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lib + include + Godot dossier
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82
GodoBinding/include/gen/MainLoop.hpp
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82
GodoBinding/include/gen/MainLoop.hpp
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#ifndef GODOT_CPP_MAINLOOP_HPP
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#define GODOT_CPP_MAINLOOP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class InputEvent;
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class MainLoop : public Object {
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struct ___method_bindings {
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godot_method_bind *mb__drop_files;
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godot_method_bind *mb__finalize;
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godot_method_bind *mb__global_menu_action;
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godot_method_bind *mb__idle;
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godot_method_bind *mb__initialize;
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godot_method_bind *mb__input_event;
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godot_method_bind *mb__input_text;
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godot_method_bind *mb__iteration;
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godot_method_bind *mb_finish;
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godot_method_bind *mb_idle;
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godot_method_bind *mb_init;
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godot_method_bind *mb_input_event;
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godot_method_bind *mb_input_text;
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godot_method_bind *mb_iteration;
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};
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static ___method_bindings ___mb;
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public:
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static void ___init_method_bindings();
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static inline const char *___get_class_name() { return (const char *) "MainLoop"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
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// enums
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// constants
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const static int NOTIFICATION_APP_PAUSED = 1015;
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const static int NOTIFICATION_APP_RESUMED = 1014;
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const static int NOTIFICATION_CRASH = 1012;
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const static int NOTIFICATION_OS_IME_UPDATE = 1013;
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const static int NOTIFICATION_OS_MEMORY_WARNING = 1009;
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const static int NOTIFICATION_TRANSLATION_CHANGED = 1010;
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const static int NOTIFICATION_WM_ABOUT = 1011;
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const static int NOTIFICATION_WM_FOCUS_IN = 1004;
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const static int NOTIFICATION_WM_FOCUS_OUT = 1005;
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const static int NOTIFICATION_WM_GO_BACK_REQUEST = 1007;
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const static int NOTIFICATION_WM_MOUSE_ENTER = 1002;
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const static int NOTIFICATION_WM_MOUSE_EXIT = 1003;
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const static int NOTIFICATION_WM_QUIT_REQUEST = 1006;
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const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 1008;
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static MainLoop *_new();
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// methods
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void _drop_files(const PoolStringArray files, const int64_t from_screen);
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void _finalize();
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void _global_menu_action(const Variant id, const Variant meta);
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bool _idle(const real_t delta);
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void _initialize();
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void _input_event(const Ref<InputEvent> event);
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void _input_text(const String text);
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bool _iteration(const real_t delta);
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void finish();
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bool idle(const real_t delta);
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void init();
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void input_event(const Ref<InputEvent> event);
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void input_text(const String text);
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bool iteration(const real_t delta);
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};
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}
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#endif
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