const;
|
||||
void translate(const Vector2 offset);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user