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lib + include + Godot dossier
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78
GodoBinding/include/gen/MeshLibrary.hpp
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78
GodoBinding/include/gen/MeshLibrary.hpp
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#ifndef GODOT_CPP_MESHLIBRARY_HPP
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#define GODOT_CPP_MESHLIBRARY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Mesh;
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class NavigationMesh;
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class Texture;
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class MeshLibrary : public Resource {
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struct ___method_bindings {
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godot_method_bind *mb_clear;
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godot_method_bind *mb_create_item;
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godot_method_bind *mb_find_item_by_name;
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godot_method_bind *mb_get_item_list;
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godot_method_bind *mb_get_item_mesh;
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godot_method_bind *mb_get_item_name;
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godot_method_bind *mb_get_item_navmesh;
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godot_method_bind *mb_get_item_navmesh_transform;
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godot_method_bind *mb_get_item_preview;
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godot_method_bind *mb_get_item_shapes;
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godot_method_bind *mb_get_last_unused_item_id;
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godot_method_bind *mb_remove_item;
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godot_method_bind *mb_set_item_mesh;
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godot_method_bind *mb_set_item_name;
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godot_method_bind *mb_set_item_navmesh;
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godot_method_bind *mb_set_item_navmesh_transform;
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godot_method_bind *mb_set_item_preview;
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godot_method_bind *mb_set_item_shapes;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "MeshLibrary"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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static MeshLibrary *_new();
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// methods
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void clear();
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void create_item(const int64_t id);
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int64_t find_item_by_name(const String name) const;
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PoolIntArray get_item_list() const;
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Ref<Mesh> get_item_mesh(const int64_t id) const;
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String get_item_name(const int64_t id) const;
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Ref<NavigationMesh> get_item_navmesh(const int64_t id) const;
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Transform get_item_navmesh_transform(const int64_t id) const;
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Ref<Texture> get_item_preview(const int64_t id) const;
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Array get_item_shapes(const int64_t id) const;
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int64_t get_last_unused_item_id() const;
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void remove_item(const int64_t id);
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void set_item_mesh(const int64_t id, const Ref<Mesh> mesh);
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void set_item_name(const int64_t id, const String name);
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void set_item_navmesh(const int64_t id, const Ref<NavigationMesh> navmesh);
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void set_item_navmesh_transform(const int64_t id, const Transform navmesh);
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void set_item_preview(const int64_t id, const Ref<Texture> texture);
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void set_item_shapes(const int64_t id, const Array shapes);
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};
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}
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#endif
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